Warlock Invocations
Least, Lesser, Greater, Dark, Least Essence, Lesser Essence, Greater Essence, Dark Essence, Least Blast, Lesser Blast, Greater Blast, Dark Blast

 

Least Invocations
All-Seeing Eyes: As comprehend languages on written material, bonus on Search and Spot checks (C. Mage).
Aquatic Adaptation: Breath and use breath weapons underwater and gain swim speed. (D. Magic)
Baleful Utterance: Speak word of the Dark Speech and shatter objects as the shatter spell (C. Arcane).
Beguiling Influence: Gain bonus on Bluff, Diplomacy, and Intimidate checks (D. Magic & C. Arcane).
Breath of the Night: Create a fog cloud as the spell (D. Magic & C. Arcane).
Call of the Beast:
Speak with animals and influence their behavior (C. Mage).
Cocoon of Refuse: Entangles subject with trash in the area (City.)
Dark One's Own Luck: Gain a luck bonus on one type of saves (C. Arcane).
Darkness: Use darkness as the spell (D. Magic).
Deafening Roar: Cone of sound deafens creatures (D. Magic).
Devil's Sight: See normally in darkness and magical darkness (C. Arcane).
Draconic Knowledge: Gain bonus on Knowledge and Spellcraft checks (D. Magic).
Earthen Grasp: Use earthen grasp as the spell (C. Arcane).
Endure Exposure: Use endure elements as the spell; target gains immunity to your breath weapon (D. Magic).
Entropic Warding: Deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent (C. Arcane).
Leaps and Bounds: Gain bonus on Balance, Jump, and Tumble checks (C. Arcane).
Magic Insight: Detect magical auras; identify magic items (D. Magic).
Miasmic Cloud: Create a cloud of mist that grants concealment and fatigues those who enter (C. Arcane).
Otherworldly Whispers: Gain bonus on Knowledge checks (C. Mage).
Scalding Gust: Use gust of wind as the spell; any creature in area takes fire damage equal to your level. (D. Magic).
See the Unseen: Gain see invisibility as the spell and darkvision (D. Magic & C. Arcane).
Serpent's Tongue: Gain the scent ability, +5 bonus on saves against poison (C. Mage).
Soulreaving Aura: As reaving aura, plus gain temporary hit points if nearby creature dies (C. Mage).
Spiderwalk: Gain spider climb as the spell and you are immune to webs (C. Arcane).
Summon Swarm: Use summon swarm as the spell (C. Arcane).
Swimming the Styx: Gain swim speed and ability to breathe water (C. Mage).
Thieves' Bane: As hold portal plus the portal explodes for 5d6 damage when forced open (City.)

 

Lesser Invocations
Charm: Cause a single creature to regard you as a friend (D. Magic & C. Arcane).
Cold Comfort: You and nearby allies protected by endure elements (C. Mage).
Crawling Eye: Your eye leaves your head and grows spidery legs, enabling it to scout for you (C. Mage).
Curse of Despair: Curse one creature as the bestow curse spell, or hinder their attacks (C. Arcane).
The Dead Walk: Create undead as the animate dead spell (C. Arcane).
Disembodied Hand: Detach one of your hands and send it forth to manipulate objects or attack (C. Mage).
Draconic Flight: Sprout wings and fly at good maneuverability; fly longer overland (D. Magic).
Energy Resistance: Gain resistance 10 to acid, cold, electricity, fire or sonic damage (D. Magic).
Enthralling Voice: Make nearby creatures fascinated (D. Magic.)
Fell Flight: Gain a fly speed with good maneuverability (C. Arcane).
Flee the Scene: Use short-range dimension door as the spell, and leave behind a major image (C. Arcane).
Frightful Presence: Make nearby creatures shaken (D. Magic).
Humanoid Shape: Take the form of any humanoid creature (D. Magic).
Hungry Darkness: Create shadows filled with a swarm of bats (C. Arcane).
Mask of Flesh: Touch attack imposes 1d6 Cha penalty and transforms you to look like target (C. Mage).
Relentless Dispelling: As targeted dispel magic, with additional targeted dispel magic the next turn (C. Mage).
Spider-Shape: Transform into Small or Medium fiendish monster spider for 1 hour/level (Drow).
Stony Grasp: Use stony grasp as the spell (C. Arcane).
Sudden Swarm: When you kill a living creature with an invocation you summon a spider swarm (Drow.)
Thieve's Bane: As hold portal but, the portal explodes for 5d6 damage when forced open (City.).
Voidsense:
Gain blindsense 30 feet (D. Magic & C. Arcane).
Voracious Dispelling: Use dispel magic as the spell, causing damage to creatures whose effects are dispelled (C. Arcane).
Walk Unseen: Use invisibility (self only) as the spell (D. Magic & C. Arcane).
Wall of Gloom: Use wall of gloom as the spell (C. Arcane).
Witchwood Step: Walk on water and move through some obstacles unimpeded (C. Mage).

 

Greater Invocation
Aura of Flame: Aura deals fire damage to creatures that strike you. (D. Magic).
Baleful Geas: A single creature becomes your servant, but slowly sickens and dies (D. Magic).
Caustic Mire: Acidic sludge slows progress, deals damage (C. Mage).
Chilling Tentacles: Use Evard's black tentacles as the spell, and deal extra cold damage to creatures in the area (C. Arcane).
Devil's Whispers: As suggestion, plus subject believes his actions where his own idea (City).
Devour Magic:
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells successfully dispelled (D. Magic & C. Arcane).
Draconic Toughness: Gain temporary hit points equal to your level (D. Magic).
Enervating Shadow: Gain total concealment in dark areas and impose a Strength penalty on adjacent living creatures (C. Arcane).
Hellspawned Grace: Transform into a hellcat for 1 round/2 warlock levels (C. Mage).
Nightmares Made Real:
Create illusory terrain that damages foes and allows you to hide (C. Mage).
Painful Slumber of Ages: Creature falls asleep, takes damage when awakened (C. Mage).
Tenacious Plague: Use insect plague as the spell, but the summoned locust swarm deals damage as a magic weapon (C. Arcane).
Terrifying Roar: Use feat as the spell; creatures shaken by effect can't attack you (D. Magic).
Wall of Perilous Flame: Create a wall of fire as the spell, but half the damage from the wall results from supernatural power (C. Arcane).
Warlock's Call: Use sending as the spell, but risk damage from recipient (C. Arcane).
Wingstorm: Create powerful gusts of wind with your invocation-granted wings (D. Magic).

 

Dark Invocations
Binding Blast: The target of your eldritch blast must make a Will save or be stunned for 1 round (C. Mage).
Caster's Lament: Your touch can break enchantment, and you can counterspell (C. Mage).
Dark Discorporation: Become a swarm of batlike shadows, gaining many benefits of the swarm subtype (C. Arcane).
Dark Foresight: Use foresight as the spell, and communicate telepathically with a close target of the effect (C. Arcane).
Draconic Flight, Greater: Sprout wings and fly at perfect maneuverability; gain overland speed (D. Magic).
Energy Immunity: Gain immunity to acid, cold, electricity, fire or sonic damage (D. Magic).
Instill Vulnerability: Make target creature vulnerable to chosen energy type (D. Magic).
Path of Shadow: Use shadow walk as the spell and speed up natural healing (C. Arcane).
Perilous Veil: Use veil as the spell; anyone succeeding on Will save to negate the illusion takes damage (D. Magic).
Retributive Invisibility: Use greater invisibility as the spell (self only) that deals damage in a burst if dispelled (C. Arcane).
Steal Summoning: Take control of another caster's summoned monster (C. Mage).
Terrifying Roar: Use fear as the spell; creatures shaken by effect can't attack you (D. Magic).
Word of Changing: Use baleful polymorph as the spell, but the effect could become permanent (C. Arcane).

 
Eldritch Blast: 60' ray dealing 1+ 1/2 Level (round down) d6 damage.
 

Least Eldritch Essence Invocations (used to modify an eldritch blast)
Eldritch Spear: Blast range increases to 250' (C. Arcane).
Frightful Blast: Target must make Will save or become shaken (C. Arcane).
Hammer Blast: Eldritch blast deals normal damage to objects (C. Mage)
Hideous Blow: Melee attack channels eldritch blast. (C. Arcane).
Sickening Blast: Target must make Fortitude save or become sickened (C. Arcane).

Lesser Eldritch Essence Invocations
(used to modify an eldritch blast)
Baneful Blast: Eldritch blast deals extra damage against specified creature type (C. Mage).
Beashadowed Blast:
Target must make Fort save or become blind for 1 round (C. Arcane).
Brimstone Blast: Blast deals fire damage and target must make Reflex save or catch fire (C. Arcane).
Hellfrime Blast: Blast deals cold damage and target must make Fort save or take -2 penalty to Dex (C. Arcane).

Greater Eldritch Essence Invocations (used to modify an eldritch blast)
Bewitching Blast: Target must make Will save or be confused for 1 round (C. Arcane).
Hindering Blast: Target of your eldritch blast must succeed on a Will save or be slowed for 1 round (C. Mage).
Noxious Blast: Target must make Fort save or be nauseated (C. Arcane).
Repelling Blast: Target must make Reflex save or be knocked back (C. Arcane).
Vitriolic Blast: Blast ignores spell resistance and deals acid damage for several rounds (C. Arcane).

Dark Eldritch Essence Invocations (used to modify an eldritch blast)
Utterdark Blast: Target must make Fort save or gain 2 negative levels (C. Arcane).
Blinding Blast: Target of your eldritch blast must make Will save or be stunned for 1 round (C. Mage).

 

Least Blast Shape Invocations (used to modify an eldritch blast)
Eldritch Spear Blast: range increases to 250 feet.
Hideous Blow: Melee attack channels eldritch blast.

Lesser Blast Shape Invocations
(used to modify an eldritch blast)
Eldritch Chain: Blast jumps from initial target to secondary targets (C. Arcane).

Greater Blast Shape Invocations (used to modify an eldritch blast)
Eldritch Cone: Blast takes the shape of a cone (C. Arcane).

Dark Blast Shape Invocation (used to modify an eldritch blast)
Eldritch Doom: Blast affects all enemies within 20 feet (C. Arcane)

 
Notes:
(C. Arcane) = Complete Arcane
(C. Mage) = Complete Mage
(City.) = Cityscape
(D. Magic) = Dragon Magic

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