Pathfinder Elementalist Spells
0st1st,  2nd,   3rd4th5th6th7th8th,  9th
0 Level
Air
      Message
Earth
      Acid Splash
Fire
      Spark
Water
      Ray of Frost

1st Level

Air
      Alter Winds
      Feather Fall
      Shocking Grasp
Earth
      Expeditious Excavation (Adv. Player's)
      Grease
      Stone Fist (Adv. Player's)
Fire
      Burning Hands
      Dancing Lantern (Adv. Player's)
Water
      Hydraulic Push (Adv. Player's)
      Obscuring Mist
      Touch of the Sea (Adv. Player's)

2nd Level
All
      Elemental Speech (Adv. Player's)
      Elemental Touch (Adv. Player's)
      Resist Energy
      Summon Monster II
Air
      Glide (Adv. Player's)
      Gust of Wind
      Levitate
      Whispering Wind
Earth
      Acid Arrow
      Create Pit (Adv. Player's)
      Glitterdust
      Shatter
      Stone Call (Adv. Player's)
Fire
      Burning Gaze (Adv. Player's)
      Fire Breath (Adv. Player's)
      Flaming Sphere
      Pyrotechnics
      Scorching Ray
Water
      Accelerate Poison (Adv. Player's)
      Fog Cloud
      Slipstream (Adv. Player's)

3rd Level
All
Draconic Reservoir (Adv. Player's)
Elemental Aura
Protection from Energy
Air
      Cloak of Winds (Adv. Player's)
      Fly
      Gaseous Form
      Lightning Bolt
      Wind Wall
Earth
      Shifting Sand (Adv. Player's)
      Spiked Pit (Adv. Player's)
      Stinking Cloud
Fire
      Campfire Wall (Adv. Player's)
      Fireball
      Flame Arrow
Water
      Aqueous Orb (Adv. Player's)
      Hydraulic Torrent (Adv. Player's)
      Sleet Storm
      Water Breathing

4th Level
All
      Detonate
      Dragon's Breath
      Elemental Body I
      Summon Monster IV
Air
      Ball Lightning (Adv. Player's)
      River of Wind (Adv. Player's)
      Shout
Earth
      Acid Pit (Adv. Player's)
      Calcific Touch (Adv. Player's)
      Stone Shape
      Stoneskin
Fire
      Fire Shield
      Fire Trap
      Firefall (Adv. Player's)
      Wall of Fire
Water
      Ice Storm
      Solid Fog
      Wall of Ice

5th Level
All
      Elemental Body II (Adv. Player's)
      Planar Adaptation (Adv. Player's)
      Planar Binding, Lesser (Adv. Player's)
      Summon Monster V
Air
      Overland Flight
      Suffocation (Adv. Player's)
Earth
      Hungry Pit (Adv. Player's)
      Passwall
      Transmute Mud to Rock
      Transmute Rock to Mud
      Wall of Stone
Fire
      Fire Snake (Adv. Player's)
      Geyser (Adv. Player's)
Water
      Cloudkill
      Cone of Cold
      Geyser (Adv. Player's)

6th Level
All
      Elemental Body III (Adv. Player's)
      Planar Binding (Adv. Player's)
      Summon Monster VI
Air
      Chain Lightning
      Sirocco (Adv. Player's)
Earth
      Acid Fog
      Flesh to Stone
      Move Earth
      Stone to Flesh
      Wall of Iron
Fire
      Contagious Flame (Adv. Player's)
      Sirocco (Adv. Player's)
Water
      Fluid Form (Adv. Player's)
      Freezing Sphere

7th Level
All
      Elemental Body IV (Adv. Player's)
      World Wave (Adv. Player's)
      Planar Adaptation, Mass (Adv. Player's)
      Summon Monster VII
Air
      Control Weather
      Fly, Mass
      Earth
      Rampart
      Reverse Gravity
      Statue
Fire
      Delayed Blast Fireball
      Firebrand (Adv. Player's)
Water
      Control Weather
      Vortex (Adv. Player's)

8th Level
All
      Planar Binding, Greater (Adv. Player's)
      Summon Monster VIII
Air
      Shout, Greater
      Stormbolts (Adv. Player's)
Earth
      Iron Body (Adv. Player's)
Wall of Lava (Adv. Player's)
Fire
      Incendiary Cloud
      Wall of Lava
Water
      Horrid Wilting
      Polar Ray
      Seamantle (Adv. Player's)

9th Level
All
      Gate
Air
      Suffocation, Mass (Adv. Player's)
      Winds of Vengeance (Adv. Player's)
Earth
      Clashing Rocks (Adv. Player's)
      World Wave (Adv. Player's)
Fire
      Firey Body (Adv. Player's)
      Meteor Swarm
Water
      Tsunami (Adv. Player's)







Notes:
(Adv. Player's) = Advanced Player's Guide
(C. A.) or (C. Arcane) = Complete Arcane
(C. Champ.) = Complete Champion
(C. D.) or (C. Divine) = Complete Divine
(C. Mage) = Complete Mage
(C. Scoundrel) = Complete Scoundrel
(Ex. D.) = Book of Exalted Deeds
(Ex. of E.) = Exemplars of Evil
(Frost) = Frostburn
(L. M.) = Libris Mortis
(M. Wild) = Masters of the Wild
(Plan) or (Planar) = Planar Handbook
(S. C.) or (S. Comp.) = Spell Compendium
(S. Species) = Savage Species
(Races of Wild) = Races of the Wild
(Ul. Combat) = Ultimate Combat
(Ul. Magic) = Ultimate Magic
(V. Dark.) = Book of Vile Darkness
Good Clerics may not use spells from the Book of Vile Darkness.

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