Texts used in the Pathfinder Game

Core Rules (found online at Pazio.com)

Alchemy Manual
Gamemastery Guide
Occult Adventures
Pathfinder Core Rulebook
Psionics Expanded
Psionics Unleased

Psionics Augumented
Occult Origins
Race Guide

Ultimate Campaign

Characters (found online at Pazio.com)

Advanced Player's Guide
Advanced Class Guide
Advanced Class Origins
Advanced Race Guide

Mythic Adventures
Mythic Heroes Handbook (also in Dan's PDFs)
Ultimate Combat

Ultimate Equipment
Ultimate Intrigue
Ultimate Magic

Beastiaries (found online at Pazio.com)
Advanced Beastiary (Templates)
Animal Archive
Beastiary 2
Beastiary 3
Beastiary 4

Beastiary 5
Familiar Folio
Inner Sea Monster Codex
Occult Bestiary

Core Rules

Adventurer's Armory

Dungeon Master's Guide 2
Dungeoneer's Handbook

Melee Tactics Toolbox
Player's Handbook 2
Ranged Tactics Toolbox
Spell Compendium
Weapon Masters Handbook


Dragon Magic

Races of Destiny

Races of Stone

Races of the Dragon

Races of the Wild

Pure Steam (also in Dan's PDFs)


Drow of the Underdark
Giant Hunters Handbook
Heroes of the Wild


Dragon Magic

Races of Destiny

Races of Stone

Races of the Dragon

Races of the Wild


Fiend Codex I Hordes of the Abyss

Fiendish Codex II Tyrants of the 9 Hells

Libris Mortis-The Book of Undead

Lords of Madness
Savage Species


Arms and Equipment Guide
Book of Exalted Deeds

Book of Vile Darkness
Magic Item Compendium

Manual of the Planes

Miniatures Handbook


Deities and Demigods
Manual of the Planes
Planar Handbook


Creatures of Rokugan
Magic of Rokugan
Monsters of Faerun

Oriental Adventures

3rd Edition Supplements
Defenders of the Faith
Enemies and Allies
Fist and Stone

Masters of the Wild
Song and Silence
Stronghold Builder's Guidebook
Sword and Fist

Tome and Blood

Additional Books
Elder Evils
Exemplars of Evil
Heroes of Battle
Heroes of Horror


Oriental Setting

Magic of Rokugan
Oriental Adventures


The Complete Exotic Arms Guide
The Hidden Emperor
Way of the Daimo
Way of the Ninja
Way of the Open Hand
Way of the Samurai
Way of the Shugenja
Way of the Thief


Texts NOT Used in the Game

I want to stick to the basic Pathfinder System. I don't like magic items that require the character to take a feat to use them, or to fulfill narrow constraints.

Complete Champion (spells only):  Too complex, too different
Dragon Magazine Compendium 1 (selected parts)
Dungeon Master's Guide: superceeded by Pathfinder Core Rulebook
Dungeon Survival Guide: Useless
Magic of Incarnum: To complex and too different
Player's Handbook: superceeded by Pathfinder Core Rulebook
Tome of Battle: The Book of Nine Swords: New combat methods, too different
Tome of Magic: Too different

Unearthed Arcana (selected parts)
Weapons of Legacy: I just don't want to use it, too complex

Mongoose: Too much to read
Munchkins: Too powerful, too much
Pathfinder Adventures: all ready read and used by players
Pathfinder Campaign Settings: Too much to read, already used, not compatable with my campaign
Pathfinder Chronicles: too much to read
Supergenius Games: Too powerful

Table of Contents
Pathfinder Table of Contents