|Languages In D&D|
Racial: Parent Tongues; elven, drome (dromite), dwarvish, gnomish, halfling, hazard (hadozee), orchish, stri (strix), resh (ratfolk), yallow (cat folk), and the various human tongues (organized by nation, all human tongues are similar so a pick in one of them costs half as much as a pick in other languages). All characters will have common (middle sorish), their racial tongue and one free language per bonus point of intelligence. You can read and write in any language that you can speak. The most common racial tongues are middle sorish, gnome, sylvain, dwarvish (most subterranean races use dwarvish as a written language), goblin, rokoni, and undercommon. Languages will be important in the game and spoken by their primary users.
Learning a new langague: Skill points can be spent on Linguistics to pick up additional languages. If a skill point is spent during the game then that character will need to spend a minimum of one week of down time learning that language. The only way they can learn the language and travel is if they have a native speaker traveling with them.
Universal (cost 1/2 point in linguistics): There are various universal tongues; undercommon (drow, duegar, some dwarves and svirfneblin), goblin (including goblins and hobgoblins), orcish (very similar to goblin), giant (a sub-dialect per species), giant, and gnollish (used by bugbears and gnolls).
Monsters (1 pick in linguistics for 1 language): Any monster species with an intelligence of at least low (minimum of 5) can have a language. Some examples are: Beholders (one language for all varieties), Behir, Boggard, Cloaker, Ettercap, Gargoyles, Giff, Grell, Gremlin, Grimlock, Hadrimoi, Harpy, Hook Horror, Illithid (Mind Flayers, Jaebrin, Jermlaine, Kenku, Lamia, Manticore, Medusa, Nagas (all forms), Neogi, Ormyrr, Otyugh (spoken by both Otyugh and Neo-otyugh), Rakshasa, Sphinx (each subrace speaks the same language with a minor dialect difference), Tengu, Thri-Kreen, Treant, Troglodyte, Umber Hulk, Yeti, Yuan-ti and Xill. Almost all of these monsters speak some form of Common, but it will be the common for that area. In other words national/regional languages will be spoken by monsters in that area.
Sea Monsters (1 pick in linguistics for 1 language): Ixitxachitl, Kuo-Toa, Merfolk, Sahuagin, Sirine, and Triton.
Elemental (1 pick in linguistics for each language): Auran (Air), Aquan (Water), Igan (Fire), Terran (Earth)
pick in linguistics for 1 language): Baatezu (Devils
of all forms including Imps and Mephits). Celestial, spoken by most
good outsiders. The Gith; Githyanki
and Githzerai share a common
language as do the Slaad (Slaadie).
All Tanar'ri speak the same language.
Daemon's speak the same language. Windblades speak the same tongue
as Slaads (Slaadie).
National/Regional (cost 1/2 point in linguistics): Aquilis, (Roman; used in Ispic, the Mage's Union and Maltoveny), Etruscan (a dead tongue), Gnomish (Greek, still used in Alwip, the Firmat Confederation, and the Island Kingdoms), Hindi (spoken on the Ivory Coast), Middle Sorish (Lilis and the Inman Kingdoms), Northern Sora (related to goblin; the Cenastic Alliance, Gelisic, Celes Empire, and Vertni), and Rokugani (spoken by the Rokun Empire and the Shadowlands), Elvish (spoken by all elves), Dwarvish (spoken by all dwarves), Sorish (spoken by most city states on the Crescent), and Xelpish (Spoken around the Ring Sea).
(free): Middle Sorish that is taught to most people
for free in the Empire of Reason).