Texts used in the Pathfinder Game

Core Rules

Pathfinder Core Rulebook
Gamemastery Guide
Psionics Expanded
Psionics Unleased

Psionics Augumented
Race Guide


Advanced Player's Guide
Advanced Race Guide

Ultimate Combat

Ultimate Equipment
Ultimate Magic

Beastiary 2
Beastiary 3
Beastiary 4

Advanced Beastiary (Templates)

(Provided I have read these books. I will otherwise have to rely on Mike's knowledge.)

Core Rules

Player's Handbook 2

Dungeon Master's Guide 2
Spell Compendium


Dragon Magic

Races of Destiny

Races of Stone

Races of the Dragon

Races of the Wild

Inner Sea Gods


Drow of the Underdark


Dragon Magic

Races of Destiny

Races of Stone

Races of the Dragon

Races of the Wild


Fiend Codex I Hordes of the Abyss

Fiendish Codex II Tyrants of the 9 Hells

Libris Mortis-The Book of Undead

Lords of Madness
Savage Species


Arms and Equipment Guide
Book of Exalted Deeds

Book of Vile Darkness
Magic Item Compendium

Manual of the Planes

Miniatures Handbook


Deities and Demigods
Manual of the Planes
Planar Handbook


Creatures of Rokugan
Magic of Rokugan
Monsters of Faerun

Oriental Adventures

3rd Edition Supplements
Defenders of the Faith
Enemies and Allies
Fist and Stone

Masters of the Wild
Song and Silence
Stronghold Builder's Guidebook
Sword and Fist

Tome and Blood

Additional Books
Elder Evils
Exemplars of Evil
Heroes of Battle
Heroes of Horror


Oriental Setting

Creatures of Rokugan
Magic of Rokugan

Oriental Adventures


The Complete Exotic Arms Guide
The Hidden Emperor
Way of the Daimo
Way of the Ninja
Way of the Open Hand
Way of the Samurai
Way of the Shugenja
Way of the Thief


Texts NOT Used in the Game

I want to stick to the basic Pathfinder System. I don't like magic items that require the character to take a feat to use them, or to fulfill narrow constraints.

Complete Champion (spells only):  Too complex, too different
Dragon Magazine Compendium 1 (selected parts)
Dungeon Master's Guide: superceeded by Pathfinder Core Rulebook
Dungeon Survival Guide: Useless
Magic of Incarnum: To complex and too different
Player's Handbook: superceeded by Pathfinder Core Rulebook
Tome of Battle: The Book of Nine Swords: New combat methods, too different
Tome of Magic: Too different

Unearthed Arcana (selected parts)
Weapons of Legacy: I just don't want to use it, too complex

Mongoose: Too much to read
Munchkins: Too powerful, too much
Pathfinder Adventures: all ready read and used by players
Pathfinder Campaign Settings: Too much to read, already used, not compatable with my campaign
Pathfinder Chronicles: too much to read

Table of Contents
Pathfinder Table of Contents