Races Allowed in an Oriental Adventures Game
 
In the standard D&D game a lot of races are allowed, especially if you use Savage Species. Oriental Adventures areas would have no problem with some of those races, but the conditions are very different in Rokugan. With the treat of the Shadowlands there is a lot of prejudice against any race that looks like an Oni, members of races like troll and orc would be attacked on sight; no matter how they behaved or what their alignment is. Elves and half-elves would be mistaken for humans. Haflings should expect to be mistake for children and dwarves and gnomes would receive a strange reception; people wouldn't know what to make of them. To make matters worse most Oriental societies are insular and very prejudiced against outsiders calling them gaijin; which means alien in Japanese. In Oriental societies are often stratified with the samurai as members of the noble class. Below them are skilled armorsmiths and weapons makers, below them are farmers, below them are other craftsman, below them are merchants, below them is the lowest rank of society composed of performers, drug dealers, organized crime, and those who handle human wastes. Below that are gaijin, they are not the lowest of the low, but are even lower. The majority of characters are in the samurai (noble) class or are gaijin.
 
Races in Rokugan
Human: The most common race
  Badger (M) (Ichiro family) Hare (M) (Usagi and Ujina familes) Phoenix (Agasha, Asako, Isawa, Shiba families)
  Crab (Hida, Hiruma, Kaiu families)
Imperial (Miya, Otomo, Seppun, families) Scorpion (Bayushi, Shosuro, Soshi, Yogo families)
  Crane (Asahira, Daidoji, Doji, Kakita, Yasuki families) Lion (Akodo, Ikoma, Kitsu, Matsu familes) Sparrow (M) (Suzme family)
  Dragon (Hitomi, Kitsuki, Mirumoto, Tamori, Togashi familes) Mantis (Moshi, Tsuruchi, Yoritomo families) Tortoise (M) (Kasuga family)
  Dragonfly (M) (Tonbo family) Monkey (M) (Fuzake, Toturi, most are unamed) Unicorn (Horiuchi, Ide, Iuchi, Moto, Sinjo Utaku familes)
  Fox (M) (Kitsune family) Ox (M) (no family name)  
Naga: (similar to Yuan-Ti, but with a totally opposite normal alignment) are a NPC race, because most are asleep. They share a common soul and where great heroes in the earlier Shadowlands wars. They sleep again until needed, but a few are still active in the world.
Nezumi: Ratlings, bipedal ratlike humanoids.
Zokujin: an intelligent race of nonhumans used by the Lions, who are treated as slaves, this is considered humane as long as the slaves are not mistreated.
Notes:
(M) = Minor Family
 
In other Oriental Areas
Elves: Humanoids who are immune to sleep, they are proficient with a long type of sword and some kind of bow. Depending on the campaign they have primitive or advanced technology.
Gnomes: a short humanoid who can apply their +1 racial bonus to attack rolls against bakemonos, goblin rats as well as kobolds, goblins, hobgoblins, and bugbears.
Half-Elves: Humanoids who don't require sleep, they are otherwise the same as those in the Player's Handbook.
Half-Orcs: a pig snouted race of humanoids, they are rare and often to get ahead will take the eunuch prestige class, otherwise they hold bottom positions in society and are otherwise unchanged from the Player's Handbook.
Haflings: a short humanoid, they are otherwise the same as those in the Player's Handbook.
Hengeyokai: shapechanging animals with a human form, they have 3 forms like lycanthropes; an animal form, a hybrid bipedal animal form, and a human form.
Korbobokuru: dwarf-like humanoids 4' tall with legs and arms slightly longer in proportions to that of humans, leaner than dwarves and most are bowlegged, their ears are small and somewhat pointed.
Naga: A race of snake people similar to the western Naga, but with arms and much different alignments.
Nezumi: A race of rat men, often called ratlings. They claim to have an ancient civilization.
Spirit Folk: descendants of humans and various nature spirits.
Vanara: a race of monkeylike humanoids who are usually bluntly honest and curious.
RACES Stat Adj. Base Move Level Adjust Size Vision Natural AC Bonus Racial Type
Dwarves +2 Con, -2 Cha 20' +0 Medium Darkvision 60' +0 Humanoid
Elves +2 Dex, -2 Con 30' +0 Medium Low-Light +0 Humanoid
Gnomes +2 Con, -2 Str 20' +0 Small Low-Light +1 size Humanoid
Half-Elves --- 30' +0 Medium Low-Light +0 Humanoid
Half-Orcs +2 Str, -2 Int, -2 Cha 30' +0 Medium Darkvision 60' +0 Humanoid
Hengeyokai (all) -2 Wis      
     Badger +2 Con 20' land, Burrow 10' +1 Medium (Small) Low-Light (1) +0 Monster
     Carp +2 Dex 10' land, Swim 30' +1 Medium (Small) Low-Light (1) +0 Monster
     Cat +2 Dex 30' land +1 Medium (Small) Low-Light (1) +0 Monster
     Crab --- 30' land, Swim 20' +1 Medium (Small) Low-Light (1) +1 Monster
     Crane +2 Dex 20' land, Fly 20' +1 Medium (Small) Low-Light (1) +0 Monster
     Dog +2 Con 30' land +1 Medium (Small) Low-Light (1) +0 Monster
     Fox +2 Dex 30' land +1 Medium (Small) Low-Light (1) +0 Monster
     Hare +2 Dex 40' land +1 Medium (Small) Low-Light (1) +0 Monster
     Monkey +2 Dex 30' land +1 Medium (Small) Low-Light (1) +0 Monster
     Racoon dog +2 Str 30' land +1 Medium (Small) Low-Light (1) +0 Monster
     Rat +2 Dex 30' land +1 Medium (Small) Low-Light (1) +0 Monster
     Sparrow +2 Dex 20' land, Fly 20' +1 Medium (Small) Low-Light (1) +0 Monster
     Weasel +2 Con 30' land +1 Medium (Small) Low-Light (1) +0 Monster
Human ® --- 30' +0 Medium Normal +0 Humanoid
Korobokuru +2 Con, -2 Int 20' +0 Small Darkvision 60' +1/+4 (2) Humanoid
Naga +2 Con, +2 Wis, -2 Cha  
     Asp +1 Str 40' +1 Large Normal -1 szie Monster
     Chameleon --- 40' +0 Large Normal -1 szie Monster
     Cobra -2 Str, -2 Dex, +2 Int 40' +0 Large Normal -1 szie Monster
     Constrictor +2 Str 40' +2 Large Normal -1 szie Monster
     Greensnake +1 Cha 40' +2 Large Normal -1 szie Monster
Nezumi ® +2 Con, -2 Cha 40' +0 Medium Low-Light +0 Humanoid
Spirit Folk --- 30' +0 Medium Low-Light +0 Spirit
Vanara +2 Int, +2 Wis 30' +0 Medium Low-Light +0 Humanoid
Notes:
® = found in Rokugan
(1) In human form Hengeyokai have normal vision
(2) Korobokuru have +1 AC vs. goblinoids and +4 vs. giants; they lose this if caught flat-footed.
RACES Favored Class Automatic Languages
Dwarves Fighter/Samurai Dwarven, Giant, Gnome, Goblin, Orc, Terran, Undercommon
Elves Wizard/Wu Jen Draconic, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan
Gnome Illusionist/Wu Jen Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Orc
Half-Elf Any Elven
Half-Orc Barbarian Abyssal, Draconic, Giant, Gnoll, Goblin, Orc
Hafling Rogue Dwarven, Elven, Gnome, Hafling, Goblin, Orc
Hengeyokai Wu Jen Giant, Goblin, Nezumi, Hengeyokai, Spirit Tongue
Human Any None, typically
        Badger ® (M) Fighter Yobanjin (Rokugani)
     Crab ® Fighter Bakemono, Orge, Oni, Nesumi (Ratling) (Rokugani)
     Crane ® Samurai None (Rokugani)

     Dragon ®

Monk Yobanjin (Rokugani)
        Dragonfly ® (M) Shugenja Youbajin
        Fox ® (M) Ranger Chikushudo (Rokugani)
        Hare ® (M) Samurai Oni, Goblin (Rokugani)
     Lion ® Shugenja None (Rokugani)
     Mantis ® Fighter Ivory Kingdoms, Yobanjin Nezumi (Ratling) (Rokugani)
        Monkey ® (M) Samurai (Shugenja) None
        Ox ® (M) Fighter Yobanjin
     Phoenix ® Rogue Kami, Yobanjin (Rokugani)
     Scorpion ® Rogue Ashalan, Mekheim, Senper, Nezumi (Ratling)
        Sparrow ® (M) Courtier None
        Tortoise ® (M) Rogue Any
     Unicorn ® Barbarian Moto, Mekhem, Naga, Senpet (Rokugani)
Korobokuru Barbarian Dwarven, Giant, Goblin, Hengeyokai and Sylvan
Naga ®
     Asp ® Fighter Naga, Rokugani
     Chameleon ® Rogue Naga, Rokugani
     Cobra ® Shugenja Naga, Rokugani
     Constrictor ® Fighter/Monk Naga, Rokugani
     Greensnake ® Courtier Naga, Rokugani
Nezumi ® Any Bakemono, Nezumi (Ratling) and Shadowlands (Oni)
Spirit Folk Any Aquan, Giant, Goblin, Hengeyokai, Nezumi, Spirit Tongue
Vanara Shaman Giant, Goblin, Spirit Tongue, Sylvan, Vanara
Notes:
® = found in Rokugan (M) = Minor Clan
All races speak common, but that is not the same as common on the continent of Sorid.
In Rokugan all speak Rokugani; speaking other languages is rare except for Shugenja how also speak Spirit Tongue and a few who speak Naga.
RACES (Book) Starting Honor, Notes
Dwarves (PHB) Starting Honor = 0, Stonecunning/Stablity/+2 vs. Poison/+4 AC vs. Giants/+2 vs. Poison
Elves (PHB) Starting Honor = 0, +2 on Listen, Search and Spot/Auto chance to see secret doors
Gnome (PHB) Starting Honor = 0, +1 DC for illusions/Spells/+2 AC vs. Giants/+2 Listen/+4 Dodge
Half-Elf (PHB) Starting Honor = 0, +1 Listen, Search and Spot Check/+2 Diplomacy and Gather Information
Half-Orc (PHB) Starting Honor = 0, None
Haflings (PHB) Starting Honor = 0, +1 to all Saves/+2 save vs. Fear/+2 Climb, Jump and Move Silently
Hengeyokai (O. Adv.) Starting Honor = 0, Able to shift into animal/hybrid/human forms 1/level, equipment with them transforms with them as per polymorph.
     Badger None
     Carp Breath Water at will
     Cat +4 Balance
     Crab None
     Crane None, Average Fly speed
     Dog +4 Wilderness Lore with tracking by scent
     Fox +4 Escape Artist
     Hare None
     Monkey None
     Racoon dog +4 Wilderness Lore when tracking by scent
     Rat +4 Hide
     Sparrow None, Average Fly speed
     Weasel +4 Move Silently
Human (PHB) Gain 1 feat at 1st level, +4 skill points and +1 skill point per level
        Badger ® (M) Starting Honor = 1, Wilderness Lore, Knowledge (Nature) is a class skill
     Crab ® Starting Honor = 0, Knowledge (Shadowlands) is a class skill.
     Crane ® Starting Honor = 0, Diplomacy is a class skill.

     Dragon ®

Starting Honor = 0, Knowledge (History) is a class skill.
        Dragonfly ® (M) Starting Honor =2, Spellcraft is a class skill
        Fox ® (M) Starting Honor = 2, Spellcraft is a class skill
        Hare ® (M) Starting Honor = 2, Knowledge (Maho) or Jump are class skills
     Lion ® Starting Honor = 0, Knowledge (War) is a class skill.
        Monkey ® (M) Starting Honor = 2, Knowledge (Bushido) or Knowledge (Law) is a class skill
        Ox ® (M) Starting Honor = 1, Bluff or Ride is a class skill
     Phoenix ® Starting Honor = 0, Knowledge (Arcana) is a class skill.
        Sparrow ® (M) Starting Honor = 3, Peform (any, especially storytelling) is a class skill
        Tortoise ® (M) Starting Honor = 1, Profession (Sailor) is a class skill
     Unicorn ® Starting Honor = 0, Ride is a class skill.
Korobokuru (O. Adv.) Starting honor = 0, +2 saves vs. poison and +2 save vs. spells and spell-like effects, +2 bonus on Knowledge (Nature) and Survival rolls in home terrain.
Naga ® Starting honor = 0, Immune to Shadowlands Taint, cannot use maho, +2 Wilderness Lore, -4 Animal Empathy, Handle Animal and Ride, +2 to Cha or Diplomacy when interacting with other Naga.
     Asp ® Able to Spit Venom 10' for 2d4 damage, no saving roll allowed.
     Chameleon ® Can change skin color granting them a +4 to all Hide, they also have +4 to all Move Silently rolls.
     Cobra ® Gain the feat Depths of Akasha for free.
     Constrictor ® Gain the feat Improved Grab for free.
     Greensnake ® Gain +4 Skill Points. This is most common naga.
Nezumi ® (O. Adv.) Gain +2 bonus on Knowledge (Nature) and Survival rolls in home terrain. +2 vs. poison and disease, Immune to Shadowlands Taint, but cloud of taint can still affect them as can the special attacks by Shadowlands creatures. They have sharp claws and teeth that deal 1d4 points of damage, but they can only make one unarmed attack per round.
Spirit Folk (O. Adv.)
     Bamboo Starting Honor = 0, +2 bonus on Knowledge (Nature) and Survival rolls, +4 on Hide checks in forests and woods, Trackless Step; leave no trail in natural surroundings. +2 bonus on saving rolls vs. spells or spell-like abilities with "earth", "rock", "stone", or "wood" in the description and earth or wood element spells cast by Wu Jen or Shugenja, speak with animals 1/day for 1 minutes
     River Starting Honor = 0, Water breathing at will, they have a base swim speed of 30' and gain a +8 bonus on Swim checks, they are able to take 10 even if rushed when swimming and they can use the run action when swimming, +2 bonus vs. spells and spell-like effects with "water" in the spell name, they also gain a +2 bonus vs. Shugneja and Wu Jen water element spells. 1/day speak with animals with any fish for 1 minute.
     Sea Starting Honor = 0, Water breathing at will, they have a base swim speed of 30' and gain a +8 bonus on Swim checks, they are able to take 10 even if rushed when swimming and they can use the run action when swimming, +2 bonus on saving rolls vs. spells with "fire" in the name. They can predict the weather for the next 24 hours (DC 15) with a Knowledge (Nature) check (or if untrained an Int check) with a +2 to the chance.
Vanara (O. Adv.) Starting Honor = 0, Base climb speed 20', +8 on Climb checks, they use their Str or Dex modifier (whichever is better) on Climb checks, they may take 10 on any climb check even when rushed, they can climb at 30' with a -5 penalty. +4 racial bonus on Balance and Jump checks, +2 racial bonus on Hide and Move Silently checks.
Notes:
® = found in Rokugan (in the Rokugan book) (O. Adv.) = Oriental Adventures
(M) = Minor Clan (in the Rokugan book) (PHB) = Player's Handbook
 
The Lost Clans
   
Boar Heichi Family, a family of armorers descended from Crab blood.
  Starting Honor = 2, Favored Class: Fighter, Class Skill: Craft (Armorer), Bonus Lang.: Ratling, Oni, Goblin, Ogre
Snake Chuda Family, corrupted by the Shadowlands slaughtered by the Phoenix, a handful survived.
  Starting Honor = 0, Favored Class: Shugenja, Class Skill: Knowledge (Maho), Bonus Lang.: Oni, Yobanjin
 
The Ronin Clans
 
Hoshi Actually a sect of the Brotherhood of Shinsei.
  Starting Honor = 2, Favored Class: Inkyo Monk, Class Skill: Knowledge (Shintao), Bonus Lang.: None
Kaeru Rule the City of the Rich Frog, and claim descent from the clever frog spirit. They are on friendly terms with the Unicorn and the Dragon and contact with the Tortoise, few others even know they exist.
  Starting Honor = 1, Favored Class: Rogue, Class Skill: Bluff, Bonus Lang.: None
Yotsu Granted a family name when they rescued the son of Hantei XXXVIII from the Bloodspeakers. They protect the Yatoshin district of Otasan Uchi, fight the influence of maho in the Empire and recruit followers to a growing family. They are on friendly terms with the Hare, the Fox, Monkey and the Lion Clans. They are enemies of the Bloodspeakers and the Goju.
  Starting Honor = 2, Favored Class: Samurai, Class Skill: Intimidate, Bonus Lang.: None
 
Oriental Monster Races that could be played if using Savage Species rules
 
Race Level Adjustment Race Level Adjustement
Bakemono   +0, Normal   Tengu, Human-Headed   +7
Hill Giant +12   Tsuno +10
Hobgoblin (oni) +0, Normal   Wang-Liang +5
Kappa +4   Yeti (oni) +5
Ogre (oni) +5   Yuan-Ti, halfblood +7
Ogre Mage (oni) +9   Yuan-Ti, pureblood +6
Ogre Shadowlands (oni) +5   Yuan-Ti, tainted one +2
Tasloi +0, Normal   Yuki-On-Na +4
Tengu, Crow-Headed +2  
Notes:
Remember that most people don't like monster races, in Rokugan they will probably hate them.
(oni) could be considered to be monsters from the Shadowlands
 
Languages
Language Typical Speakers Alphabet Language Typical Speakers Alphabet
Rokugna/Common Humans Common   Nezumi Nezumi Common
Bakemoon Bakemono, Shadwolands ogres Dwarven   Shadowlands Bog hags, dokufu, Shadowlands oni Common
Buso Buso

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  Spirit Tongue Spirit folk, celestials, dragons Draconic
Draconic Dragons, hannya Draconic   Tasloi Tasloi Common
Dwarven Korobokuru Dwarven   Tengu Tengu Common
Giant Oni, wank-liang Dwarven   Vanara Vanara Common
Hengeyokai Hengeyokai Common   Yeti Yeti ---
Kappa Kappa Common   Yuan-Ti Yuan-Ti Draconic
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