Caster Level 20
1st Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Astral Construct (Unleashed) 1 1 Round 20 Rnds 75 ft 1 Astral Construct None Visual No
This power creates one 1st-level astral construct of solidified ectoplasm that attacks your enemies. It appears
where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As
free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The 
a astral construct acts normally on the last round of the powerís duration and dissipates at the end of its turn.
Astral construct are not summoned; they are created on the plane you inhabit (using ectoplasm drawn from the
Astral Plane). Thus, they are not subject to effects that hedge out or otherwise affect outsiders; they are
constructs, not outsiders.
  Augment For every 2 additional power points you spend, the level of the astral construct increases by one.        
  Ectoplasmic Creation (Unleashed) 1 1 Minute 20 Hrs 0 ft Special Material No D
Creates one nonliving item of 20 cubic feet You shape raw ectoplasm into a nonmagical,
unattended object of nonliving, organic matter. The volume of the item created cannot exceed 1 cubic foot per
manifester level. You must succeed on an appropriate Craft skill check to make a complex item. Attempting to use
any created object as a material component for spells causes the spell to fail.
2nd Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Reconstruction (Unleashed) 3 1sa Instant Touch Construct Touched Will neg Material/Visual Yes
When laying your hands upon a construct that has at least 1 hit point remaining, you reknit its structure to repair
damage it has taken. The power repairs 3d8 points of damage +1 point per manifester level. Constructs that are
immune to psionics or magic cannot be repaired in this fashion.
Augment For every 2 additional power points you spend, this power repairs an additional 1d8 points of damage.
3rd Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Concealing Amorpha, Greater (Unleashed) 5 1sa 20 Rnds. 0 ft Centered on Caster No Material No D
You weave a quasi-real membrane around yourself. You remain visible within the translucent, amorphous
enclosure. This distortion grants you concealment (opponents have a 50% miss chance), thanks to the rippling
membrane encasing your form. You can pick up or drop objects, easily reaching through the film. Anything you
hold is enveloped by the amorpha. Likewise, you can engage in melee, make ranged attacks, and manifest powers
without hindrance.
Augment If you spend 4 additional power points, the membrane can spread and affect one creature adjacent to
  you. If the creature moves away from you, it loses the protection.                
  Ectoplasmic Cocoon (Unleashed) 5 1sa 20 Rnds 300 ft 1 Medium or smaller Reflex neg Auditory/Mental No D
You draw writhing strands of ectoplasm from the Astral Plane that wrap up the subject like a mummy. The subject
can still breathe but is otherwise helpless, unable to see outside the cocoon, speak, or take any physical actions.
The subjectís nostrils are clear (air passes through the cocoon normally). The subject can execute purely mental
actions (such as manifesting powers or casting spells with no verbal, somatic, or material components).
Cutting or damaging the cocoon can free a victim. The cocoon has hardness 8 and 20 hit points. Teleportation
and other forms of travel provide a means of escape, but the cocoon extends into the Ethereal Plane, blocking
ethereal travel. An ectoplasmic cocoon canít be affected by dispel psionics, but it can be dismissed with dismiss
ectoplasm, or otherwise destroyed by extreme measures or items.
The creature within the cocoon is visible only as a vague shape (substantial enough to interrupt line of sight) and
cannot be directly harmed or interacted with unless the cocoon is destroyed. The cocooned creature can be
moved normally (the weight of the cocoon is negligible).
A creature that is cocooned while aloft begins to fall immediately, and a creature that is cocooned while
swimming or underwater may drown.
Augment You can augment this power in one or both of the following ways.
1.For every 2 additional power points you spend, this powerís save DC increases by 1.
2.For every 2 additional power points you spend, this power can affect a target one size category larger.
4th Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Crystalline Bonds (Expanded) 7 1sa 20 Rnds 300 ft 1 medium or smaller Reflex neg Mental/Visual No D
You create rope-like coils of crystal that encircle your foe, gagging and immobilizing him, dealing 3d6 points of
damage and 1d6 points of damage every round thereafter, as the crystal tightens against the target.
A creature caught by the crystal can attempt purely mental actions, but must make a concentration check (DC 20
+ half the continuous damage dealt) to manifest powers. The creature can attempt to break free by spending 1
round and making a DC 20 Strength or Escape Artist check. The bond can alternatively be cut to break the target
free. The crystal has AC 5, hardness 12, and 30 hit points.
Augment: This power can be augmented in one or more of the following ways.
1.For every 2 additional power points spent, this power can affect a target of one size category larger.
2.For every 2 additional power points spent, the continuous damage increases by 1d6 points of damage.
In addition, for every 2 additional power points spent on either of the above options, the power's save DC and the
DCs to break free increase by 1.
  Modify Matter (Unleashed) 7 Special Instant   75 ft Special None   Material No  
You convert material of one sort into a product that is of the same material. Creatures or psionic items cannot be
created or transmuted by this effect. The quality of items made by this power is commensurate with the quality of
material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot
per level instead of 10 cubic feet.
You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.
Manifesting requires 1 round per 10 cubic feet of material to be affected by the power. This power may not be
used on attended items.
  Quintessence (Unleashed) 7 1 Round Instant   0 ft 1" diameter dollop None   Material No  
You collapse a bit of time from the continuum, forming a 1-ounce dollop of thick, gooey material called
quintessence. This substance shimmers like a silver mirror when viewed from some angles but is transparent from
other viewpoints. You can smooth a dollop of quintessence around any extremely small object.
Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of
stasis. Living flesh with only partial contact with quintessence is also partially pulled out of the time stream (the
manifester is immune to this effect). This disruption deals 1 point of damage per round beginning 10 rounds after
partial contact occurs.
Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When
you do this, there is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it
coalesces again into a 1-inch-diameter bead, available for later use.
Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a
complete living creature; if completely immersed, a living creature would not take the damage associated with
partial contact). However, psionic characters and creatures are generally loath to do so because accumulations of
quintessence weighing 1 pound or more hinder psionic activity within a 5-foot radius of the accumulation: Powers
require twice as many power points to manifest, unless the manifester makes a successful Will save each time he
or she attempts to manifest a power. Also in these circumstances, manifesting a psi-like ability that is usable at
will is a full-round action rather than a standard action.
5th Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Hail of Crystals (Unleashed) 9 1sa Instant 300 ft 20' Radius Burst Reflex 1/2 Auditory/Visual No
A tiny ectoplasmic crystal emanates from your outstretched hand and rapidly expands to a 2-foot-diameter ball of
crystal as it speeds toward the location you designate. You can choose to aim this crystal at a single target or at a
specific point in space (a grid intersection).
If you aim the crystal at a single target, you must make a ranged touch attack to strike the target. Any creature or
object struck by the ball of crystal takes 5d4 points of bludgeoning damage.
Whether the crystal hits its target, misses, or was aimed at a point in space, it explodes upon arrival at the location
you designated. Anyone within 20 feet of the explosion takes 9d4 points of slashing damage from the thousands
of crystal shards that spray forth, although the damage is halved on a successful Reflex save.
Augment: For every additional power point you spend, this powerís damage from the explosion of the crystal
increases by 1d4 points.
6th Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Crystallize (Unleashed) 11 1sa Permanent 300 ft 1 Living Creature Fort neg Auditory Yes
You seed the subjectís flesh with supersaturated crystal. In the blink of an eye, the subjectís form seems to freeze
over, as its flesh and fluids are instantly crystallized. Following the application of this power, the subject appears
lifeless. In fact, it is not dead (though no life can be detected with powers or spells that detect such).
This power has a chance of being dispelled only by a manifester of a higher level than you when you manifested
this power. When the power is dispelled, crystal melts back into flesh, and the subject is in exactly the state he
was prior to being affected by crystallize.
  Modify Matter, Greater (Unleashed) 11 Special Instant   75 ft Special None   Material No  
You convert material of one sort into a product that is of the same material. Creatures or psionic items cannot be
created or transmuted by this effect. The quality of items made by this power is commensurate with the quality of
material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 10 cubic foot
per level instead of 100 cubic feet.
You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.
Manifesting requires 1 round per 10 cubic feet of material to be affected by the power. This power may not be
used on attended items.
7th Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Ectoplasmic Cocoon, Mass (Unleashed) 13 1sa 20 Hrs 20 ft 20' Radius Burst Reflex neg Auditory/Mental No D
You draw writhing strands of ectoplasm from the Astral Plane that wrap up the subjects like a mummy. The
subjects can still breathe but is otherwise helpless, unable to see outside the cocoon, speak, or take any physical
actions.The subjectís nostrils are clear (air passes through the cocoon normally). The subjects can execute
purely mental actions (such as manifesting powers or casting spells with no verbal, somatic, or material
components).Cutting or damaging the cocoon can free a victim. The cocoon has hardness 8 and 20 hit points.
Teleportation and other forms of travel provide a means of escape, but the cocoon extends into the Ethereal
Plane, blocking ethereal travel. An ectoplasmic cocoon canít be affected by dispel psionics, but it can be
dismissed with dismiss ectoplasm, or otherwise destroyed by extreme measures or items.
The creatures within the cocoon are visible only as a vague shape (substantial enough to interrupt line of sight)
and cannot be directly harmed or interacted with unless the cocoon is destroyed. The cocooned creatures can be
moved normally (the weight of the cocoon is negligible).
A creature that is cocooned while aloft begins to fall immediately, and a creature that is cocooned while
swimming or underwater may drown.
Augment You can augment this power in one or both of the following ways.
1.For every 2 additional power points you spend, this powerís save DC increases by 1.
2.For every 2 additional power points you spend, this power can affect a target one size category larger.
3.For every 2 additional power points you spend, the radius of this powerís area increases by 5 feet.
8th Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Astral Seed (Unleashed) 15 10 Minutes Instant 0 ft 1 Crystal None Material No
This power weaves strands of astral ectoplasm into a crystal containing the seed of your living mind (hardness 1
and 1 hit point). You can have only one astral seed in existence at any one time. Until such time as you perish, the
astral seed (also called the storage crystal) is utterly inert. If you are slain at some later date, your soul transfers
into the storage crystal, which begins to dimly glow.
Upon transference, your physical remains (should they still exist) become inert matter and cannot thereafter be
restored to life. The transfer from the slain body to the astral seed works over any distance, physical or
extradimensional.
Once your bodyís physical demise activates the storage crystal, you have the abilities of a psicrystal of the
appropriate level, plus all the powers you knew and the maximum power points you possessed when astral seed
was manifestedóbut you also have a negative level that cannot be healed and that does not convert to real level
loss in your current crystalline form. You have thirty days to grow an organic body, after which time your
sentience fades and your soul passes on if it hasnít entered a new body.
To grow a body, you (in the storage crystal) must spend ten days in uninterrupted solitude. The bodyís
constituent parts are pulled as ectoplasm from the Astral Plane, then slowly molded and transformed into a living,
breathing body that is an exact duplicate of your body at the time you manifested astral seed (the crystal itself
breaks down and becomes a part of the new organic body). When the tenth day ends, you completely and totally
inhabit the new body. You possess all the abilities you possessed when astral seed was manifested, but you have
none of your equipment. You still suffer a negative level that does not fade unless removed by means such as
restoration.
If the body is struck for any amount of damage during the ten-day period when it is growing, it is destroyed and
your soul passes on.
Conceivably, you could manifest mind switch to utilize a temporary body, but only an evil creature would smash
his own temporarily empty storage crystal to permanently usurp a subjectís organic body (unless the subject is
itself irredeemably evil).
9th Level Psions   PSP Cast Duration   Range   A.O.E. Save   Components PR Applies Dismiss
  Genesis (Unleashed) 17 1 Week Instant 180 ft Demiplane None Material No
You create a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very
minor planes. This power works best when manifested while you are on the Astral Plane. Manifestation of this
power creates a local density fluctuation that precipitates the creation of a demiplane. At first, the fledgling plane
grows in radius at a rate of 1 foot per day to an initial maximum radius of 180 feet as it rapidly draws substance
from the surrounding astral ectoplasm. Once the new demiplane reaches its maximum size, it doesnít really stop
growing, but its growth rate decreases to only 1 foot per week (approximately a 50-foot increase in radius per
year). Once your demiplane is created, you can travel to it using astral caravan, plane shift, or some other power
or permanent link that you arrange for separately.
You determine the environment within the demiplane when you manifest genesis, reflecting most any desire you
can visualize. You determine factors such as atmosphere, water, temperature, and the general shape of the terrain.
This power cannot create life (including vegetation), nor can it create construction (such as buildings, roads,
wells, dungeons, and so forth). You must add these details in some other fashion if you desire. You canít create
lingering psionic effects with this power; you have to add those separately, if desired. Similarly, you canít create
a demiplane out of esoteric material, such as silver or uranium; youíre limited to stone and dirt. You canít
manipulate the time trait on your demiplane; its time trait is as the Material Plane, as do all other traits of the plane
reflect those of the Material Plane. Once your demiplane reaches 180 feet in radius, you can manifest this power
again to gradually add another 180 feet of radius to it, and so on.
Antigenesis: If genesis is manifested on the Material Plane, the power takes effect and the demiplane begins to
grow at the rate noted above, but it gets no larger than a radius of 1 foot per level. The energies of the new plane
are exactly canceled by the energies of the original plane, creating a dead spot like a limited cancer on the original
plane. The expanding boundary of the dead spot wipes away all construction, crumbles natural land forms, and
evaporates water, leaving behind a uniformly level area of inert dust. Living creatures that pass the boundary of
the growing dead spot are not directly affected, but plants can find no sustenance in the dust of the dead spot,
water-breathing creatures die quickly when water turns to dust, and mobile animals know enough to leave the
area alone. Once the wave of change passes, no special essence remains in the dead spot, and it may be
colonized naturally over the course of several years by bacteria, plants, and animals.
Manifesting genesis is incredibly taxing and you suffer a negative level for the duration of the manifesting time.
This negative level does not hinder your ability to continue the manifestation of genesis and fades when you
  complete manifesting the power.                        
  True Creation (Unleashed) 17 10 Minutes Instant 75 ft Special None Material No
You shape raw ectoplasm into a nonmagical, unattended object of nonliving, organic matter. The volume of the
item created cannot exceed 1 cubic foot per manifester level. You must succeed on an appropriate Craft skill check
to make a complex item. Attempting to use any created object as a material component for spells causes the spell
to fail.
You can also create an object of mineral nature: stone, crystal, metal, or the like. The duration of the created item
varies with its relative hardness and rarity, as indicated on the following table.
Hardness and Rarity Examples Duration
Vegetable matter 2 hr./level
Stone, crystal, base metals 1 hr./level
Precious metals 20 min./level
Gems 10 min./level
Rare metal* 1 round/level
* Includes adamantine, alchemical silver, and mithral.
You canít use major modify matter to create a cold iron item. Additional rare items are possible at the GMís
discretion, but should typically be limited to 1 round/level.