Survival and Field Equipment
(from Traveler Central Supply Catalog, to supplement what is not in the Aeon Trinity Tech Mannual)
 
Equipment up to Tech 10 can be easily found. Tech 11 equipment is priced at 150% of base cost. Some Tech 12 technology is available at twice standard cost. Tech 13+ equipment is merely experimental or simply a dream. Consult the book for item's description. Translate Cr, dollars or yuan (Chinese currency) to Standard Credits. To understand the Tech levels; the US is currently at Tech 8-9, Fusion and grave power starts at Tech 10; which is where Trinity is set (this is not cannon).
Item Mass Cost in Credits Cost
-- Space and Hostile Environments (page 154)
Cold Weather Clothing 1.0 200 ••
Filter Mask 0.1 10
Goggles/Shades 0.1 20
Mask, Combination 0.1 150 ••
Mask, Face 0.1 20
Mask, Environment 0.1 50
Oxygen/Air Tanks (2 tanks lasts 6 hours) 4.0 500 •••
     Refill -- 20
Respirator 0.1 100 ••
Dive Suit 0.1 60 ••
Rebreather (6 hours of breahtable air) 10.0 250 •••
Suit, Protective 0.1 1,000 •••
Suit, Protective, toughened 0.1 1,400 ••••
Geiger Counter 0.1 250 •••
Radiation Suit 3.0 5,000 ••••
Mask, Life Support (1 hour) 0.1 500 •••
Purification Tablets -- 5
Rescue Ball 1.0 150 ••
Thrust Pistol (3 minutes of thrust) 1.25 1,000 •••
Artifical Gill 0.1 4,000 ••••
Deep Diving Suit 8.0 20,000 •••••
Dive Suit, Heated 4.0 650 •••
Environment Suit 2.5 500 •••
Heatproof Suit 4.5 100 ••
NBC Suit 3.75 250 •••
Vacc Suit Emergency Kit 1.0 500 •••
Desert Suit, Advanced 2.0 1,000 •••
Portable Airlock 10.0 1,000 •••
Rescue Bubble 4.0 600 ••
Purification Tablets, Improved -- 15
Thurst Pack 1.25 2,000 •••
Bulkhead Patches 0.1 150 ••
Cold Weather Clothing, Adanced 2.0 500 ••
Complete Hydro-Reclamation Suit 2.0 15,000 •••••
Hydro Collector 8.0 1,500 ••••
Thrust Pack, Long-Range 1.5 28,000 •••••
--Tools and Field Supplies (page 157)
Boots, Hiking 1.5 50
Ice Terrain Kit, Personal 1.5 50
Snowshoes 1.0 30
Grapnel and Cable 1.25 35
Tool Set, Carpentry 12.0 50
Axe, Ice 0.5 50
Backpack 0.1 45
Canteen 0.5 30
Compass Magnetic 0.02 30
*Compass, GPS 0.1 75
Field Kit, Personal 0.2 100 ••
Pocket Magnet (lifts 1 kilogram) 0.5 20
Skis 3.0 75
Spade/Shovel 3.0 5
Swimming Equipment; fins, mask and snorkel 3.25 200 ••
Tool Set, Excavation 12.0 30
Tool Set, Combat Engineering 15.0 500
Tool Set, Interrogation 5.75 250 ••
Tool Set, Weapon Engineering 12.0 1,000 •••
Chain, Medium, 10 meters 6.0 100 ••
Climbing Kit, Basic 1.25 100 ••
Parachute (round with fairly random landing area) 4.0 250 ••
Pitons 0.5 40
Piton Hammer 0.5 10
Return Mirror 1.0 500 •••
Scientist's Field Kit 6.0 100 ••
Slaplock (standard combination or key lock) 0.03 40
Wrist Watch -- 10 to 1,000 • to •••
Water Dye (phosphorescent dye) 0.01 75 ••
Attache' Case 2.0 75 ••
Cutting Torch 5.0 500 •••
Desert Kit, Individual 2.25 75 ••
Fire Extinguisher 1.5 50
Flare, Illuminating (parachute or free standing) 0.75 50
Flare, Whistling (parachute with whistle) 0.75 6
Generator, Internal Combustion, 10 kilowatt 9.0 6
    Refill; fossile fuel 0.76 10
Ice Terrain Kit, Vehicular (+1 to all Drive skills on ice) 3.5 1,000 •••
Rope (holds 150 kilograms) 2.0 20
Welding Kit, Electric 4.0 1,500 ••••
Water Purification Kit 0.5 8
Tool Set, Mechanical 12.0 1,000 •••
Tool Set, Metalwork 12.0 3,000 ••••
Chain Saw 6.0 500 •••
Duct Tape 0.05 5
Flare, Distress 0.05 12
Janitoral Kit 6.0 100 ••
Pocket Saw (12 cm x 6 cm x 6 cm) 0.05 25
Survival Kit, Personal 0.5 50
Disguise Kit 0.75 1,000 •••
Grapnel Launcher (25 meter range) 2.0 100 ••
Parawing 6.0 400 ••
Squirrel Suit (flying suit) 5.0 500 ••
Survival Kit, Vehicle (for 4 people) 4.0 8,000 ••••
Tool Set, Electronic 12.0 2,000 ••••
Water Purification/Distillation Kit 1.5 25
Tool Set, Rescue 15.0 2,000 •••
Breaching Charge (explosive) 1..0 100 ••
Climbing Hoist 3.5 175 ••
Climbing Kit, Advanced 275 500 •••
Generator Microturbine (10 kilowatt per hour using 2 liters of fuel per hour) 6.0 175 ••
    Refill; fossile fuel 0.76 10
Personal Re-Entry Kit 9.0 15,000 •••••
Personal Re-Entry Kit Computer 1.0 2,500 ••••
Rad-Blanket 2.5 150 ••
Rope, Improved (10 meters) 0.75 50
Cable, Cargo (10 meters) 0.75 100 ••
Cutting Gear, Laser 0.75 4,000 ••••
Inertial Locator 0.5 1,200 ••••
Laser Drill 1.75 7,500 •••••
    Laser Drill Tripod 0.75 250 ••
    Laser Drill Powerpack 1.5 3,000 •••
Protein Tap (+1 DM to Survival skill chance when searching for food) 0.75 1,000 •••
Generator, Fusion 5.0 500,000 ••••• •
Iris Valve Opener 10.0 2,000 ••••
Laser Scalpel 0.7 2,000 ••••
Parachute, Grav 6.0 2,500 ••••
Solar Vaporator 4.0 1,250 •••
Welding Kit, Advanced 2.0 5,000 ••••
Tool Laser 0.6 1,000 •••
Tarpaulin 4.5 10
Tent 4.75 2,000 •••
Sleeping Bag 3.0 50
Pre-Fabricate Cabin 1,000.0 2,000 •••
Pressure Tent 15.0 2,000 •••
Advanced Base, Unpressurized 550.0 7,500 ••••
    Advanced Base, Extra Modifications Pressurized and Powered 90.0 10,000 •••••
    Advanced Base, Extra Modification Unpowered 300.0 5,000     ••• 
Habitat Module, Pressurized (sustain 6 occupants for 1 week) 800.0 20,000 •••••
Tent-Barracks, Pressurized, no airlock 40.0 5,000 ••••
Options for Tents and Habitats
    Armored +2.5 +2,500 ••••
    Rad Shielding, per 100 cubic meters +1.5 +3,000 ••••
    Self-Assembling +3.5 +5,250 •••••
    Chameleon Fibers +0.5 +16,000 ••••
Torch 1.0 1
Gas or Oil Lamp 3.25 10
    Fuel to refill 1.75 1
Binocular, Optical 1.75 75 ••
Electric Torch 3.5 10
Cold Light Lantern 2.25 20
Goggles, Infrared 0.5 500 ••
Goggles, Light Intensifier 0.5 500 ••
Binocular, Electronic 1.5 750 ••
Combination Viewer 1.75 1,250 ••••
Personal HUD 1.0 1,500 ••••
    Calibrating Personal HUD -- 100 ••
Binocular, PRIS 1.5 7,000 ••••
--Electronic and Medical Equipment (page 166)
First Aid Kit, Basic 1.25 10
Field Surgical Kit 1.5 1,000 •••
First Aid Kit, Improved 1.25 125 ••
Adhesive Bandages (10 uses) 0.1 75 ••
Field Medical Kit 3.25 500 •••
Medikit (w/EEG, EKG and X-Ray) 5.0 1,500 ••••
Medikit (w/EEG, EKG, X-Ray and MRI) 8.0 10,000 •••••
Trauma Pack 3.0 1,500 •••
Cryoberth 350.0 50,000 •••••
Automedic, Personal 50.0 2,250 ••••
Mediscanner, Personal 2.0 1,000 ••
Mediscanner, Portable 1.0 2,000 •••
--Security Equipment (page 170)
Handcuffs 0.02 25
Lock Pick, Mechanical 0.01 10
Intrusion Kit, Basic 0.75 300 •••
Lock Pick Set, Electronic 0.75    
Laser Microphone 2.5 475 ••
Perimeter Alarm 1.25 1,000 •••
Intrusion Kit, Advanced 1.25 2,000 •••
--Communicats and Electronic Equipment (page 171)
Signal Mirror 0.1 10
Bug; Audio/Visual/Data (Active or Passive) 0.01 550 ••
Bull-Horn 1.0 120 ••
Camera, Film 0.1 30
Radiation Counter 1.25 250 ••
Transceiver/Computer 50 kilometer range 0.5 250 ••
Transceiver/Computer 2,000 kilometer range 0.75 2,000 ••••
Communicator, Personal ("Comm") Audio Visual 0.4 500 ••
Depth Gauge 0.2 25
Metal Detector 2.25 300 ••
Radio Jammer, Portable 10 kilometer range 4.5 5,000 ••••
Radio Jammer, Stationary 100 kilometer range 8.0 20,000 •••••
Tactical Relay Network Audio/Visual/Transponder/Computer 1.0 200 ••
Tactical Relay Network A/V/Transponder/Computer/Medical channels 1.0 700 •••
Atmosphere Tester 0.75 150 ••
Chemical Alarm 0.75 250 ••
Chemical Analysis Unit 1.5 10,000 •••••
Motion Sensor, 6 meter radius 0.5 1,000 •••
NBC Alarm 0.5 250 •••
Commsat, Standard, 6 month duration 10.0 150,000 ••••• •
Sonar Rangefinder 1.0 1,000 •••
Beacon, Navigational 1.0 500 •••
Bio-Analysis Unit 1.0 70,000 ••••• •
Camera, Digital 0.3 25
Gun Camera 0.2 150 ••
Rescue Transponder 200 km range 0.5 200 ••
Satellite Ground Station, doesn't include launch capability 9.25 5,000 ••••
Scanner, Comms 0.5 250 ••
Scrambler Unit 1.25 200 ••
Translator (can be worn as an earring) 0.01 500 •••
    Translator Language Chip -- 10
Battle Computer with Map display 5.0 100,000 ••••• •
Beacon, Emergency 1.0 750 •••
Biohazzard Alarm 1.0 1,000 •••
Chemical Sniffer 0.75 2,500 ••••
Communicator, Personal Advanced 0.1 300 •••
Commsat, Short-Term (4-8 weeks duration) 15.0 25,000 •••••
Field Surveillance Radar, 500 kilometer range 12.0 5,000 ••••
Map Box 6.0 3,000  
    Planet Map Chip 0.01 150 ••
    Blank Chip 0.01 30
Navsat 15.0 35,000 ••••
Satellite Launcher, Field (low orbit only) 350.0 10,000 •••••
    Additional Booster (2 needed for geosynchronous orbit) 20.0 50,000 •••••
Anti-Personal Equipment Scanner 1.0 10,000 •••••
Combination Analysis Unit (Biological/Chemical) 0.75 25,000 •••••
Commdot (tiny communication device, 10 meter range) -- 10
Electromagnetic Probe "Bug Detector" 0.75 1,000 •••
Holographic Projector 0.75 1,000 •••
Survey Satellite (3-5 year duration) 8.0 150,000 ••••• •
Biosnifer 0.5 40,000 •••••
Bug Detector 0.75 1,500 ••••
Bugging Kit (10 Audio/Video Bugs) 0.5 1,500 ••••
Options for Bugs
    HUD 0.01 250
    3 scanner feeds 0.01 500 ••
    5 scanner feeds 0.02 1,500 •••
--Computers and Software (See the Trinity Tech Manual)
--Pets, Livestock and Heavy Equipment
Companion Animal, Medium (dogs for example) 7.0 10 to 1,000 • to ••
Companion Animal, Small (dogs and cats for example) 6.0 1 to 1,000 • to ••
Food Animal, Large (cow for example) 30.0 100 to 5,000 • to •••

Food Animal, Medium (pig for example)

9.0 25 to 1,000 • to ••
Food Animal, Small (chicken) 3.0 1 to 500 • to ••
Riding Horses 18.0 1,500 •••
Cargo Hoist 5.0 5,000 •••
Cargo Robot, Basic 15.0 75,000 •••••
Handler Drone 15.0 3,500 •••
Dozer Drone 200.0 50,000 ••••
Loader Robot 25.0 80,000 •••••
Recon Drone 25.0 45,000 ••••
Cargo Walker (4,000 kilogram capacity) 50.0 45,000 ••••
Janitorial Robot 15.0 5,000 •••
Minesweeper Drone 15.0 95,000 •••••
Prowlerbot 15.0 10,000 ••••
Spotter Drone, self guided 0.25 12,000 ••••
*Spotter Drone, piloted 0.1 1,200 •••
Cargo Robot, Improved 15.0 112,500 •••••
Personal Drone 8.0 3,000 •••
Medi-shell 30.0 110,000 •••••
Probe Drone (500 kilometer range) 9.0 15,000 ••••
Repair Robot 10.0 15,000 ••••
Options
    Additional Manipulation +15% +15% + •
    Armor +5% +25% + •
    Integral System +25% +50% + •
    Self-Destruct +2% +25% + •
--Personal Augments (Price does not include the cost of the surgery)
Prosthetic, Functional varies 500 to 1,000 ••
Cardiotrigger Detonater, plastic 10 meter blast radius or trigger for larger explosive 0.01 120 ••
Combat Prosthetic Arm 1.0 + weapon 25,000 + weapon + ••••
    Combat Prosthetic Arm Power Cell (30 hours) 0.25 25
Enhanced Mobility, Legs 1.0 20,000 ••••
Autonomous Locomotion Rig 6.25 15,000 ••••
Cockpit Sensory Suite 0.1 50,000 ••••
Smuggling Container (1/2 kilogram capacity) 0.01 15,000 ••••
Additional Manipulator, extra hand 2.5 75,000 •••••
Asian Cyber-claw, retractable 0.25 20,000 ••••
Neural Comm 0.01 250 ••
Shriekerbox 0.01 18,000 ••••
Subdermal Armor 1[1] 1.25 50,000 ••••
Subdermal Armor 2[2] 1.35 150,000 •••••
Hidden Weapon (doesn't include the mass or price of the weapon)
    Dagger 0.1 5,000 •••
    Taser 0.2 10,000 ••••
    Autopistol 0.75 12,000 ••••
    Laser Pistol 0.75 25,000 ••••
Combat Arm, Improved 2.35 45,000 ••••
Enhanced Mobility, Improved 2.75 15,000 ••••
Venom Glands (not including the cost of the poison) 0.02 10,000 ••••
Advanced Subdermal Armor 3[3] 2.5 500,000 •••••
Ballistic Tracking Lens; +1 to Ranged Accuracy -- 40,000 ••••
Soldier Organ Package
    Tri-Lung; 15 minutes of extra air 0.75 3,000,000 ••••• •
    Bi-Liver; Immune to Alcohol and some poisons 0.75 3,000,000 ••••• •
    Adronmeter; can stay awake for 36 hours 0.75 3,000,000 ••••• •
    Quad-Kidney Cycle: survive on 1/2 normal water intake 0.75 3,000,000 ••••• •
    Aortal Heart Bud; +1 to Stamina 0.5 3,000,000 ••••• •
Complete Soldier Organ Package 3.5 14,000,000 ••••• ••

Notes:
* = not found in the book, but an original idea
Use of orbital steel decreases the weight by 15% and increases the cost by 30% consult the Storyteller for which items can be made with orbital steel.

Item Mass Cost in Credits Cost
Personal Items
Calculator Unit (1) 0.1 10
Elmonit Card = Electronic Bank Card 0.2 5
Ident Disk (ID like dog tags) 0.2 5
Light Rod (1) 1.2 10
Makeover Kit (1) x2 2.0 45
Personal EW Generator (2) 1.5 2,500 •••
Scanners
Multiscanner (2) 3.0 800 ••
Repair Scanner (2) 3.0 700 ••
Tactical Scanner (1) 2.0 300 ••
Field Medical Equipment
Medical Scanner (2) 2.0 2,400 •••
Arterial Sealer (1) 0.5 800 ••
Instasplint 0.8 50
Instacast 1.0 30
Infirmary Equipment
Scanner Bed 400 40,000 ••••
Laser Scalpel 0.7 2,000 •••
Survival Equipment
MRE (Meals Ready to Eat) 1.0 15
Water Accumulator (1) 1.0 25
Power Cells
Utility Cell = (1) holds a charge for about 1 year 0.01 5
Utility Cartridge = (2) holds a charge for about 6 months 0.2 30
 

Personal Equipment
Calculator Unit:
Scientific calculator
Electronic Bank Card: A thick credit card that carries an electronic balance on the card itself. When used at an authorized transaction machine the balance is deducted from the card and the balance in the bank is deducted from the card by a telephone transaction. The advantage of this system is that personal information is not tracked. The difficulty is that if the card is stolen there is no way to prove which card is yours.
Ident Disk: A data chip that can be worn like a set of dog tags. It is embossed with the person's name address and a tracking number; like a driver's license number. It also carries any special information like allergies. The chip itself contains the same information as well as medical information. The card is electronically linked to the police, local government administration and hospitals. The idea is that with this card all a person's data is available if needed for medical reason, or if a Law Enforcement Officer stops them. The card can be read by a standard clipboard style card reader. Most citizens carry one.
Light Rod: An electric tube that can be focused into a flashlight or set to emit light all around similar to a torch.
Makeover Kit: A kit used to fashion a disguise; it includes various shades of makeup, dark pencils, a programmable wig, a lighted mirror, hair color and other items.
Personal EW Generator: A belt worn device that creates an electronic field around the wearer to block radio and cell phone transmissions and to provide a holographic field that generates static around the wearer so that they can't be picked up on security cameras. The EW Generator can be set to allow a clear cell phone or radio channel. Once the field is switched on the person is covered in a field that looks like static, distorting any image of them. Both the jamming field and the holographic static can be turned on an off. With the EW Generator turned on the person can be tracked by the electronic/radio static they are emitting. With the holographic field turned on the person glows slightly and it is noticeable. Possession of a device like this is illegal.
Scanners
Multiscanner: Generates a radar and radio pulse used to map out close areas. It can check for radiation, the emission of any radio, radar or microwave radiation as well as beta, alpha and gamma radiation. It can be used to track any of this radiation. It sends a signal into an item ahead of it and it is possible to map any voids in the item. It is easy to shield against and only has a 3 meter range.
Repair Scanner: Reads electronic frequencies as well as a voltage/amperage/resistance meter. It can be used to trace electronic circuits, to locate electronic jamming and radio emissions.
Tactical Scanner: A scanner that detects infrared radiation as well as tracks the movement of air molecules within a 10 meter area. It is most useful in tracking living beings. It can be set to automatically scan and sound an alarm whenever there is movement. It's sensitivity can be set to find something as small as a rabbit or as large as an elephant. If it is set too sensitive it will generate false alarms, however it can be useful to be carried by a guard giving him an indication of what might be around them. It has a poor reputation, but it is far better than nothing. Police and private guards sometimes carry them. They can also be set over entrances to track comings and goings.
Field Medical Equipment
Medical Scanner: A portable machine that has an EEG, and EKG and a X-Ray scanner inside of it, with a display screen. It can be used to perform a range of standard medical tests; like temperature, blood pressure and check for signs of damage. It has only a 1 meter range and is usually best used when in contact with the patient. It has a small computer database to help diagnose aliments, it offers first aid advice, but any more complex treatment requires a hospital.
Arterial Sealer: A small hand-held device that can be used to stop bleeding by heating the tissue and sealing the blood vessels. It is an emergency use field expedient. It's use often means an arterial graft is needed to repair the damage. Synthetic arteries and veins can be grown in a hospital and are usually "in stock" items.
Instasplint: A set of self inflating bladders on an adjustable steel frame that can be applied to a broken leg or arm to immobilize a broken bone. The unit can be applied in only a few minutes, but requires at least 1 Medicine success to use. Those with the Medicine ability cannot use this device.
Instacast: Similar to an instasplint, but a hardening agent is added to make the instasplint more stable. The unit can be applied in 10 minutes and leaves behind a hardened cast. It requires at least one Medicine success with a +1 Difficulty.
Infirmary Equipment
Scanner Bed:
A medical bed that contains the standard medical diagnostic equipment found in a Medical Scanner with a link for remote monitoring. Inside there is a scanning head that moves under the bed providing a scan with a monitor screen at the foot of the bed.
Laser Scalpel: A small medical grade cutting instrument that used a laser to cut skin and tissue, sealing arteries and veins as it cuts. It is most useful for minor surgeries in the field. Use on major arteries or veins is very dangerous.
Survival Equipment
MRE (Meals Ready to Eat):
a set of dehydrated meals that have a self-heating tab. When water is added, through a valve, and the tab is pulled the package heats up cooking the meal so a separate heater or stove is not needed. Of course holding the meal while it is heating can cause minor burns.
Water Accumulator: A fold up foil lined trap that can be connected to a canteen to draw water into it. The accumulator uses a small electric charge to attract the water out of the air.
Power Cell
Utility Cell: Similar to a 20th century button battery. It is rechargeable or replaceable.
Utility Cartridge: Similar to a 20th century 9 volt battery. It is rechargeable or replaceable.

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