GURPS Technology adapted for Trinity
 
Ultra Tech; A Sourcebook of Weapons & Equipment for Future Ages
A Sourcebook of Weapons and Equipment for Future Ages.
Equipment up to Tech 10 can be easily found. Tech 11 equipment is priced at 150% of base cost. Some Tech 12 technology is available at twice standard cost. Tech 13+ equipment is merely experimental or simply a dream. Consult the book for item's description. Translate Cr, dollars or yuan (Chinese currency) to Standard Credits. To understand the Tech levels; the US is currently at Tech 8-9, Fusion and gravity power starts at Tech 10; which is where Trinity is set (this is not cannon). If there is a conflict between the Traveler Equipment List and the GURPS Ultra-Tech list the Traveler List applies; our technology is not as high as in Ultra-Tech.
 
Item Weight Cost in Credits
Flashlight 0.113 8
Biphase Rope 2 lbs/10 meters 30
Excoskeleton (See Armor)    
Fire Estinguisher Tube 0.02 10
          Large 0.9 50
High Power Drill 1.81 120
          Bit 0.01 40
Laser Torch (works like a laser pistol if used as a weapon) 2.27 250
Tool Kits (see the Traveller Equipment page)    
Portable Shop; Armoury/Mechanic (5 cubic meters) 1,360.78 4,000
          Electronic (5 cubic meters) 45.36 1,200
          Engineer (4 cubic meters) 1,360.78 4,000
Basic Tool Kit; Armory/Electronics (0.25 meters)

45.35

1,200
          Engineer/ Mechanic (0.5 cubic meters) 136.07 800
Portable Tool Kit Engineer/Mechanic 9.07 600
          Armory/Electronic 4.54 900
Mini-Toolkit 0.91 400
Construction Foam 9.98 100
          Spare Tank 6.35 40
Cybertek 362.87 30,000
Monowire (100 meters and supports 226.8 kg) 0.23 1,000
Power Glove (see excoskeleton armor)    
Sonic Probe 0.11 1,500
          Readout Screen 0.11 300
Bioplastic (not available)    
Minfac 1 hour/CR 500 value to manufacture (5 cubic meters) 226.8 110,000
          Robofac (not available)    
Viral Solvent 0.45 200
          Tailored Solvent 0.45 400
Industrial Replicator (not available)    
Living Metal (not available)    
Molecular Bonded (not available)    
Universal Tool (not available)    
Sensors, Viewing Aids and Scientific Gear    
Sensors Weight Cost in Credits
Chemsniffer (1 cubic meter) 0.91 700
          Larger "walk-in-models" 907.19 10,000
Seismic Sensor 1.36 1,000
X-Ray Scanner 1.08 2,000
Medscanner (not including drugs) 0.01 200
Scanner; Radscanner, added to other scanner +0.01 +500
          Chemscanner, added to other scanner +0.01 +200
          Bioscanner 0.45 1,000
          Multiscanner 2.27 5,000
Biohound 0.91 2,000
Ultrascanner (0.1 gig of memory/cubic meter scanned) 4.54 8,000
Viewing Gear Weight Cost in Credits
Anti-Glare Goggles 0.23 150
Light-Intensifier Contacts -- 300
Multi-View Goggles 0.68 1,200
Televiewers 0.91 1,500
Infared Contact Lenses -- 800*
Nightshades 0.23 600
Sensor Visor 0.91 1,500
Macrovisor (not available)    
Scientific and Survey Tools Weight Cost in Credits
Film Badge -- 1
Radiation Alarm 0.11 50
Wristwatch Rad Counter 0.11 100
Inertial Compass 0.45 500
Tracer Needle -- 10
Bisampler 0.45 250
Scanners; Radscanner, added to other scanner +0.01 +500
          Chemscanner, added to other scanner +0.01 +200
          Bioscanner 0.45 1,000
          Multiscanner 2.27 5,000
Timescanner (not available)    
Exploration Gear Weight Cost in Credits
Autograpnel 2.72 400
Biphase Rope 2lbs/10 meters 30
Depth Gauge 0.11 40
Inertial Compass 0.45 250
Rocket Piton 0.91 40
Wet Suit 2.27 200
Military Wet Suit 2.72 2,500
Modular Cage 90.72 5,000
Environmental cage 272.16 50,000
Monowire (100 meters and supports 226.8 kg) 0.23 1,000
Spinneret 3.18 300
          Line 0.45 100
Slick Suit 0.45 1,000
Gravpack 6.8 2,000
Survival Gear Weight Cost in Credits
Envirobag 2.72 75
          Temperature Control Unit 0.45 50
Enviro-Bubble and Inflator 2.27 800
Filtration Canteen 0.45 175
          Full Canteen 1.36 175
          Filter (replace after filtering 100 quarts) -- 25
Pressure Tent (Personal) one man tent 6.8 500
Pressure Tent, Two man tent 13.67 1,500
          Eight man tent 68.04 5,000
Vapor Canteen 0.97 450
          Full 1.81 450
          1 cubic meter vesion, 5 quarts/minute in 50% humidity 136.08 3,000
Biosampler 0.45 500
Pestguard 0.91 1,300
          Extra Neutralizer (2 required) 0.11 130
Survival Cacoon 2.72 8,000
Survival Module 1.81 600
Survival Foam 0.91 1,050
Umbrella Field 1.81 2,200
Gravity Mat (not available)    
Life-Support Equipment Weight Cost in Credits
Air Tanks (2 full tanks) 4.54 100
          Refill -- 5
Air Mask 0.91 100
          including 10 minute mini tank of air +0.45 +50
Filter Attachment 0.45 100-1,000
Heat Suit 2.67 150
Rebreather +0.45 +200
Vacc Suits    
          Standard Vacc Suit 4.54 1,000
          Heavy Duty Vacc Suit 9.07 1,500
          Armored Vacc Suit 36.29 4,000
Vacc Suit Accessories    
          HUD +0.05 +500
          Helmet Light +0.05 +30
          Water/Food Rations +0.1 +500
          Waste Relief System +0.1 +500
          Vidoe Recorder +0.23 +250
          Computer see computers see computers
          Reflective Coating +2 Armor vs. Radiation +0.01 +300
          Extra repair patches +1.01 +10 each
          Magnetized Plates +0.23 +100
          Radiation Protection +2 Armor vs. Radiation +9.07 +1,000
          Radiation Protection +5 Armor vs. Radiation

+18.14

+2,000
          Exoskeleton for heavy-duty and armored suits +4.55/kg +1,000/Str
Reducing Respirator 2.27 500
Respirator 1.36 300
Skinsuit Vacc Suit (uses regular helmet) 1.36 450
Zero-G Worksuit (Str +4 and laser gauntlet as torch) 68.04 15,000
Exploration Suit (+2[2] Armor) 3.63 3,000
Biosuit (+2[2] Armor) 1.36 7,500
Forcelock (not available)    
Life-Support Belt (not available)    
Second Skin (not available)    
Personal Equipment Weight Cost in Credits
Attache Case 0.97 80
Pocket Pack 0.23 20
Imprint Circuits; chronometer, calculator, artistic design -- 100
Imprint Circuits; cell phone -- 200
Vaircloth (Smart Clothing) 1.36 3x normal
Clothing Belt (Holobelt) 0.91 1,000
Sonic Shower Head 4.54 400
Computers (Hardware) Weight Cost in Credits
Personal 0.91 1,000
Minicomputer 13.61 15,000
Minicomputer Knapscack 13.61 30,000
Microframe 90.72 4,000
          Extra Computer Stations +0.5 +2,000
Mainframe 226.8 200,000
          Extra Computer Station +0.5 +1,000
Megacomputer 2,000.0 2,000,000
Sentient Computers (not available)    
The AI Battle comp (not available)    
Ghostcomps (not available)    
Neural Interface Jack and Neural-Induciton Helment (not availabe)    
Optical Systems 2x 5x
Peripherals    
          Printer 1.81 100
          Paper (100 sheets) 0.23 1
          Text Scanner 0.91 40
          Mass Storage (per Terrabyte) +0.1 +50
          Removable Media (10 gigabyte storage) +0.1 +50
          Rewriteable Media 0.01 5
Computers (Software) Complexity Cost in Credits
Accounting 2 1,000
Astrogation (Sol System) 2 500
Astrogation (Colony World) 2 1,000
Damage Control 2 2,000
Datalink 1 400
Electronics Repair (-1 DC) 2 500
Engineering 2 5,000
Environmental Analysis (-1 DC) 3 3,000
Expert System; 1 knowledge Ability (-1 DC) 3 10,000
Expert System; 1 knowledge Ability (-2 DC) 4 20,000
Expert System; 1 knowledge Ability (-3 DC) 5 50,000
Gunner 4 45,000
Internal Security 3 2,500
Interpreter 4 100
Intrusion Worm Agent 3 2,500
Intrusion Security Agent (+1 Failsafe) 3 5,000
Intrusion Targeting 1 1,000
Intrusion Defense Passive Agent (+1 Failsafe) 3 5,000
Intrusion Defense Active Agent (+3 Failsafe) 6 30,000
Intrusion Virus 2 1,000
Intrusion Target Virus 3 10,000
Medical 4 250,000
News Agent 1 500
Optical Recognition Security 4 20,000
Routine Vehicle Operations; Surface Vehicle 2 3,000
Routine Vehicle Operations; Airborn/Water Vehicles 2 4,000
Routine Vehicle Operations; Space 2 8,000
Targeting (-1 DC) 1 1,000
Translation 1 100
Word Processing 2 850
Databases Software Complexity Cost in Credits
Technical 1/gigabyte 1,000/gigabyte
Communications Weight Cost in Credits
Implant (including surgery to implant) 0.01 1,000
Short-Range; 10 miles 0.06 50
Medium Range; 100 miles 0.45 200
          with Video Display 0.95 400
          with Holo Display 0.95 500
Long Range; 1,000 miles 4.54 600
          with Video Display 5.04 700
          with Holo Display 5.04 800
Com Scrambler 0.11 500
Com Scrambler (burst mode) 0.11 600
Planetary Communications per minute -- 10
          with Video -- 20
          with Holo -- 30
Interplanetary Communications per minute -- 100
          with Video -- 200
          with Holo -- 400
Interstellar Communications per minute -- 200
          with Video -- 400
          with Video -- 500
Vidcom (ties into the OptiNet) 1.81 80
Holocom (ties into the OptiNet) 1.81 400
Neural Interface Jack (not available)    
Neural-Induction Helmet (not available)    
Neutrnio Communicator (not available)    
Neutrino Receiver (not available)    
Gravity Ripple Comunications (not available)    
Tachyon Communications (not available)    

Interplanetary T-Com (not available)

   
Transtellar T-Com (not available)    
Communications Weight Cost in Credits
Digital Camera 0.91 500
Helmet Video (shoots video from the helmet) 0.22 100
Newscam with parabolic microphone and laser and range finder 3.18 2,500
Reader 0.91 100
Recorder, Audio only 0.45 175
Text Scanner 0.91 40
Holographic and Recording Equipment Weight Cost in Credits
Holo Camera 2.27 200
Holomotion Camera 0.57 500
Holo Projector 3.63 750
Holovision 0.45 500
Holvision with Interactive Capabilities; no neural interface 0.75 2,500
Recorder Implant (not available)    
Teaching and Learning Technology Weight Cost in Credits
Sleep Teacher 1.81 12,000
Teaching Suit; interactive 9.07 60,000
Instaskill (not available)    
Entertainment Technology Weight Cost in Credits
Holoventure 0.01 150/day
Dreamgames (not available)    
Interactive Holoprojector (not available)    
Armory (skip this chapter and use Trinity Projectile Weapons Table)    
Melee Weapons (skip this chapter and use Trinity Melee Weapons Table)    
Weapon Accessories Weight Cost in Credits
Laser Sight 0.01 200
Space-Proofing +0.01 200
Anti-Theft System; fingerprint +0.01 100
Anti-Theft System; laser key +0.01 250
Articulated Weapon Harness 2.27 600
D-Tag +0.01 20
Designator; Active +0.91 1,000
Designator; Active, underwater +0.91 1,200
Passive Designator 13.61 20,000
Head-Up Display (use the ones from the Armor Table)    
Power Holster 2.27 1,000
Powerpacks (not needed; modern batteries hold enough power)    
Sniper Mirror 0.45 50
Weapon Mount (not available)    
Finger Mount (not available)    
Personal Transponder +0.01 100
          Safety +0.01 50
Recognition Pad +0.23 250
Explosives and Grenades (use the ones from the Projectile Weapons Table)    
Biochemical Weapons (use Medication and Drugs)    
Defenses (use the Armor Table)    
Other Defense Weight Cost in Credits
Anit-Tangler Aerosol 0.91 100
Bionic-Reconstruction (not available)    
CBR Filter 0.45 200
          New Cartridge 0.11 40
Decontamination Aerosol 5.44 200
          Spare Tank 0.68 200
          Single Use 0.68 30
Neurovine (see Medication and Drugs)    
Prism Aerosol (same as smoke grenades on Projectile Weapons Table)    
Infrared Cloaking +2.27 +1,500
Laser Sensors +0.91 +2,000
Pestguard 0.91 1,300
Purge (see Medication and Drugs)    
Sonic Screen 1.36 1,000
Nuclear Damper (not available)    
Statis Web (not available)    
Stasis Cube (not available)    
Stasis Chamber (not available)    
Stasis Grid (not available)    
Stasis Belt (not available)    
Reality Stabilizer (not available)    
Heavy Stabilizer (not available)    
Tau-Field Generator (not available)    
Covert Operations    
Criminal Equipment and Burglar's Tools Weight Cost in Credits
Flashilight 0.113 8
Autograpnel 2.72 400
Biphase Rope 2lbs/10 meters 30
Credcard Cracker 0.91 5,000
Electronic Lockpick 1.36 1,500
High Power Drill 1.18 120
          Bit 0.01 40
Light-Intensifier Contacts -- 300
Mini-Toolkit 0.91 400
Plastex (see C-4 from the Projectile Weapons Table)    
Monowire (100 meters and supports 226.8 lbs) 0.23 1,000
Sonic Probe 0.11 1,500
          Readout Screen 0.11 300
Spinnerat (holds 500 lbs) 3.18 300
          Line 0.45 100
Viral Solvent 0.45 200
          Tailored Viral Solvent 0.45 400
Surveillance Equipment Weight Cost in Credits
Com Tap 1.81 3,000
Laser Listening Device 5.44 1,200
Programmable Bug 0.23 500
Nanobug -- 500
Hidden Compartments (not available)    
Flesh Holster (not available)    
Radscanner Shielding +0.01 +500
Stealth Capsules 408.23 25,000

Chameleon Technology

   
Chameleon Armor +4.54 +1,850
Chameleon Cloak 1.81 4,000
Distort Belt 1.36 2,200
Holobelt 1.81 1,100
Intruder Suit 5.44 12,000
Living Disguise Kit 4.54 5,000
Sonic Screen 1.36 1,000
Security
Security Systems Weight Cost in Credits
Security Sensors 0.45 500
Pressure Sensor 0.45/square 100
          extra square 0.45/square 50/ square
Beam Sensor; nonlethal 4.54 400
Beam Sensor; lethal x-ray 6.8 2,000
Sonic Senser 0.25 1,000
          Additional Squares +0.1square +200/square
Survillance Camera 0.23 150
Automated Scanner 1.0 1,500
Electronic Locks 0.5 200
Electronic Locks, advanced (+1 DC) 0.5 400
Scanlocks (all require data linked computer running internal security software)    
Voice-Print Analyzers 0.23 100
Facial Scanner 1.81 1,000
Genetic Scanners 0.45 1,000
Palm Scanners 0.45 200
Retina Scanners 0.91 200
Automated Defenses Weight Cost in Credits
Defense Globe 22.98 6,600
Gas Canister 2.27 300
Pestguard 0.91 1,300
          extra neutralizers 0.06 130
Doorward 1.36 1,100
Paralysis Grid 4.54 10,000
          extra square 0.5/square 1,000/square
Counter-Surveillance Gear Weight Cost in Credits
Bug Detector 0.45 500
Bug Stomper 0.91 1,200
Distortion Mesh 4.54 1,200
          extra square 0.5 500
Privacy Field 1.81 5,000
Law-Enforcement Equipment Weight Cost in Credits
Anti-Theft System; fingerprint +0.01 +100
Anti-Theft System; laser key +0.01 +250
Chemsniffer 1,814.37 10,000
Crediline (see Medication and Drugs)    
Criminolgoy Kit 2.72 3,000
D-Tag +0.01 +20
Electronic Handcuffs 0.23 40
Strobe Mines (not available)    
Tracer Needle -- 10
X-Ray Scanner 1.81 2,000
Construction Foam 9.98 100
          Spare tanks 6.35 40
Warbler Grenades (not available)    
Biohound 0.91 2,000
Memory Beta (see Medication and Drugs)    
Neuronic Handcuffs 0.11 200
       Remote Contol Unit    0.45 100
Stasis Chamber (not available)    
Medical Weight Cost in Credits
Emergency Medkit 0.45 300
Plastiskin -- 10/6" square
Pneumospray 0.11 125
          Replacement Air Cartridges 0.06 10
X-Ray Scanner 1.81 2,000
Automedic 276.8 50,000
Automedic, Advanced (tech 11) 181.44 75,000
          Drug Pack Refill 22.68 5,000
Freeze Tube 340.19 55,00
Medscanner 0.45 900
Mechanical Memory Storage Device 362.87 40,000
Brainwire Equipment (not available)    
Neural Inhibitor 0.11 200
Smart Bandage (not available)    
Electronic Ectasy 1.25 500
Sensa-Skin -- 75
          Face Mask 0.06 1,000
          Full Body Disguise 0.11 10,000
Survival Foam 0.91 1,050
Clone Tanks (not available)    

Regen Ray (not available)

   
Chrysalis Machine (not available)    
Braincorder (not available)    
Wonder Drugs (see Medication and Drugs)    
Biotechnological and Medical Techniques Weight Cost in Credits
Bodyscuplt, minor change/ Appearance reduction -- 500
          major change -- 25,000
          remove Overweight Flas -- 5,000
          custom alien features -- 20,000
Brain Transplant (not available)    

Painimmunity (not available

   
Suspend Animation (see Medication and Drugs; Fast Drug)    
Genetic Reconstruction (not available)    
Regeneration (not available)    
Body Modifications    
Bionics (not available)    
Implants Weight Cost in Credits
Advanced Implant Communicator (not available)    
Bionic Gill 0.01 5,000
Flesh Holster (not available)    
Recorder Implant (not available)    
Silver Tongue (not available)    
Illegal Implants    
Cortex Bomb 0.01 500
Dermal Armor +1[1] to existing armor 0.1 20,000
Finger Mount (not available)    
Finger Talons, hands/toes 0.01 8,000
Stingers (max of two and each one is a one use item) -- 2,000
Time-Release Toxin -- 10x drug price
Wonder Gland -- 3,000
Brain Implants (not available)    
Transportation Weight Cost in Credits
Aquasled 27.22 2,000
Backpack Parawing 9.07 400
Dragonfluy 31.75 4,025
Smartcar 668.6 21,2420
Underwater Propulsion Pack 9.07 600
Zero-G Thrusters (Hand Thruster) 1.81 50
          Extra Cylinder 0.45 30
Thruster Pack 20.41 2,000
          Extra Cylinder 4.54 30
Drop Capsule 362.81 10,000
Zero-G Worksuit 68.04 15,000
Fusion Flight Pack (20 minute flight) 34.02 24,000
          Spare fuel tank 9.07 500
Fusion Flight Pack, Reactionless (1 hour flight) 9.07 750
Contragravity Equipment Weight Cost in Credits
Contragrav Chute 9.072 5,000
Contragrav Cycle (Hovercycle) 158.76 100,000
Contragrav Platform 317.52 8,000
Contragrav Belts (not available)    
Contragravity Modules (not available)    
Gravity Cloak (not available)    
Teleportation (not available)    
     
NOTES:    
* = Price differs becaue of a difference in the Traveller Equipment list.
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