|Oriental Alignment and Honor|
|You need at least 1 point in History (Local Rokugan) to gain access to this page.|
Oriental Adventures and Rokugan societies place a strong emphasis on
proper behavior, rigid adherence to social custom, and a strict class
system with no chance for advancement; another words a very lawful society.
Barbarians, Nezumi, and chaotic characters can never be part of the Celestial
Order. Closely linked to society is honor; a samurai without honor
is nothing but a fighter with masterwork swords. Honor is a measure of
a character and a reflection of an entire family's history and deeds.
It reflects a person's worth in society, trustworthiness, decency, and
loyalty. With honor comes power, influence and position.
There are 5 ranks of honor:
Being accused or convicted of a crime.
Being taken prisoner.
Breaking an oath.
Convicted of committing a crime.
Losing a birthright, including an ancestral weapon.
Losing a contest or duel, especially to an inferior opponent.
Behaving rashly or improperly.
Refusing a contest of duel (samurai must get permission from their daymio to engage in a death duel).
Refusing to obey and order from their diamyo.
Entering into debt (of money or favors).
Fleeing a fight.
Being taken prisoner (except for shugenja)
Leading a losing force in battle.
Using a peasant or ninja weapon.
Disobeying one's lord.
|Honor Rank is gained in amounts of 10 honor points; increasing a rank when the character accumulates 10 honor points.|
|Action Witnessed||Honor 1||Honor 2||Honor 3||Honor 4||Honor 5|
|Honesty-giving a truthful report that could result in serious repercussions for oneself.||3||2||1||0||0|
|Courage-facing a clearly superior foe to preserve one's family honor.||3||3||2||2||1|
|Compassion-Aiding a wounded foe||4||3||3||3||3|
|Courtesy-Hosting samurai from a family with whom one is at war.||5||3||1||0||0|
|Sincerity-Fulfilling a promise despite great cost.||4||3||2||1||0|
|Duty/Loyalty-Following the diamyo's orders when one's personal feelings call for a different course of action.||3||3||3||3||3|
|Openly practicing a Low skill: (Bluff, Craft (except
weapons or armor), Poison, Disguise, Escape Artist, Forgery, Gather Information,
Handle Animal, Hide, Move Silently, Open Lock, Perform (common entertainment),
Pick Pocket and Profession (gambler, mortician, torturer))
|Deliberate deception of another.||0||-2||-3||-4||-5|
|Disobeying the command of your Lord.||-2||-3||4||-5 to -6||-7 to -9|
|Instigating unwarranted violence||-1||-2||-3||-4||-4|
|Breach of etiquette||0||1||2||-4||-4|
|Surrender is dishonorable
for a samurai, even the act of offering surrender to a clearly superior
foe is dishonorable. Most samurai would rather die than surrender, although
peace may be negotiated. Naga share a similar philosophy, but not the Nezumi.
It is common for a losing army to purchase the safe retreat of their troops
with a formal duel. The army's general (or his champion) challenges the
opposing officer with the lives of his fellows as the stakes. If the challenger
wins then his followers are allowed to leave the battlefield with honor.
If the challenger loses the winner may do as he pleases with the lives of
the challenger's followers. Shugenja are the only exception to the surrender
rule since the loss of them is too great. They are taken prisoner and treated
Hostages are taken legally with prior notification to their family. Hostages can also be used to cement an alliance, typically the 2nd sons of the allying daimyo. Occasionally these hostages are required to swear fealty to their captors, and learn the school techniques of their new clan. During violent periods it is the Emperor's right to invoke the Hitojichi (hostage) law, requiring each daimyo to spend a month of every year in Otosan Uchi. After the daimyo returns home his family remains in the city for another month as hostages of the Emperor.
Dueling: The standard means to settle a dispute between two samurai. It is not acceptable to challenge a samurai of a higher station, insults from them are to be borne with honor or resolved by one's lord. A formal duel requires witnesses and the permission of the daimyo. The challenged party determines the nature of the duel. In the case of bushi it is usually combat, shugenja a duel of magic, courtiers and artisans have contests of wit. A courtier or shugenja challenged by a samurai typically has a bushi stand in his place, usually a yojimbo (bodyguard) or close family member. The challenged party and his second share whatever fate is determined of the loser, meaning it is a duel to the death. If the challenged party's second loses the battle he must commit seppuku. Typically, bushi duels are resolved with iaijutsu and are taken to the first blood (ketsuiki). The first combatant to injure his foe wins. Shugenja duels (tary-jai) are usually not violent as each attempts to subjugate the other's will through the power of magic. Once a duel is complete the matter is considered finished no matter what the outcome.
A Blood Duel is declared when a samurai is killed in an illegal duel or due to gross incompetence of another. It is the right of the immediate family to declare the blood duel. A formal Blood Duel requires the consent of one's daimyo. It is a declaration of war between the two families, interfering in a Blood Duel threaten the honor of the offended and may be dealt with as the offended party wishes. The Emperor, his magistrates, Imperial Legionnaires and other members of the Imperial Family are exempt. Once the offending party has been killed the offended parties are expected to leave the lands peacefully.
Hiding the fact that you are casting a spell is dishonorable, but often done.
The Celestial Order: Everything is part of a great pattern and each living soul has a role to play, those who defy it risk being demoted to a lower station after reincarnation. Rokugan's social order is composed of 3 groups; samurai (those who make war), clergy (those who pray) and the bonge (those who work). There is also a non-group; hinin (non-people; entertainers, those who handle the dead and other cast outs).
Oriental Table of Contents
Oriental Table of Contents