|1. The game will
take place on Sorrid in Trill's Forest, in an apple orchard, in the small
village of Helmond, population 254, days after the big explosion and the
big return. You are living on Trill's land and owe her because of this;
she accepts 1/8th of all the apples harvested by the town, including any
apple cider created (carried to her city of Gongaga). You can call on Trill
for aid in an emergency situation and she might even respond a time or two,
never more than three times. There is a penalty for crying wolf and she
will probably banish that person from the village to go live on their own
and the will most likely die.
|2. I will try a game more like Mikes game with occasional
combat and depending more on story. The story will be what happens to the
countryside after the big return and the evil gods provide too many monsters.
Your party will represent the citizen's reaction to this emergency.
|3. The Good bonus;
I will continue to provide a small experience point bonus for players who
play a good alignment.
will start with 5 characters of NPC Classes with 0 experience points;
you will be the villagers of Helmond and you will not
be playing with Gestalt classes to start with. Each
player will start with a total of 800 crowns to buy materials, weapons,
armor and supplies for their characters. You will have homes
in the village or the immediate area. Any starting money not spent on equipment
will be refunded to the town, after all it is their money.
|5. Adepts will select
their gods from the 3.5 Edition Deities and Demigods as indexed on this
site. Characters are recommended to have gods, but not required.
Races (see Balancing the Core Races), Featured
from Psionics Unleashed, and Third
Party Races. Hengeyokai are not allowed nor are any creatures from Rokugan
or Dwarves. Dwaves and anyone harboring them will be turned into pin cushions
by Trill's forces. The default races are elf, half-elf or human. Most people
in town are elves.
|7. Mountain lions,
cougars and pumas are to be left alone and not hurt. If you lose a child
to a puma then you were careless with that child, it is not the puma's fault.
You will respect all animals. This doesn't mean that you can't kill animals,
only that you must have a good reason and you must use all of its parts.
All fae are to be respected, if a fae pulls a practical joke then you can't
kill it. If the practical joke kills somone then they suffered from an incurable
lack of a sense of humor. The fae who is responsible can be reported to
Trill and she will decide on its punishment. Green dragons are to be respected.
If one comes through town and kills a person then he can be dealt with appropriately.
Any blue dragons will be asked for their name if it is Big Bertha or Silverleaf
then they are to be left alone and not bothered. Otherwise deal with a dragon
as you would normally. If they don't give their name then they can be considered
to be too rude to be allowed to exist and may be killed with Trill's blessing.
Adventurer Guilds will be allowed, and characters can be of any alignment.
Guns are martial weapons, but there are none in town. A gun would have to
be built by the character and in the hands of any other character would
have the broken condition, advanced firearms will not be allowed until later
in the game. You were born and raised in the village of Helmond and grew
up together, there are few secrets from your fellow villagers. You want
to protect and help them, this is your mission and you represent the best
the village was able to scrape together for this defense.
will adventure with your five characters until reaching 1,000 experience
points at which point you chose one character among the survivors and they
will become a first level gestalt character with 1 player class level (their
favored class) and one NPC level. Then you will choose a second character
to be your co-hort. Both characters will immediately gain three stat points
to apply to their physical stats and three stat points to apply to their
physical stats. They may not apply 4 or more points to one stat and may
apply 1, 2, or 3 points to any stat combination as long as 3 points are
applied to their physical stats (Str, Dex, Con) and 3 points are applied
to their mental stats (Int, Wis, and Cha).
|10. We will be using
the standard calander indexed on this site, as well as the history. Your
homes are well built stone buildings with thatch rooves (can you say fire
hazard?). Since you all know each other there will be no big rivals, you
don't have to like each other, but you do have to get along. You can farm
in the space between trees if you are able to do so. Taking an expert farmer
as one of your five might be recommended. There is not much armor in town
so I suggest that one of you become the blacksmith. There
is a 5th level feeble adept who worships Pelor and applies to the towns
spiritual needs. He can make heal potions
that he will hand out one to each 5 man/woman group. He
also has a wand of cure light wounds. He and his assistant, a 2nd level
cleric represent your religious, scholarly and spiritual support.
|11. Your party
will be tested, the survivors will be allowed to progress; you will choose
one of them to become your primary character and you will select a second
one to serve as your co-hort. You will start your
characters at level 0 with maximum hit points, each character will be built
as a 20 point character. If you want to play a caster then I
suggest you roll up a few adepts, if you want armor then I suggest you have
one of your characters be an expert with blacksmithing as a craft. The characters
who become your primaries will be allowed to become gestault characters.
Your co-hort will be single classed and will progress
at one level below yours; in effect you are getting the leadership feat
for free. The town will be the rest of your followers.
|12. I will be using the new book Wardens of the
Wild. The spells have already been added to the spell database.
The new feats and new versions of races will be allowed only for members
of the versions of creatures proposed in Wardens
of the Wild. If you use a race from balancing the core races
you will not be allowed to use the new feats from Wardens
of the Wild (including a Weapon Focus that applies to bows and
elven swords for the cost of only 1 feat). I have a hard copy of the book
available and a PDF copy in among Dan's PDFs in Dropbox.
|13. The town will have
a few experienced NPCs and a young treant who cares for the orchard. You
will lead this team as you organize them for the defense of the town. What
happens next is up to you.