Allowed Races, Pathfinder (and how the Empire of Reason sees members of this race)
 
Core Races: all live in various societies around the world, not noted when in a mixed society. If your character starts as a member of one of the core races they are entitled to an extra 1,000 crowns in starting funds.
  Dwarf: short, stout people; live in most unmarked cities and in the mountains. (Relations are good with most members of this race.)
  Elf: skinny people; live in the Reson Forest on east side of Cresent, in the Effen Forest, the Tefal Forest of Econtel, in the Narn Forest on north east Sorrid, in Distat of the Firmat Confederation and on the south coast of Cresent. None live on Roge. (Relations are good with most members of this race.)
 

Gnome: short, slight people who are a little crazed; live on the northeast corner of Crescent, Distak on the north side of the Seval Desert, Temos south of the Blip Mountains in Maltoveny and Artrack of Econtel. None live on Roge. (Relations are good with most members of this race.)

  Half Elf: half human/half elf; live in various societies with humans and elves. None live on Roge. (Relations are good with most members of this race.)
  Half Orc: half human/half orc; live in various societies with humans, none live on Roge. (Some are considered an enemy of the Empire of Reason.)
  Halfling: short slight people who favor traveling; live in a variety of locations, they tend to be nomadic and often have quarters of existing cities, they don't have a real home though. (Relations are good with most members of this race.)
  Human: The standard race; live in the majority of the cites, all unmarked. Few live on Roge. (Relations are good with most members of this race.)
Featured Races:
  Catfolk: (Advanced Races page 84, not those of the Races of the Wild) cat-like people; live on the east coast of Roge. (This race is all but unknown to the Empire of Reason.)
  Drow: (Advanced Races page 102) dark-skinned elves; live in the underdark and on the northwest corner of Rokugani. (Allied with, but not appreciated by most in the Empire of Reason.)
  Goblins: (Advanced Races page 114) a short monster race of human-like creatures; live on the northwest and west coast of Rokugani. (Considered an enemy of the Empire of Reason.)
  Hobgoblins: (Advanced Races page 120) a monster race of human-like creatures; live on the northwest and west coast of Rokugani. (Considered an enemy of the Empire of Reason.)
  Kobolds: (Advanced Races page 132) a short, reptile-like race of human-like creatures. Those that live in Lilis are allied with the Empire of Reason, but "wild" kobolds live with the inhumans and so are considered enemies.
  Orcs: a monster race; rule the Cenastic Alliance and in Gelisic both on Sorrid, also in the Hem Tower, Tess Keep and Allen Keep on Crescent. (Considered an enemy of the Empire of Reason.)
  Ratfolk: (Advanced Races page 150) a short race of rat-like people; have a primitive civilization on the south coast of Roge. (This race is all but unknown to the Empire of Reason.)
  Tengus: (Advanced Races page 160) a race of crow-like people who cannot fly. Live only on Rokaguni in Crow, Decket, Loth's Rest, Murder, and Oasis Town. Not the description from Rite Publishing. (This race is all but unknown to the Empire of Reason.)
Uncommon Races
  Changelings: (Advanced Races page 184) Hag Crossbreeds; live in various areas near forests. (This race is little known to the Empire of Reason.)
  Duergar: (Advanced Races page 186) Deep Dwarves; live underground, they have an above ground city in the mountains, north of the Ring Sea. Due to racial inequalities if you take this race you will also earn an in-game enemy NPC. You may determine your enemy in your character history or let the DM come up with his own enemy. (This race is little known to the Empire of Reason.)
  Gripplis: (Advanced Races page 190) Frog-like; live along the west coast of Rokugani. (There are poor relations with this race.)
  Kitsune: (Advanced Races page 192) Fox-like; live among the Henyokai on the Ivory Coast, some live in the Sakkaku realm of Rokugani. (This race is little known to the Empire of Reason.)
  Nagaji: (Advanced Races page 106) Snake-like humans that live with Yuan-Ti on the west coast of Rokugani. (There are poor relations with this race.)
  Strix (Advanced Races page 200) (can fly): bird-like; live in the northeast area of Rogue along the coast. Due to racial inequalities if you take this race you will also earn an in-game enemy NPC. You may determine your enemy in your character history or let the DM come up with his own enemy. (This race is all but unknown to the Empire of Reason.)
  Vanaras: (Advanced Races page 206) Ape men; live on the Eastern Ivory Coast north of Rokugan. (There are poor relations with this race.)
Other Races:
  Aasimars: A crossbreed between humans and celestials. (Would be mistaken for a pretty human, they are not well known in the Empire of Reason.)
  Asheratis: (Sandstorm page 37) live in the Cental, Pocket and Seval Deserts. (Would be mistaken for a human at a distance, they are known by the Emprie of Reason, but few have been contacted.)
  Aventi: (Stormwreck page 34) are rare, most would be mistaken for sea elves. (This race is little known to the Empire of Reason.)
  Bhukas: (Sandstorm page 39) goblinoids who live in the Cental and Ibic Deserts. (Considered an enemy of the Empire of Reason.)
  Darfellan: (Stormwreck page 37) are very rare. (This race is little known to the Empire of Reason.)
  Dragonic Races like silverbrow humans, deepwyrm drow, fireblood dwarves, forestlord elves and half-evles, stonehunter gnomes, glimmerskin haflings, viletooth lizardfolk, sunscorch hobgoblins, frostblood orcs and half-orcs from Dragon Magic (starting at page 6) also exist. They are very rare and tend to live on the edges of society and the wild or in mountain regions. Silverbrows are especially prevalent in the mountains of Lilis. (Relations tend to be vary with the primary racial component of this race.)
  Dwarves, Badlands: (Sandstorm page 42) are rare since few venture forth from their deserts. They would be treated like other dwarves by most races. (This race is little known to the Empire of Reason.)
  Dwarves, Dream: (Races of Stone page 89) are found in small populations living among normal dwarves. (Relations are good with most members of this race, but few are known.)
  Dwarves, Glaicer: (Frostburn page 34) are found in small populations in cold climates. Most would be treated as normal dwaves. (This race is little known to the Empire of Reason.)
  Elves, Painted (Sandstorm page 42) are found in deserts, mainly in the towns of Berth and Velm in the Blue and Ibic Deserts. They also live in the Pocket Desert, but none live in the Seval Desert.
  Dwarves, Seacliff (Stormwreck) are common. (Relations are good with most members of this race.)
  Elves, Snow: (Frostburn page 34) are found in small populations in cold climates. Most would be treated as normal elves. (This race is little known to the Empire of Reason.)
  Feral Gargun
  Gnomes, Chaos: (Races of Stone page 86) exist in small family groups among normal gnome populations. (Relations are good with most members of this race, but few are known.)
  Gnomes, Ice: (Frostburn page 35) exist in small populations in cold climates. Most would be treated as normal gnomes. (This race is little known to the Empire of Reason.)
  Gnomes, Wavecrest: (Stormwreck page 44) are rare. (Relations are good with most members of this race.)
  Gnomes, Whisper: (Races of Stone page 86) exist in small family groups among normal gnome populations. (Relations are good with most members of this race, but few are known.)
  Goliaths: (Races of Stone page 56) are native to the mountain regions and due to the nature of the race only exiles can become player characters. (Relations are good with most members of this race.)
  Hadozee: Ape-like creatures who excel at ship handling who can glide (20' glide per 5' of descent, Stromwrack page 41). Instead of Profession (Spaceman), Hadozee automatically get one rank in Profession (Sailor) and they automatically get one rank in Fly. They live in most cities of the Sisnorman Islands and control the cities of Erick and Omnatal. (Although their homeland is unknown they are known and accepted by the Empire of Reason.)
  Half-Orc, Scablands: (Sandstorm page 43) live primarily in the Seval Desert they would be considered to be orcs by most people. (Considered an enemy of the Empire of Reason.)
  Haflings, Shoal: (Stormwreck page 45) are rare. Most would be mistaken for other haflings. (There are poor relations with this race.)
  Haflings, Tundra: (Frostburn page 36) exist in small populations. Most would be mistaken for other haflings. (This race is little known to the Empire of Reason.)
  Illumian: (Races. of Destiny page 45) are strangers from a far off place, that the don't like to talk about. It is suspected that they are plane travelers.
  Killoren: live in fae areas, there is a colony of them allied with Gongaga in the Gongaga Woods (Races of the Wild page 102). (Relations are good with most members of this race.)
  Neanderthal: (Frostburn page 37) barbaric human ancestors that live in the artic (Frostburn page 37) Neanderthals must spend only 1 skill point in order to learn how to read and write. (This race is little known to the Empire of Reason.)
  Raptorans: (Races of the Wild page 68) Live in the Trevor Mountains of the Inman Kingdoms, in small colonies. (Relations are good with most members of this race, but few are known.)
  Spellscales: (Races of the Dragon page 23) Come from the Sisnornan region of the world, an area that is currently unknown. They will be responsible for keeping their homelands secret except from a chosen few (who that few are will be a player decision. They can count on not being able to go home for most of the game). A few live on Roge. (This race is all but unknown to the Empire of Reason.)
  Tieflings: A crossbreed between humans and non-celestial outsiders. (Due to their inhuman appearance relations are poor between this race and members of the Empire of Reason.)
  Uldras: (Frostburn page 38) exist in small populations in the artic.
  Umbral Kobolds (Heroic Races Compendium page 79) a recent contact, native to the plane of shadow.
  Ursine (Heroic Races Compendium page 98) a recent contact, native to the continent of Devis.
Races from Psionics Unleashed:
  Blue: (Psionics Unleashed page 7) psionic goblinoids; live among the goblin and hobgoblin society on the northwest corner of Rokugani. (Little known, but they would be considered an enemy of the Empire of Reason.)
  Dromites: (Psionics Unleashed page 10) small insectoid race with only males as player characters; have two nomadic civilizations in the deserts of Roge. (This race is all but unknown to the Empire of Reason.)
  Elan: (Psionics Unleashed page 12) Humans psionically modified, with no memory of their past; live secretly in various human societies. (This race is little known to the Empire of Reason and most governments.)
  Half-Giants: (Psionics Unleashed page 13) half human/half giant; live in various human societies. (Relations are good with most members of this race.)
  Maenad: (Psionics Unleashed page 15) human-like race of seafarers; share a civilization with the Maenads along the Ring Sea of Roge. (This race is all but unknown to the Empire of Reason.)
  Ophiduan: (Psionics Unleashed page 16) snake-like race, reptilish humanoids; live with the Yuan-Ti on the west coast of Rokugani. (There are poor relations with this race.)
  Xeph: (Psionics Unleashed page 17) slightly shorter humanoid with pupiless yellow-amber eyes; share a civilization with the Maenads along the Ring Sea of Roge. (This race is all but unknown to the Empire of Reason.)
Extra Races Approved by Paizo:
  Gnoll: a dog-like humanoid that live among orc society. (Considered an enemy of the Empire of Reason.)
Extra Races from Monster Manual (and 3.5 Psionics Handbook):
  Githyanki: (Expanded Psionics page 10) Humanoid inhabitants of limbo, former Illithid slaves. (At war with the Githzeraii and hardly known to the Empire of Reason.)
  Githzerai: (Expanded Psionics page 11) Humanoid inhabitants of limbo, former Illithid slaves. (At war with the Githyanki and hardly known to the Empire of Reason.)
  Thri-Kreen: (Expanded Psionics page 14) insect-like hexapods; live in the great desert on Rokugani. (This race is all but unknown to the Empire of Reason.)
  Yuan-Ti: snake-like people related to vipers; live in the jungle on the west coast of Rokugani. (There are poor relations with this race.)
Third Party Races:
  Boggle: (Alluria Publishing) a subspecies of goblin that are more mechanically minded and are prone to madness in their old age. The live among the goblins and hobgoblins on the west coast of Rokugani.(Considered an enemy of the Empire of Reason.)
  Half-Orges (Adamant Entertainment) a big humanoid race of a strain of giants; then tend to live among the Orcs on Sorrid in the Cenastic Alliance and Gelisic. (Considered an enemy of the Empire of Reason.)
  Hengeyokai: (Rite Publishing) Hengeyokai and only Hengeyokai are allowed to take the mushakemono prestige class; which is a racial paragon class. (There are poor relations with this race.)
  Lizardmen (Paizo Fans United): a reptilian race of humanoids who are the ascendant civilization on the west coast of Rokugani in the jungle. Not the description published by Paizo Fans United. (There are poor relations with this race.)
  Svartalfar (Paizo Fans United); their home region is unknown and unexplored. All player characters will be survivors of a crew that was shipwrecked in a hurricane and washed up on Sorrid in the Inman Kingdoms. They are often considered to be elves with strange eyes. Most of the crew has split up when the found their was no way home. All their cargo was lost they arrived on ship wreckage. The location of their cities and strongholds are currently a secret. (This race is all but unknown to the Empire of Reason.)
 
No races from Supergenius Games or Total Party Kill Games. Other races may be approved on a case-by-case basis, typically using the Savage Species book. Yes, I know this puts the character at a slight disadvantage. If you want more of an advantage then play someone from the core races. Don't forget that non-humanoid races will be considered to be monsters and treated as such. The only exception are kobolds in Lilis.
 
NOTE: I have tried to ignore most Level Adjustments of +2 or less and will not penalize new characters very much with them. If a monster race is selected from Savage Species though all, but the first racial levels will be enforced. Again if you don't like it don't play it.
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