FEATS:       Prequisites Benefits Source
Abundant Revelations Mystery class feature Use a single revelation more times each day Ultimate Magic
Accursed Critical Critical Focus, ability to cast bestow curse or major Confirm a critical hit and cast a curse as part of the attack Ultimate Magic
curse, caster level 9th
Acrobatic -- +4 bonus on Acrobatics and Fly checks Core Rulebook
  Light Step Acrobatic ignore the effects of difficult terrain in natural environments, Adv. Players
  as if it were normal terrain  
Adder Strike* Poison use class feature improved May apply contact poison to Unarmed Strikes Ultimate Combat
Unarmed Strike, Craft (Alchemy) 1 rank  
  Pinpoint Poisoned* Adder Strike, Two-Weapon Fighting or When using Adder Strike, you may poison two blowgun Ultimate Combat
flurry of blows class feature, Craft (Alchemy) darts that can be used in melee
6 ranks  
Additional Traits -- Gain two additional character traits Adv. Players
Adept Champion Smite Evil class feature, base attack bonus +5 Trade smith evil damage for bonus on CMB and CMD checks Ultimate Combat
Advanced Ranger Trap Trap class feature, ranger level 5th Add +1 to the Disable Device and Perception check DCs Ultimate Magic
for your ranger traps
Agile Maneuvers* -- Use your Dex bonus when calculating your CMB Core Rulebook
  Under and Over* Agile Maneuvers, Small size or smaller Failed grapples against you cause attacker to fall prone Adv. Players
Alertness -- +2 bonus on Perception and Sense Motive checks Core Rulebook
  Uncanny Alertness Alertness +1 on Perception and Sense Motive checks and a +2 bonus Ultimate Magic
on saving throws against sleep and charm effects
Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders Core Rulebook
Amateur Gunslinger* No levels in a class with grit class feature Gain limited amount of grit and access to gunslinger Ultimate Combat
deeds
Animal Affinity -- +2 bonus on Handle Animal and Ride checks Core Rulebook
Antagonize -- Use Diplomacy or Intimidate to goad creatures Ultimate Magic
Arc Slinger* Point-Blank Shot, proficient with sling or hafling Reduce ranged attack penalties due to range by 2 Ultimate Combat
sling staff
Arcane Blast Arcane spellcaster, caster level 10th Sacrifice a spell to make a ray attack Adv. Players
Arcane Shield Arcane spellcaster, caster level 10th Sacrifice a spell to gain deflection bonus to AC Adv. Players
Arcane Strike* Ability to cast arcane spells +1 damage and weapons are considered magic Core Rulebook
Arcane Talent Cha 10, elf, half-elf, or gnome Cast a 0-level spell 3 times per day as a spell-like ability Adv. Players
Armor Proficiency Light* -- No penalties on attack rolls while wearing light armor Core Rulebook
  Arcane Armor Training Armor Proficiency, Light, caster level 3rd No penalties on attack rolls while wearing medium armor Core Rulebook
  Arcane Armor Mastery* Arcane Armor Training, Armor Proficiency, Reduce your Arcane spell failure chance by 20% Core Rulebook
Medium caster level 7th
  Armor Proficiency Medium* Armor Proficiency, Light   Core Rulebook
  Armor Proficiency Heavy* Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor Core Rulebook
Aspect of the Beast Wild shape class feature Gain one of four bestial advantages Adv. Players
Athletic -- +2 bonus on Climb and Swim checks Core Rulebook
Augment Summoning Spell Focus (Conjuration) Summoned Creatures gain +4 Str and Con Core Rulebook
  Superior Summoning Augment Summoning, caster level 3rd When summoning more than one creature summon an Ultimate Magic  
extra one  
Betrayer Persuasive, Quick Draw, base attack bonus +3 Gain free attack upon successful Diplomacy skill check Ultimate Combat
Binding Throw* Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple Ultimate Combat
Blighted Critical Caster level 5th Confirm a critical hit with a spell or spell-like ability to inflict Ultimate Magic
a random spellblight
  Greater Blighted Critical Blighted Critical, caster level 11th Confirm a critical hit with a spell or spell-like ability to inflict Ultimate Magic
a random minor spellblight
  Blighted Critical Mastery Blighted Critical, caster level 9th Pick the spellblight inflicted by a critical Ultimate Magic
Blind-Fight* -- Reroll miss chances for concealment Core Rulebook
  Improved Blind-Fight* Blind Fight, Perception 10 ranks Ignore miss chance for less than total concealment Adv. Players
  Greater Blind-Fight* Improved Blind Fight, Perception 15 ranks Total concealment is considered normal concealment Adv. Players
  Moonlight Stalker* Darkvision or low-light vision racial trait, Bluff 3 ranks Gain +2 on damage and attack rolls when you have Ultimate Combat
  Blind-Fight, Combat Expertise concealment vs. foe
  Moonlight Stalker Feint* Bluff 6 ranks, Moonlight Stalker Make a Bluff check to feint with concealment vs. foe Ultimate Combat
Moonlight Stalker Master* Bluff 9 ranks, Improved Feint, Moonlight Stalker Feint While concealed, miss chance increases by 10% Ultimate Combat
Bloody Assault* Power Attack, base attack bonus +6 Trade melee attack bonus for bleed damage Adv. Players
Bludgeoner* -- Inflict nonlethal damage with bludgeoning weapon Ultimate Combat
Body Shield* Improved Grapple, base attack bonus +6 Gain cover against attacks while grappling Ultimate Combat
Bodyguard* Combat Reflexes Use attack of opportunity to add a bonus to adjacently ally Adv. Players
  In-Harm's Way* Bodyguard Take the damage of a successful attack upon an adjacent Adv. Players
ally
Bolstered Resilience Damage Reduction Increase DR against a single attack Ultimate Combat
Breadth of Experience Dwarf, elf or gnome; 100+ years old +2 bonus on all Knowledge and Profession checks Adv. Players
Break Guard* Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your Ultimate Combat
second weapon
Bull Rush Strike* Improved Bull Rush, base attack bonus +9 Attempt a bull rush on a successful critical hit Adv. Players
Cartwheel Dodge Improved evasion, class feature, Acrobatics 12 ranks With a successful evasion you may move half your speed Ultimate Combat
Catch Off-Guard* -- No penalties for improvised melee weapons Core Rulebook
Channeled Revival Channel Positive Energy 6d6 May expend channel energy to cast breath of life Ultimate Combat
Channeled Shield Wall Channel energy 3d6, proficiency with shield Enhance your shield and the shields of allies adjacent to you Ultimate Magic
Channeling Scourge Inquisitor channel energy class feature Inquisitor levels count as cleric level for channeling damage Ultimate Combat
Channel Smite* Channel energy class feature Channel energy through your attack Core Rulebook
  Guided Hand Channel Smite, proficiency with deity's chose May use Wis modifier for attack rolls with favored weapon Ultimate Combat
weapon
  Greater Channel Smite Channel Smite, base attack bonus +8 Can exchange channel positive energy to create pool of Core Rulebook
of damage dice
Contingent Channeling True healer class feature, Selective Channeling May transfer positive energy to ally who can use it to heal Ultimate Combat
Charge Through* Improved Overrun, base attack bonus +1 Make overrun as a free action while charging Adv. Players
Charging Hurler* Point-Blank Shot May use charge rules to make thrown weapon attack Ultimate Combat
  Improved Charging Hurler Charging Hurler Your target may be at any range Ultimate Combat
Childlike Cha 13, halfling +2 on Disguise checks to look like human child, take 10 on Adv. Players
Bluff checks
Chokehold* Improved Grapple base attack bonus +6 or monk May pin grappled opponent one size category larger Ultimate Combat
level 5th than you  
Close-Quarters Thrower* Dodge, Weapon Focus with selected thrown weapon Attacks with selected weapons do not provoke attacks Ultimate Combat
of opportunity
Cockatrice Strike* Medusa's Wrath, base attack bonus +14 Turn a target to stone with a critical hit Adv. Players
Combat Casting -- +4 bonus on concentration checks for defensive casting Core Rulebook
Combat Expertise* Int 13 Trade attack bonus for AC bonus Core Rulebook
  Gang Up* Combat Expertise Flank an opponent if at least two allies are adjacent to it Adv. Players
  Team Up* Gang Up*, base attack bonus +6 Aid another as a move action with two adjacent allies Adv. Players
  Improved Dirty Trick* Combat Expertise +2 bonus on dirty trick attempts, no attack of opportunity Adv. Players
  Greater Dirty Trick* Improved Dirty Trick, base attack bonus +6 Dirty trick penalty lasts for 1d4 rounds Adv. Players
Quick Dirty Trick* Improved Dirty Trick**base attack bonus +6 May perform a dirty trick in place of one of your melee Ultimate Combat
  attacks
  Improved Disarm* Combat Expertise +2 bonus on disarm attempts, no attack of opportunity Core Rulebook
  Greater Disarm* Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy Core Rulebook
  Improved Feint* Combat Expertise Feint as a move action Core Rulebook
  Greater Feint* Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round Core Rulebook
  Improved Reposition* Combat Expertise +2 bonus on reposition attempts, no attack of opportunity Adv. Players
  Greater Reposition* Improved Reposition, base attack bonus +6 Enemies you reposition provoke attacks of opportunity Adv. Players
  Repositioning Strike* Improved Reposition, base attack bonus +9 Attempt a reposition attack on a successful critical hit Adv. Players
  Improved Steal* Combat Expertise +2 bonus on steal attempts, no attack of opportunity Adv. Players
  Greater Steal* Improved Steal, base attack bonus +6 Enemies don't notice theft until after combat Adv. Players
  Improved Trip* Combat Expertise +2 bonus on trip attempts, no attack of opportunity Core Rulebook
  Drag Down* Improved Trip If tripped, you can attempt a trip against that foe Ultimate Combat
  Greater Trip* Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity Core Rulebook
  Ki Throw* Improved Trip, Improved Unarmed Strike Throw opponent into adjacent square with a trip attack Adv. Players
  Improved Ki Throw* Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush Adv. Players
  Tripping Strike* Improved Trip, base attack bonus +9 Attempt a trip attack on a successful critical hit Adv. Players
  Second Chance* Combat Expertise, base attack bonus +6 Exchange later attacks to reroll missed first attack Adv. Players
    Improved Second Chance* Second Chance, base attack bonus +11 Take a -5 penalty on later attacks to reroll missed attack Adv. Players
  Swift Aid* Combat Expertise, base attack bonus +6 Attempt to aid another as a swift action Adv. Players
  Whirlwind Attack* Dex 13, Combat Expertise, Spring Attack Make one melee attack against all foes within reach Core Rulebook
base attack bonus +4
Combat Reflexes* -- Make additional attacks of opportunity Core Rulebook
  Combat Patrol* Combat Reflexes, Mobility, base attack bonus +5 Increase threatened area for attack of opportunity Adv. Players
  Pin down* Combat Reflexes, fighter 11th level Opponents that take 5 foot step or withdraw provoke attack Ultimate Combat
of opportunity from you  
  Stand Still* Combat Reflexes Stop enemies from movie past you Core Rulebook
  Teleport Tactician* Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity Adv. Players
Combat Style Master* Improved Unarmed Strike, two more style feats May switch styles as a free action Core Rulebook
base attack bonus +6 or monk level 5th
Command Undead Channel negative energy class feature Channel energy can be used to control undead Core Rulebook
Cooperative Crafting 1 rank in any Craft skill, any item creation feat +2 bonus on Craft or Spellcraft checks while working together Adv. Players
together
Cosmopolitan -- Read and speak two additional languages Adv. Players
Covering Defense Shield Focus, base attack bonus +6 Provide cover to an ally with total defense Adv. Players
Crippling Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target's speed is Adv. Players
halved
Create Reliquary Arms and Shields Craft Magic Arms and Armor, ability to cast hallow Make your shield or weapon a holy symbol Ultimate Magic
or unhallow  
Create Sanguine Elixir Cha 15, Brew Potion, Craft (Alchemy) 12 ranks, Create an elixir that allows another to use a bloodline power Ultimate Magic
sorcerer level 3rd
Critical Focus* Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits Core Rulebook
  Bleeding Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed Core Rulebook
  Blinding Critical* Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded Core Rulebook
  Critical Mastery* Any two critical feats, 14th level fighter Apply two effects to your critical hits Core Rulebook
  Deafening Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened Core Rulebook
  Sickening Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened Core Rulebook
  Stunning Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered Core Rulebook
  Tiring Critical* Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is fatigued Core Rulebook
  Exhausting Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is exhausted Core Rulebook
Crossbow Mastery* Dex 15, Rapid Reload, Rapid Shot Reload crossbow as a free action and make full attacks Adv. Players
Crusader's Fist* Lay on Hands or Touch of Corruption class May use lay on hands or touch of corruption upon Ultimate Combat
feature, Improved Unarmed Strike, base attack successful Unarmed Strike
bonus +6
Crusader's Flurry Channel energy and flurry of blows class feature, May use flurry of blows with deity's favored melee Ultimate Combat
Weapon Focus with deity's favored weapon weapon
Crushing Blow Stunning Fist Stunning Fist reduces target's AC Ultimate Combat
Dastardly Finish* Sneak attack +5d6 Deliver coup de grace to cowering or stunned target Adv. Players
Dazing Assault* Power Attack, base attack bonus +11 Trade melee attack bonus to daze opponents Adv. Players
Deadly Aim* Dex 13, base attack bonus +1 Trade ranged bonus for damage Core Rulebook
Deadly Finish* Base attack bonus +11 Foes you knock out must make a Fort save or die Core Rulebook
Death from Above* -- Gain +5 bonuson attack rolls when charging from Ultimate Combat
higher ground or flying
Deathless Initiate* Str 13, Con 11, orc or half-orc, Diehard base Not staggered while using Diehard; gain +2 on melee Ultimate Combat
attack bonus +6 damage rolls
  Deathless Master* Con 15, Deathless Initiate Ironhide**, base attack Do not lose hit points while using Diehard Ultimate Combat
bonus +9
  Deathless Zealot* Con 17, Deathless Master, base attack bonus +11 Foes must reroll critical confirmation attacks Ultimate Combat
Deceitful -- +2 bonus on Bluff and Disguise checks Core Rulebook
Deceptive Exchange Improved Feint Upon successful feint, you may force opponent to Ultimate Combat
accept an object
Deepsight Darkvision 60' Your darkvsion has a range of 120 feet Adv. Players
Defending Eidolon Shield ally class feature Your eidolon sacrifices its attacks to defend you Ultimate Magic
Defensive Combat Training* -- Use your total Hit Dice as your base attack bonus for CMD Core Rulebook
Defensive Weapon Training* Int 13, base attack bonus +5 Gain +2 dodge bonus against a single fighter weapon group Ultimate Combat
Deny Death Ki pool, Endurance Use ki to stave off death Ultimate Magic
Destructive Dispel Ability to cast dispel magic or greater dispel magic Upon successful dispel, opponent must save or is stunned Ultimate Combat
Deft Hands -- +2 bonus on Disable Device and Sleight of Hand checks Ultimate Combat
Die for your Master Tumor familiar alchemist discovery Tumor familiar dies in place of its master Ultimate Magic
Disarming Strike* Improved Disarm, base attack bonus +9 Attempt a disarm on a successful critical hit Adv. Players
Disrupting Shot* Dex 13, Point-Blank Shot, 6th level fighter Ranged attacks increase enemy's DC to cast spells Adv. Players
Divine Interference Divine spellcaster, caster level 10th Sacrifice a spell to focusan enemy to reroll a successful Ultimate Magic
attack against your ally
Dimension Agility Abundant step class feature or ability to cast May take any additional actions remaining after using Ultimate Combat
dimension door dimension door or abundant step
  Dimensional Assault Dimension Agility May use dimension door or abundant step as part of a Ultimate Combat
charge action
  Dimensional Dervish Dimensional Assault, base attack bonus +6 During full-attack action, you may cast dimensional Ultimate Combat
door or use abundant step as a swift action
  Dimensional Maneuvers Dimensional Deverish, base attack bonus +9 Gain +4 on combat maneuver checks while using Ultimate Combat
Dimensional Dervish
  Dimensional Savant Dimensional Dervish, base attack bonus +9 Provide flanking from all squares you attack from when Ultimate Combat
using Dimensional Dervish
Discordant Voice Bardic performance class feature, Perform When using bardic performance, allies deals 1d6 extra Ultimate Combat
(Oratory or Sing) 10 ranks sonic damage
Disengaging Feint* Improved Feint Feint lets you move your speed without provoking Ultimate Combat
attacks of opportunity
  Disengaging Flourish* Disengaging Feint Successful feint causes your starting square to not Ultimate Combat
count as threatened
Disengaging Shot* Disengaging Feint, Dodge, Mobility When using Disengaging Flourish, you may make a Ultimate Combat
single attack
Disorienting Maneuver Dodge, Acrobatics 5 ranks After successful tumble though opponent's square Ultimate Combat
gain a +2 on attack rolls vs. that opponent
Dispel Synergy Spellcraft 5 ranks Dispel magic target takes a -2 penalty on saves Ultimate Combat
Dispelling Critical* Arcane strike, base attack bonus +11, ability to After critical hit, you may cast dispel magic Ultimate Combat
cast dispel magic
Dispelling Fist Improved Unarmed Strike, ability to cast dispel May cast dispel magic as a swift action after an attack Ultimate Combat
magic, base attack bonus +11, caster level 7th
Disposable Weapon Weapon Proficiency, base attack bonus +1 Break a fragile weapon to confirm a critical hit Ultimate Combat
Disruptive Recall Spell recall class feature, Spellcraft 5 ranks Use spell recall after disrupting an opponent's spell Ultimate Combat
Disruptive* 6th level fighter Increase the DC to cast spells adjacent to you. Core Rulebook
  Spellbreaker* Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail. Core Rulebook
Distance Thrower* Str 13 Reduce ranged penalties for thrown weapons by 2 Core Rulebook
Diviner's Delving Spell Focus (Divination) +2 bonus on caster level checks with divinations Adv. Players
Dodge* Dex 13 +1 dodge bonus to AC Core Rulebook
  False Opening* Dodge, Close Quarters Thrower or Point-Blank May choose to provoke attacks of opportunity, gain +4 AC Ultimate Combat
Master, Weapon Focus with selected ranged weapon vs. attacks
Mobility* Dodge +4 AC against attacks of opportunity from movement Core Rulebook
  Landing Roll* Mobility If tripped, move 5 feet as an immediate action Ultimate Combat
Passing Trick* Improved Feint, Mobility, size small or smaller Successful Acrobatics check allows you to feint Ultimate Combat
Sidestep* Dex 13, Dodge Mobility Make a 5-foot step immediately after and opponent misses Adv. Players
  Improved Sidestep   Dex 15, Sidestep Sidestep without using your 5-foot step on your next turn Adv. Players
  Sidestep Charge Dex 13, Dodge +4 bonus to AC against a charging foe Psionic Unleash
  Underfoot* Dodge, Mobility, Small size or smaller +4 on Acrobatics check to move past larger opponents Adv. Players
  Spring Attack* Mobility, base attack bonus +4 Move before and after melee attack Core Rulebook
  Wind Stance* Dex 15, Dodge base attack bonus +6 Gain 20% concealment if you move Core Rulebook
  Lightning Stance* Dex 17, Wind stance, base attack bonus +11 Gain 50% concealment bonus if you move Core Rulebook
Domain Strike* Domain class feature, Improved Unarmed Strike Use a domain power through unarmed strike Ultimate Combat
Double Bane Bane class feature, Two-Weapon Fighting Apply your bane to a second weapon Ultimate Combat
Dragonbane Aura Aura of courage class feature, caster level 8th Aura of courage expands and grants protection against Ultimate Magic
dragon breath weapons
Eagle Eyes Wis 13, keen senses racial trait Ignore up to -5 due to distance on visual Perception checks Adv. Players
Eclectic Human Gain an additional favored class Adv. Players
Eldritch Claws Str 15, natural weapons, base attack bonus +6 Natural weapon treated as magic and silver Adv. Players
Eldritch Heritage Cha 13, Skill Focus in bloodline skill, character level Gain a bloodline power Ultimate Magic
3rd
  Improved Eldritch Heritage Cha 15, Eldritch Heritage, character level 11th Gain an additional bloodline power Ultimate Magic
  Greater Eldritch Heritage Cha 17, Eldritch Heritage, Improved Eldritch Heritage Gain a higher level sorcerer bloodline power Ultimate Magic
character level 17th
Elemental Channel Channel energy class feature Channel energy can harm or heal elementals Core Rulebook
Elemental Fist* Con 13, Wis 13, Improved Unarmed Strike, base Deal 1d6 energy damage with an unarmed strike Adv. Players
attack bonus +8
Elemental Focus -- +1 bonus on save DCs for one energy type Adv. Players
  Greater Elemental Focus Elemental Focus +1 bonus on save DCs for one energy type Adv. Players
Elven Accuracy* Elf Reroll miss chance due to concealment when using a bow Adv. Players
Elusive Redirection Elusive target class feature, Improved Unarmed Strike When you successfully avoid damage, spend 1 ki point to Ultimate Combat
redirect attack back at opponent
Endurance -- +4 bonus on checks to avoid nonlethal damage Core Rulebook
  Diehard Endurance Automatically stabilize and remain conscious below 0 hit Core Rulebook
points
  Stalwart Diehard, base attack bonus +4 Forgo dodge AC bonus for equivalent DR Ultimate Combat
  Improved Stalwart Stalwart, base attack bonus +11 Double DR gained from Stalwart Ultimate Combat
Enforcer* Intimidate 1 rank Demoralize opponent as a free action when you inflict Adv. Players
nonlethal damage
Eschew Materials -- Cast spells without material components Core Rulebook
Evolved Familiar Int 13, Cha 13, familiar class feature Familiar gains a summoned evolution Ultimate Magic
Exploit Lore Monster lore class feature, base attack bonus +11 Use your lore to gain attack and damage bonus against a Ultimate Magic
single creature
Exotic Weapon Proficiency* Base attack bonus +1 No penalty on attacks made with one exotic weapon Core Rulebook
Expanded Arcana Caster level 1st, see feat Add one to two spells to list of spells known Adv. Players
Extended Bane Bane class feature Bane is extended a number of rounds equal to your Wisdom Ultimate Magic
Extra Arcana Magus arcana class feature Gain an additional magus arcana Ultimate Magic
Extra Arcana Pool Arcane pool class feature Arcane pool increases by 2 Ultimate Magic
Extra Bane Bane class feature May use bane ability 3 additional times per day Ultimate Combat
Extra Bombs Bomb class feature Throw two additional bombs per day Adv. Players
Extra Cantrips or Orisons Ability to cast cantrips or orisons Gain 2 additional cantrips or orisons known Ultimate Magic
Extra Channel Channel energy class feature Channel energy two additional times per day Core Rulebook
Extra Discovery Discovery class feature Throw two additional bombs per day Adv. Players
Extra Evolution Eidolon feature Eidolon adds 1 point to its evolution pool Ultimate Magic
Extra Hex Hex class feature Gain one additional hex Adv. Players
Extra Ki Ki pool class feature Increase your Ki pool by 2 points Core Rulebook
Extra Lay On Hands Lay on Hands class feature Use lay on hands 2 additional times per day Core Rulebook
Extra Mercy Mercy class feature Your lay on hands benefits from one additional mercy Core Rulebook
Extra Performance Bardic performance class feature Use bardic performance for 6 additional rounds per day Core Rulebook
Extra Rage Rage class feature Use rage for 6 additional rounds per day Core Rulebook
Extra Rage Power Rage power class feature Gain one additional rage power Adv. Players
Extra Ranger Trap Trap class feature Set traps two additional times a day Ultimate Magic
Extra Revelation Revelation class feature Gain one additional revelation Adv. Players
Extra Rogue Talent Rogue talent class feature Gain one additional rogue talent Adv. Players
Extra Summons Ability to cast summon monster as a spell-like ability Gain 1 extra use of summon monster per day Ultimate Magic
summoned level 1st
Eyes of Judgment Detect alignment ability class feature, caster level 6th Determine target's exact alignment after 1 round of Ultimate Magic
observation
Fast Drinker Con 18, drunken ki class feature Drink as a swift action Adv. Players
Fast Empathy Handle Animal 5 ranks, wild empathy class feature Use wild empathy as a standard action Ultimate Magic
Fast Healer Con 13, Diehard, Endurance Regain additional hit points when healing Adv. Players
Favored Defense Favored enemy class feature Bonus to CMD and AC when attacked by favored enemy Adv. Players
Favored Judgment Wis 13, judgment class feature Judgments have greater effect on creatures of a specific type Ultimate Magic
chosen from the ranger's favored enemy list
Fearless Aura Aura of courage class feature, caster level 8th Aura of courage expands and makes allies immune to fear Ultimate Magic
effects
Felling Escape* Improved Trip Trip a foe when you break a grapple Ultimate Combat
Felling Smash* Improved Trip, Power Attack, base attack bonus +6 Trip a foe when you make a power attack Ultimate Combat
Feral Combat Training* Improved Unamred Strike, Weapon Focus (natural) Use Improved Unarmed Strike feats with natural weapons Ultimate Combat
Field Repair Craft 4 ranks Take no penalty for repairs made with improvised materials Ultimate Combat
Fight On Con 13; dwarf, half-orc, or orc Gain temporary hit points when reduced to 0 Adv. Players
Final Embrace* Str 13, Int 3; base attack bonus +5, naga, serpentfolk Gain constrict and grab special attacks Ultimate Combat
or constrict special attack
  Final Embrace Horror* Str 15, Final Embrace, Creatures that take constriction damage from you are also Ultimate Combat
base attack bonus +6 shaken
  Final Embrace Master Str 17, Final Embrace Horror; bask attack bonus +9 Your constrict attacks deals double the number of damage Ultimate Combat
dice
Fire Music Spellcraft 5 ranks, ability to cast bard spells, ability Replace bard spell damage with fire damage, summoned Ultimate Magic
to cast at least one arcane fire spell from another monsters gain fire attacks
class
Flanking Foil* -- Foes you strike lose their flanking bonus against you Ultimate Combat
Fleet -- Your base speed increases by 5 feet Core Rulebook
Focused Eidolon Shield ally class feature Gain +4 on concentration checks while adjacent to your Ultimate Magic
eidolon
Focused Shot* Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows Adv. Players
Fortified Armor Training* Proficient with armor or shield Break armor or shield to turn critical hit into a normal hit Ultimate Combat
Furious Finish Rage Class feature, Vital Strike, base attack bonus Deal maximum damage and end your rage Ultimate Combat
+6
Furious Focus* Str 13, Power Attack, base attack bonus +1 Do not take the Power Attack penalty on the first attack Adv. Players
each round
  Dreadful Carnage* Str 15, Furious Focus, base attack bonus +11 Make a free Intimidate check when you knock down a foe Adv. Players
Gliding Steps Dodge, Mobility, Nimble Moves, Ki pool Use Ki to provoke fewer attacks of opportunities while moving Ultimate Magic
Gnome Trickster Cha 13, gnome, gnome magic racial trait Use mage hand and prestidigitation once per day Adv. Players
Go Unnoticed Dex 13, Small size or smaller Make Stealth check against flat-footed opponents during Adv. Players
first round of combat
Gory Finish* Dazzling Display, Weapon Focus Make an intimidate check if you reduce an opponent to Ultimate Combat
negative hit points
Grant Initiative Cunning initiative class feature Grant bonus to initiative to ally Ultimate Magic
Great Fortitude -- +2 on Fortitude saves Core Rulebook
  Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save Core Rulebook
Greater Mercy Cha 13, lay on hands class feature, mercy class Lay on hands heals extra hit points if the target doesn't need Ultimate Magic
feature a mercy
  Ultimate Mercy Cha 19, Greater Mercy, lay on hands, mercy class Expend 10 uses of lay on hands to bring a dead creature Ultimate Magic
feature back to life
Greater Wild Empathy Knowledge (Nature) 5 ranks wild empathy class Use wild empathy to intimidate an expand the creatures it Ultimate Magic
feature can affect
Groundling Cha 13, gnome, gnome magic racial trait Speak with burrowing animals as spell-like ability Adv. Players
Gunsmithing -- may create, repair, and restore firearms Ultimate Combat
Hammer the Gap* Base attack bonus +6 With a full-attack action, each hit against the same foe deals Ultimate Combat
extra damage
Harmonic Sage Bardic performance class feature, Knowledge Gain extra abilities when performing within an artificial Ultimate Combat
(Engineering) 5 ranks structure
Haunted Gnome* Cha 13, gnome magic racial trait, Knowledge (Arcane) Gain haunted fey aspect Ultimate Combat
1 rank
  Haunted Gnome Assault* Haunted Gnome Assault, Knowledge (Arcane) 6 Gain Independent use of gnome magic Ultimate Combat
ranks
  Haunted Gnome Shroud* Haunted Gnome Assault, Knowledge (Arcane) 6 Gain additional use of gnome magic Ultimate Combat
Heroic Defiance Diehard, base Fortitude save +8 Once per day, delay onset of harmful condition for 1 round Adv. Players
Heroic Recovery Diehard, base Fortitude save +4 Once per day, gain new saving throw against harmful Adv. Players
condition for 1 round
Hex Strike* Hex class feature, Improved Unarmed Strike Upon successful unarmed strike, you may use a hex Ultimate Combat
Horse Master* Expert trainer class feature, Ride 6 ranks Use your character level to determine powers and abilities for Ultimate Combat
  your mount
Impact Critical Shot* Dex 13, Point-Blank Shot, base attack bonus +9 You can bull rush on a critical hit Ultimate Combat
Impaling Critical* Critical Focus, Weapon Specialization with piercing may impale and deal extra damage to opponent with a Ultimate Combat
weapon, base attack bonus +11 critical hit
  Improved Impaling Critical* Impaling Critical, base attack bonus +13 Impaled opponent must succeed at a grapple maneuver to Ultimate Combat
pull your weapon out  
Implant Bomb Heal 5 ranks, delayed bomb alchemist discovery Implant a bomb in a willing or helpless creature Ultimate Magic
Improved Share Spells Spellcraft 10 ranks, see feat Spells affect both you and your bonded creature Adv. Players
Improved Stonecunning Wis 13, dwarf, stonecunning racial trait +4 bonus on Perception checks to notice unusual stonework Adv. Players
  Stone Sense Perception 10 ranks, Improved Stonecunning Gain tremorsense 10 feet Adv. Players
Improved Channel Channel energy class feature +2 bonus on channel energy DC Core Rulebook
Improved Counterspell -- Counterspell with spell of the same school Core Rulebook
Improved Critical* Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon Core Rulebook
Improved Familiar Ability to acquire a familiar, see feat Gain a more powerful familiar Core Rulebook
Improved Initiative* -- +4 bonus on initiative checks Core Rulebook
Improved Monster Lore Monster lore class feature Gain a sacred bonus on monster lore checks Ultimate Magic
Improved Two-Weapon Feint* Combat Expertise, Improved Two-Weapon Fighting Make a Bluff check instead of your first attack Core Rulebook
Improved Unarmed Strike* -- Always considered armed Core Rulebook
  Deflect Arrows* Dex 13, Improved Unarmed Strike Avoid one ranged attack per round Core Rulebook
  Snatch Arrows* Dex 15, Deflect Arrows Catch on ranged attack per round Core Rulebook
  Improved Grapple* Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity Core Rulebook
  Greater Grapple* Improved Grapple, base attack bonus +6 Maintain your grapple as a move action Core Rulebook
  Pining Knockout* Dex 13, Greater Grapple, base attack base+9 or Against a pinned opponent you may double nonlethal Ultimate Combat
monk level 9th damage with grapple check
Pinning Rend* Dex 13, Greater Grapple, Improved Grapple, Improved Against pinned opponent, you may deal bleed damage with Ultimate Combat
Unarmed Strike, base attack bonus +9 or monk level Grapple check
9th
Rapid Grappler* Dex 13, Greater Grapple, Improved Grapple, Improved Spend a swift action to make a combat maneuver check to Ultimate Combat
Unarmed Strike, base attack bonus +9 or monk level grapple while using Greater Grapple
9th
  Strangler* Improved Grapple, sneak attack +1d6 Deal sneak damage to grappled opponent Ultimate Combat
Stunning Pin* Improved Grapple, Stunning Fist Using Stunning Fist against pinned opponents Ultimate Combat
  Monastic Legacy* Improved Unarmed Strike, still mind class feature Count half your non-monk levels as monk levels for unarmed Ultimate Combat
  strike damage  
Punishing Kick* Con 13 Wis 13, Improved Unarmed Strike, base Knock down or push back foes with unarmed strikes Adv. Players
attack bonus +8
Pushing Assault* Str 15, Power Attack, base attack bonus +1 Push a foe back with a two-handed weapon Adv. Players
Revelation Strike* Improved Unarmed Strike, revelation class feature Affect an opponent with revelation as part of a melee attack Ultimate Combat
Scorpion Style* Improved Unarmed Strike Reduce target's speed to 5 feet Core Rulebook
  Gorgon's Fist* Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced Core Rulebook
  Medusa's Wrath* Gorgon's Fist, base attack bonus +6 Make 2 extra attacks against a hindered foe Core Rulebook
  School Strike* Improved Unarmed Strike, wizard school class feature May deliver, magic school effects as swift action after melee Ultimate Combat
  attack
Spinning Throw* Improved Bull Rush, Improved Trip, Improved Unarmed Spend a swift action to bull rush opponent, move it, then Ultimate Combat
Strike knock it prone
Stunning Fist* Dex 13, Wis 13, Improved Unarmed Strike, Stun Opponent with an unarmed strike Core Rulebook
base attack bonus +8
Touch of Serenity* Wis 18, Improved Unarmed Strike, BAB +8 with successful attack prevent foe from casting a spell or Adv. Players
  making an attack unless they make a Will save.
Improvised Weapon Mastery* Catch Off-Guard or Throw Anything base Make an Improvised weapon deadly Core Rulebook
Insightful Gaze Stern gaze class feature, Sense Motive 5 ranks When using Sense Motive, roll twice and take the higher roll Ultimate Magic
Intimidating Gaze Stern gaze class feature, Intimidate 5 ranks When using Intimidate, roll twice and take the higher roll Ultimate Magic
Intimidating Prowess* -- Add Str to Intimidate in addition to Cha Core Rulebook
Instant Judgment Second Judgment class feature May pronounce or change a judgment as an immediate Ultimate Combat
action
Intimidating Bane Bane class feature, Dazzling Display, character level Gain +2 bonus on Dazzling Display while bane is active Ultimate Combat
8th
Iron Will -- +2 bonus on Will saves Core Rulebook
  Improved Iron Will Iron Will Once per day, you may reroll a Will save Core Rulebook
Ironguts Con 13; dwarf, half-orc, or orc +2 on saves against nausea, sickening, and ingested poisons Adv. Players
poisons
Ironhide Con 13; dwarf, half-orc, or orc +1 natural armor bonus to AC Adv. Players
Jawbreaker* Heal 6 ranks, Improved Unarmed Strike, Stunning Fist With successful Stunning Fist, you may cripple foe's mouth Ultimate Combat
  Bonebreaker* Improved Grapple, jawbreaker, Heal 9 ranks Deal Str or Dex damage when using Stunning Fist Ultimate Combat
  Neckbreaker* Bonebracker, Greater Grapple, Improved Grapple, May deal Str or Dex damage to pinned opponent Ultimate Combat
Improved Unarmed Strike, Jawbreaker, Stunning
Fist, Heal 12 ranks
Judgment Surge Judgment class feature Gain improved versions of your judgments Ultimate Magic
Keen Scent Wis 13, half-orc or orc Gain the scent special ability Adv. Players
  Smell Fear Keen Scent, half-orc or orc +4 on Perception checks to detect frightened creatures Adv. Players
Ki Stand Ki pool Stand up as a swift action, and spend 1 ki point to not Ultimate Magic
provoke attacks of opportunity when you do so
Knockout Artist Sneak Attack class feature, Improved Unarmed Strike Gain +2 damage per sneak attack when dealing nonlethal Ultimate Combat
sneak damage
Leadership Character level 7th Gain a cohort and followers Core Rulebook
Leaf Singer Cha 13, bardic performance, elf or half-elf Gain benefits to bardic performance in forests and against fey Adv. Players
Learn Ranger Trap Survival 5 ranks Learn a single ranger trap Ultimate Magic
Life Lure Channel positive energy class feature Channel positive energy to fascinate undead Ultimate Magic
Lightning Reflexes -- +2 bonus on Reflex saves Core Rulebook
  Improved Lightning Reflexes Lighting Reflexes Once per day, you may reroll a Reflex save Core Rulebook
Lingering Performance Bardic performance class ability Bardic performance continues for 2 rounds after you stop Adv. Players
performing
Low Profile* Dex 13, Small size or smaller +1 dodge bonus to AC against ranged attacks Adv. Players
Lucky Healer Hafling You may roll saving throw for an ally once per day Adv. Players
Lunge* Base attack bonus +6 Take a -2 penalty to your AC to attack with reach Core Rulebook
Magical Aptitude -- +2 bonus on Spellcraft and Use Magic Device checks Core Rulebook
Marked for Glory Great Fortitude, Iron Will, or Lightning Reflexes Gain extra surge use Mythic
Martial Weapon Proficiency* -- No penalty on attacks made with one martial weapon Core Rulebook
Master Alchemist Craft (Alchemy) 5 ranks +2 on Craft (Alchemy) checks, and you can create Adv. Players
alchemical items and poisons faster
Master Combat Performer Performing Combat or 3 performance feats, base Make a performance combat check as a free action Ultimate Combat
attack bonus +6
Master Craftsman 5 ranks in any Craft of Profession skill You can craft magic items without being a spellcaster Core Rulebook
Maximized Spellstrike Maximized magic magus arcana, weapon expertise Maximize spellstrike by spending 3 arcana pool points Ultimate Combat
class feature or Quick Draw
Menacing Bane Bane class feature May imbue weapon with menacing special quality Ultimate Combat
Merciful Bane Bane class feature Switch damage from lethal to nonlethal as a swift action Ultimate Combat
Minor Spell Expertise Cast 4th level spells Cast 1st level spell as spell-like ability 2/day Adv. Players
  Major Spell Expertise Minor Spell Expertise, cast 9th level spells Cast 5th level or lower spell as a spell-like ability 2/day Adv. Players
Missile Shield* Dex 13, Shield Focus Deflect one ranged attack per round with shield Adv. Players
  Ray Shield* Dex 15, Missile Shield, Spellbreaker Deflect one ranged attack per round with shield Adv. Players
Moonlight Summons Spell Focus (Conjuration), ability to cast summon Summoned Creatures are immune to confusion and sleep Ultimate Magic
nature's ally effects, and their natural weapons are treated as silver  
Mounted Combat* Ride 1 rank Avoid attacks on mount with Ride check Core Rulebook
  Mounted Archery* Mounted Combat Halve the penalty for ranged attacks while mounted Core Rulebook
  Mounted Shield* Mounted Combat, Shield Focus Apply shield bonus to mount's AC Adv. Players
  Ride-By Attack* Mounted Combat Move before and after a charge attack while mounted Core Rulebook
  Spirited Charge* Ride-By Attack Double damage on a mounted charge Core Rulebook
  Trample* Mounted Combat Overrun targets while mounted Core Rulebook
  Unseat* Improved Bull Rush, Mounted Combat Knock opponents from their mounts Core Rulebook
  Trick Riding* Ride rank 9, Mounted Combat Automatically pass simple Ride skill checks Adv. Players
  Mounted Skirmisher* Ride rank 14, Trick Riding Make a full attack if mount moves its speed or less Adv. Players
Mystic Stride Dex 15, Nimble Moves, woodland stride class feature Move at full speed even through magically enhanced foliage Ultimate Magic
Mythic Companion Must not be mythic The creature is considered mythic Mythic
Natural Spell Wis 13, wild shape class feature Cast spells while using wild shape Core Rulebook
Net Adept* Exotic Weapon Proficiency (net); base attack bonus May treat a net as a one-handed weapon Ultimate Combat
+1
  Net and Trident* Dex 15, Net Adept, Two-Weapon Fighting May wield a one-handed or light weapon with a net Ultimate Combat
Net Maneuvering* net Adept, Base attack bonus +3 May use a net to trip or disarm Ultimate Combat
  Net Trickery* Net Adept, Net Maneuvering, base attack bonus +6 May use a net to blind your opponent Ultimate Combat
Nightmare Fist* Improved Unarmed Strike, Intimidate 1 rank, ability to While fighting in magical darkness, you deal +2 damage Ultimate Combat
create magical darkness
  Nightmare Weaver* Nightmare Fist, Intimidate 2 ranks Can demoralize foes while casting darkness Ultimate Combat
  Nightmare Strike*     Ultimate Combat
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move Core Rulebook
Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move Core Rulebook
  Light Step Acrobatic Steps, Nimble Moves, elf Move normal speed in difficult terrain Adv. Players
Open Minded -- Gain 1 skill points for every Hit Die Psionic Unleash
Opening Volley* -- Successful ranged attack grants +4 on next melee attack Ultimate Combat
roll
Oracular Intuition Mystery class feature Gain bonuses to Sense Motive and Spellcraft to identify Ultimate Magic
magic item properties
Painful Anchor Anchoring aura class feature Deal damage to anchored evil outsider Ultimate Magic
Parry Spell Spellcraft 15 ranks, Improved Counterspell Reflect a counterspelled spell back on its caster Adv. Players
Parting Shot* Shot on the Run, base attack bonus +6 Make a ranged attack when withdrawing Adv. Players
Pass for Human Half-elf, half-orc, or hafling +10 on Disguise checks to look like a human Adv. Players
Performance Weapon Mastery* -- All weapons you are proficient with act as if they had the Ultimate Combat
performance quality
Persuasive -- +2 bonus on Diplomacy and Intimidate checks Core Rulebook
Planar Preservationist Preservationist alchemist archetype With every summon nature's ally extract you learn, learn Ultimate Magic
a corresponding summon monster extract
Point-Blank Shot* -- +1 attack and damage on targets within 30 feet Core Rulebook
  Far-Shot* Point-Blank Shot Decrease ranged penalties by half Core Rulebook
Precise Shot* Point-Blank Shot No penalty for shooting into melee Core Rulebook
  Improved Precise Shot* Dex 19, Precise Shot, Base attack bonus +11 No cover or concealment chance on one ranged attack Core Rulebook
Clustered Shots* Pont-Blank Shot, Precise Shot, base attack Total damage from full-round ranged attacks before Ultimate Combat
bonus +6 applying DR
  Pinpoint Targeting* Dex 19, Precise Shot, Base attack bonus +16 No armor or shield bonus on one ranged attack Core Rulebook
  Shot on the Run* Dex 13, Mobility, Point-Blank Shot, base Make ranged attack at any point during movement Core Rulebook
attack bonus +4
Rapid Shot* Dex 13, Point-Blank Shot Make one extra ranged attack Core Rulebook
  Manyshot* Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrow's simultaneously  
Stabbing Shot* Rapid Shot, elf Use arrow as a melee attack to push enemies back Adv. Players
Power Attack* Str 13, base attack bonus +1 Trade melee attack bonus for damage Core Rulebook
  Cleave* Power Attack Make an additional attack if the first one hits Core Rulebook
  Great Cleave* Cleave, base attack bonus +4 Make an additional attack after each attack hits Core Rulebook
  Cleaving Finish* Cleave Make additional attack if opponent is knocked out Ultimate Combat
  Improved Cleaving Finish Cleaving Finish, Great Cleave, base attack bonus +6 May use Cleaving Finish any number times per round Ultimate Combat
  Death or Glory* Power Attack, base attack bonus +6 Gain +4 on attack, damage and critical rolls vs. Ultimate Combat
Large or larger opponents
Improved Bull Rush* Power Attack +2 bonus on bull rush attempts, no attack of opportunity Core Rulebook
  Greater Bull Rush* Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity Core Rulebook
Quick Bull Rush* Improved Bull Rush, base attack bonus +6 May bull rush in place of one of your melee attacks Ultimate Combat
  Improved Drag* Power Attack +2 bonus on drag attempts, no attack of opportunity Adv. Players
  Greater Drag* Improved Drag, base attack bonus +6 Enemies you drag provoke attacks of opportunity Adv. Players
  Improved Overrun* Power Attack +2 bonus on overrun attempts, no attack of opportunity Core Rulebook
  Greater Overrun* Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity Core Rulebook
  Improved Sunder* Power Attack +2 bonus on sunder attempts, no attack of opportunity Core Rulebook
  Greater Sunder* Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy Core Rulebook
Sundering Strike* Improved Sunder, base attack bonus +9 Attempt a sunder attack on a successful critical hit Adv. Players
  Smash* Power Attack, half-orc Ignore 5 points of hardness when breaking an object Adv. Players
Shield of Swings Str 13, Power Attack, base attack bonus +1 Reduce damage with a two handedweapon to gain a +4 Adv. Players
shield bonus
Stunning Assault* Power Attack, base attack bonus +16 Trade melee attack bonus to stun opponents Adv. Players
Powerful Shape Wild shape class feature, druid level 8th While in wild shape, you are treated as one size category Ultimate Magic
larger
Planar Preservationist Preservationist alchemist archetype With every summon nature's ally extract you learn, a Ultimate Combat
corrosponding summon monster extract
Practiced Tactician Tactician class feature Use tactician ability one additional time per day Ultimate Magic
Prodigy -- Gain a +2 bonus on two Craft, Perform or Profession skills Ultimate Magic
Prone Shooter* Base attack bonus +1 May ignore penalties for shooting while prone Ultimate Combat
If you have been prone since the end of your last turn, the
Updated as per eratta, otherwise the feat is useless penalty to your Armor Class against melee attacks made
against you is reduced to -2. In addition, the bonus to your
Armor Class against ranged attacks made against you is
increased to +6
Prone Slinger* -- May use a sling while prone Ultimate Combat
Prophetic Visionary Mystery class feature Once per day, enter a deep trance and gain prophetic vision Ultimate Magic
Pure Faith Divine health class feature Gain a +4 sacred bonus against poison Ultimate Magic
Quick Channel Knowledge (Religion) 5 ranks, channel energy class Channel energy faster by expending more uses Ultimate Magic
feature
Quick Drag* Improved Drag**, base attack bonus +6 May perform a drag maneuver in place of one of your melee Ultimate Combat
attacks
Quick Draw* Base attack bonus +1 Draw weapon as a free action Core Rulebook
Quick Reposition* Improved Reposition**, base attack bonus +6 May reposition in place one of your melee attacks`` Ultimate Combat
Quick Steal* Improved Steal**, base attack bonus +6 May steal in place of one of your melee attacks Ultimate Combat
Quick Wild Shape Wild shape class feature, caster level 8th Wild shape quickly into a less powerful form Ultimate Magic
Racial Heritage Human Affected as though both human and another race Adv. Players
  allows you to qualify for archetypes that have the chosen
Corrected as per errata race as a requirement, assuming you still meet all of the
other requirements to take levels in the archetype.
Radiant Charge Lay on hands class feature Expend use of lay on hands to deal extra damage, Ultimate Magic
bypassing evil creatures' resistance and immunities
Raging Deathblow Greater rage class feature Add Con bonus on damage rolls Ultimate Combat
Raging Hurler Rage class feature, Throw Anything Throw a two-handed weapon as a standard action Ultimate Combat
Raging Throw Con 13, rage class feature, Improved Bull rush, base Add Con bonus on checks to bull rush Ultimate Combat
attack bonus +6
Raging Vitality Con 15, rage class feature +2 bonus to Con when raging and continue raging if Adv. Players
unconscious
Rapid Metabolism Con 13 Heal hit points more quickly Psionic Unleash
Rapid Reload* Weapon proficiency (crossbow or firearm) Reload crossbow or firearm quickly Core Rulebook
Rapid Reload* Weapon Proficiency (crossbow ) or Exotic Weapon Reload your weapon quickly Ultimate Combat
Proficiency (firearms)
Razortusk Half-Orc Gain bite attack Adv. Players
Rebounding Leap* Acrobatics 5 ranks, Ride 11 ranks, leaping lance Remount your steed as a swift action with successful Ultimate Combat
class feature Acrobatics check
Rebuffing Reduction* Damage Reduction, Improved Bull Rush Bull Rush opponent who fails to pierce your DR Ultimate Combat
Reckless Offense Base attack bonus +1 Take -4 AC to gain +2 melee attack bonus Psionic Unleash
Remote Bomb Delayed bomb discovery Increase the delay on your bombs and detonate bombs Ultimate Magic
remotely
Rending Claws* Str 13, two claw attacks, base attack bonus +6 Deal 1d6 extra damage if both claws hit Adv. Players
Rending Fury* Rend Special Attack, base attack bonus +6 Need half the normal number of attacks to deal rend damage Ultimate Combat
  Improved Rending Fury* Rending Fury, base attack bonus +9 Deal extra damage o0n a successful rend Ultimate Combat
  Greater Rending Fury* Improved Rending Fury, base attack bonus +11 When you rend a foe you deal bleed damage Ultimate Combat
Resilient Eidolon Eidolon class feature When you are knocked unconscious, fall asleep, or are killed Ultimate Magic
your eidolon remains with you
Reward of Grace Lay on hands class feature With each use of lay on hands, gain a +1 sacred bonus on Ultimate Magic
attack rolls
Reward of Life Lay on hands class feature With each use of lay on hands, gain hit points equal to your Ultimate Magic
Charisma  
Rhetorical Flourish Cha 13, Persuasive Use verbal misdirection while making Diplomacy check Ultimate Combat
Ricochet Splash Weapon Dex 13, Throw anything Make an attack roll with a splash weapon if it misses and Ultimate Magic
lands in another creature's square
Righteous Healing Judgment class feature Heal more when you have a judgment active Ultimate Combat
Run -- Run at 5 times your normal speed Core Rulebook
Sacred Summons Aura Class feature, ability to case summon monster Summon monsters whose alignment subtype matches yours Ultimate Magic
  as a standard action
Sap Adept* Sneak Attack +1d6 Gain bonus damage on nonlethalattacks Ultimate Combat
  Sap Master* Sap Adept, sneak attack +3d6 Deal twice your sneak attack damage when dealing nonlethal Ultimate Combat
damage
Sea Legs Profession (Sailor) 5 ranks Gain +2 on Acrobatics, Climb and Swim checks Ultimate Combat
Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy Core Rulebook
Self-Sufficient -- +2 bonus on Heal and Survival checks Core Rulebook
Sense Link Bond senses class feature Gain a +4 bonus on Perception checks when sharing your Ultimate Magic
eidolon's senses
Shadow Strike* Base attack bonus +1 Deal precision damage against targets with concealment Adv. Players
Shaping Focus Knowledge (Nature) 5 ranks, wild shape class feature Count other class levels as druid levels for the purpose of Ultimate Magic
wild shape
Shapeshifter Foil Knowledge (Arcana), 5 ranks or Knowledge (Nature) When you deal damage, target's ability to use any Ultimate Combat
5 ranks, ability to use polymorph effects polymorph effects is hindered
Shapeshifting Hunter Favored enemy class feature, wild shape class Add your druid and ranger levels for favored enemy Ultimate Combat
feature
Shared Judgment Second Judgment class feature Extend a judgment to an adjacent ally instead of enacting a Ultimate Combat
second judgment
Shared Senses Keen senses racial trait +4 racial bonus on Perception checks Adv. Players
Shield Proficiency* -- No penalties on attack rolls when using a shield Core Rulebook
  Improved Shield Bash* Shield Proficiency Keep your shield bonus when shield bashing Core Rulebook
  Saving Shield* Shield Proficiency Grant shield bonus to an adjacent ally Adv. Players
  Shield Slam* Improved Shield Bash, Two-Weapon Free bull rush with a bash attack Core Rulebook
Fighting, base attack bonus +6
  Shield Master* Shield Slam, base attack bonus +11 No two-weapon penalties when attack with a shield Core Rulebook
  Bashing Finish* Shield Master, Two-Weapon Fighting base attack Make a free shield bash after a critical hit Adv. Players
bonus +11
  Shield Focus* Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield Core Rulebook
  Greater Shield Focus* Shield Focus, 8th level fighter Gain a +1 bonus to your AC when using a shield Core Rulebook
  Shield Specialization* Shield Focus, 4th level fighter +2 bonus to AC against criticals with one type of shield Adv. Players
  Greater Shield Specialization Greater Shield Focus, Shield Specialization, 12th +2 bonus to AC against critical and negate critical hit once Adv. Players
level fighter per day
  Tower Shield Proficiency* Shield Proficiency No penalties on attack rolls when using a tower shield Core Rulebook
Siege Commander* Craft (Siege Weapon) 5 ranks, Knowledge Grant weapon crew +4 on assemble or move checks Ultimate Combat
(Engineering) 5 ranks or Profession (Siege Engineer)
Siege Engineer* Knowledge (Engineering) 5 ranks or Profession You are considered proficient with all siege weapons Ultimate Combat
(Siege Engineer) 5 ranks, proficiency with 1 siege
weapon
1 rank
  Master Siege Engineer* Siege Weapon Engineer, Knowledge (Engineering) 10 Crew can load siege engine as a move action Ultimate Combat
ranks
  Siege Gunner* Siege Weapon Engineer Take no size penalties for aiming a direct fire siege weapon Ultimate Combat
Simple Weapon Proficiency* -- No penalty on attacks made with simple weapons Core Rulebook
Sin Seer Detect undead class feature Gain the ability to detect element Ultimate Magic
Skeleton Summoner Spell Focus (Necromancy) ability to caste summon Summon skeletons instead of living creatures with summon Ultimate Magic
monster monster
Skill Focus -- +3 bonus on one skill (+6 at 10 ranks) Core Rulebook
Skilled Driver -- Gain +4 bonus on driving checks with made with one vehicle Ultimate Combat
  Expert Driver Skilled Driver maneuver a vehicle of a selected type as a move action, and Ultimate Combat
you can stop immediately
Slayer's Knack Favored enemy class feature, base attack bonus +6 Double the threat of all weapons against one favored enemy Ultimate Combat
Snap Shot* Rapid Shot, Weapon Focus base attack bonus +6 Threaten squares within 5 feet of you when wielding a Ultimate Combat
ranged weapon
  Improved Snap Shot* Dex 15, Snap Shot, base attack bonus +9 You threaten an additional 10 feet with Snap Shot Ultimate Combat
  Greater Snap Shot* Dex 17, Improved Snap Shot, base attack bonus +12 Gain bonus on damage and critical confirmation when using Ultimate Combat
ranged weapons
Sneaking Precision Sneak attack class feature, Critical Focus, any On the second sneak attack in a round, you may apply a Ultimate Combat
critical feat, base attack bonus +9 critical feat
Sociable Cha 13, half-elf Grant friendly creatures a +2 bonus on Diplomacy checks Adv. Players
Sorcerous Bloodstrike Cha 13, sorcerer bloodline class feature Regain a bloodline power when you reduce a creature to 0 or Ultimate Magic
fewer hit points  
Sorcerous Strike Sorcerer bloodline class feature, Improved Unarmed Apply a bloodline ability as part of a melee attack Ultimate Combat
Strike
Spell Bane Bane class feature Your spell's DCs increase by 2 when bane is in effect Ultimate Combat
Spell Buff Bluff 5 ranks, Spellcraft 5 ranks Bluff other spellcasters, increasing the DC needed to identify Ultimate Magic
your spells  
Spell Focus -- +1 bonus on save DCs for one school Core Rulebook
  Greater Spell Focus Spell Focus +1 bonus on save DCs for one school Core Rulebook
Sunlight Summons Spell Focus (Conjuration), ability to cast summon Summoned creatures glow and are immune to blinding and Ultimate Magic
nature's ally dazzling effects  
Tenacious Transmutation Spell Focus (Transmutation) +2 to DC to dispel your transmutations Adv. Players
Spell Hex Major hex class feature Cast a 1st-level spells as a hex Ultimate Magic
Spell Mastery 1st level Alchemist, Witch, Wizard Prepare some spells without a spellbook Core Rulebook
Spell Penetration -- +2 bonus on level checks to beat spell resistance Core Rulebook
  Greater Spell Penetration Spell Penetration +2 bonus on level checks to beat spell resistance Core Rulebook
Starlight Summons Spell Focus (Conjuration), ability to cast summon Summoned creatures gain a bonus on Perception and Ultimate Magic
nature's ally Stealth checks
Spell Perfection Spellcraft 15, ranks 3 metamagic feats Apply any metamagic feat to one spell without penalty, up to Adv. Players
9th level
Spell Specialization Int 13, Spell Focus Pick one spell and cast it as if you were higher level Ultimate Magic
  Greater Spell Specialization Int 13, Spell Focus, Spell Specialization, ability to Sacrifice a spell to cast your specialized spell Ultimate Magic
cast 1st level spells
Spellsong Cha 13, bard performance class feature, ability to Combine spellcasting and bardic performance Ultimate Magic
spontaneously cast spells
Spider Step Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk Walk on walls or ceilings for half your slow fall distance Adv. Players
  Cloud Step Spider Step, 12th-level monk Air walk for half your slow fall distance Adv. Players
Splintering Weapon Weapon Proficiency, base attack bonus +1 Break a weapon to deal bleed damage Ultimate Combat
Spontaneous Metafocus Cha 13, one metamagic feat, ability to spontaneously Apply metamagic to one spell and keep the standard Ultimate Magic
cast spells casting time  
Stage Combatant -- Take no penalty to deal nonlethal damage Ultimate Combat
Stealthy -- +2 bonus on Escape Artist and Stealth checks Core Rulebook
Steel Soul Dwarf, hardy racial trait +4 racial bonus on saves against spells and spell-like abilities Adv. Players
abilities
Step Up* Base attack bonus +1 Take a 5-foot step as a immediate action Core Rulebook
  Following Step* Dex 13, Step Up Move up to 10 feet as an immediate action Adv. Players
  Step up and Strike* Following Step, base attack bonus +6 Follow adjacent creature and attack as an immediate action Adv. Players
Stone-Faced Dwarf +4 bonus on Bluff checks to lie or conceal motives Adv. Players
Stone Singer Cha 13, bardic performance dwarf Gain benefits to bardic performance underground and against Adv. Players
earth creatures  
Strong Comeback -- Add +2 bonus on all rerolls Ultimate Combat
Strike Back* Base attack bonus +11 Attack foes that strike you while using reach Core Rulebook
Summoner's Call Eidolon class feature Your eidlon gets a bonus when summoned Adv. Players
Sure Grasp Climb 1 rank When climbing, roll twice and take the highest result Ultimate Combat
   
Sword and Pistol* Snap Shot, Two-Weapon Fighting, base attack bonus Ranged attacks do not provoke attacks of opportunity Ultimate Combat
+6
Taunt Cha 13, Small size or smaller Demoralize opponents with Bluff instead of Intimidate Adv. Players
Theurgy Wis 13, Int or Cha 13, ability to cast 1st-level arcane Augment arcane spells with divine energy and divine spells Ultimate Magic
spells, ability to cast 1st-level divine spells with arcane energy
Thoughtful Discernment Discern lies class feature Detect lies in a statement you heard, even hours after it has Ultimate Magic
been uttered
Throw Anything* -- No penalties for improvised ranged weapons Core Rulebook
Toughness -- +3 hit points, +1 per Hit Die beyond 3 Core Rulebook
Trapper's Setup Craft (Trap) 5 ranks Manually trigger traps to gain +2 on attack rolls and to DC Ultimate Combat
Turn Undead Channel positive energy class feature Channel energy can be used to make undead flee Core Rulebook
Twin Thunders* Flurry of blows class feature, or Two-Weapon Fighting Substitute disarm, sunder and trip for any of your attacks vs. Ultimate Combat
Weapon Focus with wielded bludgeoning weapons, giants
defensive training race trait, dwarf or gnome  
  Twin Thunders Flurry* Twin Tunders, base attack bonus +6 Trip a giant of up to Huge size and deal +2 damage against Ultimate Combat
  giants  
  Twin Thunders Master* Twin Tunders Flurry, base attack bonus +6 Opponent struck by Twin Thunders is shaken Ultimate Combat
Two-Handed Thrower* Str 15 Gain Str bonus when using two hands to throw a one or two Ultimate Combat
handed weapon
Two-Weapon Feint* Combat Expertise, Two-Weapon Fighting Forge first melee attack to feint Ultimate Combat
Two-Weapon Fighting* Dex 15 Reduce two-weapon fighting penalties; according to errata Core Rulebook
the penalties for using two weapons lasts as long as your
full attack, an attack of opportunity doesn't suffer the penalty
  Double Slice* Two-Weapon Fighting Add your Str bonus to off-hand damage rolls Core Rulebook
  Two-Weapon Rend* Double Slice, Improved Two-Weapon Rend a foe hit by both your weapons Core Rulebook
Fighting, base attack bonus +11
  Improved Two-Weapon Fighting* Dex 17, Two-Weapon Fighting, base Gain additional off-hand attack Core Rulebook
attack bonus +6
  Greater Two Weapon Fighting* Dex 19, Improved Two-Weapon Fighting, Gain a third off-hand attack Core Rulebook
base attack bonus +11
  Two-Weapon Defense* Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons Core Rulebook
Ultimate Resolve Aura of class feature Aura of resolve expands and does not fall when you do Ultimate Magic
Uncanny Concentration Combat Casting Donít make concentration checks for violent movement, gain Ultimate Magic
a +2 bonus on all other concentration checks
Undead Master Spell Focus (Necromancy) ability to cast animate Animate and control more undead Ultimate Magic
dead or command undead
Unsanctioned Detection Detect evil class feature Use detect evil to gain bonuses on Perception and Sense Ultimate Magic
Motive checks
Unsanctioned Knowledge Int 13, must be able to cast 1st-level paladin spells Add spells to your paladin spell list Ultimate Magic
Vermin Heart Wild empathy class feature Target vermin with spells as if they were animals Adv. Players
Versatile Channeler Channel energy class feature, worship a neutral deity Channel both positive and negative energy Ultimate Magic
or neutral alignments and no deity
Versatile Channeler      
Vicious Stomp* Combat Reflexes, Improved Unarmed Strike When opponent falls prone, it provides an attack of Ultimate Combat
Vigilant Eidolon Eidolon class feature +4 bonus on Perception checks when your eidolon is within Ultimate Magic
arm's reach conscious, and not helpless
Vital Strike* Base attack bonus +6 Deal twice the normal damage on a single attack, according Core Rulebook
to the errata it may only be used on a normal full round
attack action not with Spring Attack or other kinds of full
round attacks
  Devastating Strike* Vital Strike, base attack bonus +9 Deal extra damage when using Vital Strike Ultimate Combat
  Improved Devastating Strike Devastating Strike, Vital Strike, BAB +13 Gain bonus on rolls to confirm critical hits Ultimate Combat
  Improved Vital Strike* Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack Core Rulebook
  Greater Vital Strike* Improved Vital Strike, base attack bonus +1 Deal four times the normal damage on a single attack Core Rulebook
+16
Voice of Sibyl Cha 15 Gain bonus to Bluff, Diplomacy, and Perform (Oratory) Ultimate Magic
checks
War Singer Cha 13, bardic performance, half-orc or orc Gain benefits to bardic performance on battlefields and Adv. Players
against orc
Warrior Priest Ability to cast divine spells, domain or mystery class +1 bonus to initiative and +2 on concentration checks when Ultimate Magic
feature casting defensively
Wave Strike* Weapon Expertise class feature or Quick Draw, Bluff Spend a swift action to make a Bluff check to feint Ultimate Combat
1 rank
Weapon Finesse* -- Use Dex instead of Str on attack rolls with light weapons Core Rulebook
Weapon Focus* Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon Core Rulebook
  Dazzling Display* Weapon Focus Intimidate all foes within 30 feet Core Rulebook
  Shatter Defenses* Dazzling Display, base attack bonus +6 Hindered foes are flat-footed Core Rulebook
  Deadly Stroke* Greater Weapon Focus, Shatter Defenses Deal double damage plus 1 Con bleed Core Rulebook
base attack bonus +11
  Greater Weapon Focus* Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon Core Rulebook
Quarterstaff Master* Weapon Focus (Quarterstaff), base attack bonus +5 Use a quarterstaff one-handed Ultimate Magic
  Tripping Staff* Int 13, Combat Expertise, Improved Trip, Weapon Treat a quarterstaff as if it had the trip weapon special feature Ultimate Magic
Focus (Quarterstaff), base attack bonus +6
Tripping Twirl* Int 13, Combat Expertise, Improved Trip, Tripping Use a quarterstaff to make a trip attempt against all adjacent Ultimate Magic
Staff, Weapon Focus (Quarterstaff), base attack enemies
bonus +12
  Penetrating Strike* Weapon Focus, 12-level fighter Your attacks ignore 5 points of damage reduction Core Rulebook
  Greater Penetrating Strike* Penetrating Strike, 16-level fighter Your attacks ignore 10 points of damage reduction Core Rulebook
  Sling Flail Weapon Focus (Sling), base attack bonus +1 Make melee attacks with a sling Ultimate Combat
Weapon Specialization* Weapon Focus 4th-level fighter +2 bonus on damage rolls with one weapon Core Rulebook
  Greater Weapon Specialization* Weapon Specialization, 12-level fighter +2 bonus on damage rolls with one weapon Core Rulebook
  Point-Blank Master* Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged Adv. Players
weapon
  Point-Blank Master* Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged Adv. Players
  weapon
Well Prepared Hafling Retrieve a specific mundane items from your person Adv. Players
Whip Mastery* Weapon Focus (Whip), base attack bonus +2 Using a whip does not provoke attacks of opportunity Ultimate Combat
  Improved Whip Mastery* Whip Mastery, base attack bonus +5 Threaten with your whip and grasp Tiny objects Ultimate Combat
  Greater Whip Mastery* Improved Whip Mastery, base attack bonus +8 Grapple using a whip Ultimate Combat
Wild Speech Wild shape class feature, druid level 6th Speak while in wild shape Ultimate Magic
Witch Knife Witch class Use dagger as focus for witch patron spells Ultimate Magic
Word of Healing Lay on Hands class feature Use lay on hands from a distance Ultimate Magic
NOTES:* This is a combat feat and can be selected as a fighter bonus feat
 
Grit Feat         Prerequisites Benefit Source
Deft Shootist Grit class feature or Amateur Gunslinger, Mobility Do not provoke attacks of opportunity while shooting or Ultimate Combat
  reloading firearms as long as you have 1 grit point
Extra Grit Grit class feature or Amateur Gunslinger Gain 2 extra grit points per day, and maximum grit increases Ultimate Combat
  by 2
Leaping Shot Grit class feature or Amateur Gunslinger, Mobility, May move your speed and make firearm attacks Ultimate Combat
base attack bonus +4
No Name Grit class feature or Amateur Gunslinger, Bluff 4 rank Gain +2 on Bluff checks, and spend grit to giant +10 on Ultimate Combat
  Disguise checks
Ricochet Shot Deed Grits class feature or Amateur Gunslinger, Blind-Fight Ricochet your shots off a wall of other solid terrain Ultimate Combat
Secret Stash Deed Grits class feature or Amateur Gunslinger, Sleight of Spend 1 grit point to recover powder or ammunition from your Ultimate Combat
hand 1 rank person
Signature Deed Grit class feature, gunslinger level 11th Use 1 deed for a fewer grit point Ultimate Combat
 
Item Creation Feats       Prerequisites Benefits Source
Brew Potion -- Create magic potions Core Rulebook
Craft Magic Arms and Armor -- Create magic armors, shields, and weapons Core Rulebook
Craft Rod -- Create magic rods Core Rulebook
Craft Staff -- Create magic staves Core Rulebook
Craft Wand -- Create magic wands Core Rulebook
Craft Wondrous Item -- Create magic wondrous items Core Rulebook
Forge Ring -- Create magic rings Core Rulebook
Scribe Scroll -- Create magic scrolls Core Rulebook
 
Metamagic Feats         Prerequisites Benefits Source  
Bouncing Spell Spell Redirect a spell that had no effect on initial target Adv. Players 1 slot higher
Burning Spell -- Spell with acid or fire descriptor deals extra damage Ultimate Magic 2 slots higher
the next round
Concussion Spell -- Spell with the sonic descriptor gains a debilitating Ultimate Magic 2 slots higher
concussive effect
Dazing Spell -- Daze creature with spell damage Adv. Players 3 slots higher
Echoing Spell -- Cast a spell a second time Ultimate Magic 3 slots higher
Ectoplasmic Spell -- Spell fully affects incorporeal and ethereal creatures Adv. Players 1 slot higher
Elemental Spell -- Inflict energy damage instead of regular spell damage Adv. Players 1 slot higher
Empower Spell -- Increase spell variables by 50% Core Rulebook 2 slots higher
Enlarge Spell -- Double spell range Core Rulebook 1 slot higher
Extend Spell -- Double spell duration Core Rulebook 1 slot higher
Focused Spell -- Increase save DC of spell for one target in a group Adv. Players 1 slot higher
Heighten Spell -- Treat spell as a higher level Core Rulebook 0 slots higher
  Preferred Spell Spellcraft 5 ranks, Heightened Spell Spontaneously cast a specific spell Adv. Players 0 slots higher
Intensified Spell -- Increase maximum damage dice by 5 levels Adv. Players 1 slot higher
Lingering Spell -- Instantaneous area effect spell lasts for 1 round Adv. Players 1 slot higher
Maximize Spell -- Maximize spell variables Core Rulebook 3 slots higher
Merciful Spell -- Spell inflicts nonlethal damage instead of lethal Adv. Players 0 slots higher
Persistent Spell -- Creatures who saved against a spell must save again Adv. Players 2 slots higher
Quicken Spell -- Cast spell as a swift action Core Rulebook 4 slots higher
Reach Spell -- Increase spell range to higher range category Adv. Players 1 slot higher
Rime Spell -- Spell with the cold descriptor also entangles creatures if the Ultimate Magic 1 slot higher
the spell damages them
Selective Spell Spellcraft 10 ranks Exclude targets from an effect spell Adv. Players 1 slot higher
Sickening Spell -- Sicken creature with spell damage Adv. Players 2 slots higher
Silent Spell -- Cast spell without verbal components Core Rulebook 1 slot higher
Still Spell -- Cast spell without somatic components Core Rulebook 1 slot higher
Thanatopic Spell Knowledge (Religion) 6 ranks, Spells Focus Affected spell's death effects, energy drain, and negative Ultimate Magic 2 slots higher
(Necromancy) affect undead
Threnodic Spell Knowledge (Religion) 6 ranks, Spells Focus Change a mind-affecting spells so it can affect undead, but Ultimate Magic 2 slots higher
(Necromancy) not living creatures
Thundering Spell -- Deafen creatures with spell damage Adv. Players 2 slots higher
Toppling Spell -- Spell with the force descriptor knocks targets prone Ultimate Magic 1 slot higher
Widen Spell -- Double spell area Core Rulebook 3 slots higher
 
Mythic Feats       Prequisites Benefits Source
Ascendant Spell -- Imitate mythic version of a spell Mythic
Drink is Life Con 19, 3rd mythic tier Gain benefits from alchol consumption Mythic
Dual Path 1st mythic tier Gain abilities from a second mythic path Mythic
Extra Mythic Power -- Gain 2 extra uses of mythic power each day Mythic
Extra Path Ability 3rd mythic tier Gain an extra path ability Mythic
Fabulous Figments Spell Focus (Illusion) Non-mythic creature can't identify your illusions Mythic
Legendary Teamwork Any 2 teamwork feats Increase any fixed numeric bonuses to teamwork feats by 1 Mythic
Lucky Surge Potent Surge, 3rd mythic tier Roll surge twice and take the highest result Mythic
Maximize Surge 6th mythic tier Expend use of mythic power to mamimize surge Mythic
Mythic Paragon -- Your Mythic tier is considered 2 higher when determing the Mythic
potency of your mythic abilities
Mythic Spell Lore Ablity to cast spells Gain mythic spells equal to your mythic tier Mythic
Potent Surge -- Add 1 to surge result Mythic
Titan Strike Improved Unarmed Strike (M) Your unarmed strike deals damage as if you were 1 size Mythic
category larger
Two-Fisted Drinker Quick Draw Draw 2 potions or drinks as a move action and drink from Mythic
both as a standard action
Valiant Vault Mounted Combat, Ride by Attack, Ride 5 ranks When mount leaps over foes attack as you pass Mythic
Mythic Enhancement Feats Prequisites Benefits Source
Accursed Hex Accurses Hex (UM) Target Accursed Hex must roll second save twice and take Mythic
the lower result
Acrobatic Acrobatic Gain an additional +2 bonus on Acrobatic and Fly, and Mythic
expend mythic power to treat 1 of these checks as if you
rolled a 20
Alertness Alertness Gain an additional +2 bonus on Perception and Sense Motive Mythic
check, and expend mythic powr to treat 1 of these as if you
had rolled a 20
Alignment Channel Alignment Channel Channeld energy effects creatures with the alignment you Mythic
choose, not just the subtype
Animal Affinity Animal Infinity Gain an additional +2 bonus on Handle Animal and Ride Mythic
checks, and expend mythic power to use speak with
animals
Arcane Armor Training Arcane Armor Training Gain the benefits of this feat without taking a swift action Mythic
Arcane Blast Arcane Blast (APG) Have the damage to perform trip or bull rush Mythic
Arcane Shield Arcane Shield (APG) Add 1/2 your mythic tier to bonus granted by Arcane Shield Mythic
Arcane Strike Arcane Strike and expend mythic power to extend the shield's duration Mythic
Aspect of the Beast Aspect of the Beast (APG) Aspect manifests itself in new and powerful ways Mythic
Athletic Athletic Gain an additional +2 bonus on Climb and Swim checks, Mythic
and expend to treat 1 of these checks as if you had rolled a
20
Augment Summoning Augment Summoning Summoned creatures are considered mythic Mythic
Bleeding Critical Bleeding Critical, Critical Focus Bleed damage and the DC to staunch it increases by mythic Mythic
tier
Blind Fight Blind Fight Expend mythic power to ignore concealment miss chance Mythic
Catch Off-Guard Catch Off-Guard Add mythic tier to damage with improvised weapons Mythic
Channel Smite Channel Smite Gain a bonus on attacks based on power of channel Mythic
Charge Through Charge Through (APG) Ignore allies and make overruns when you charge through Mythic
Cleave Cleave Make additional cleaves to any foes in reach regardless Mythic
Combat Expertise Combat Expertise Gain an additional +2 dodge bonus and expend mythic power Mythic
to reduce penalties
Combat Reflexes Combat Reflexes You can make any number of attacks of opportunity Mythic
Command Undead Command Undead Increase Will save by mythic tier when commanding undead Mythic
Critical Focus Critical Focus Automatically confirm critical hits against non-mythic foes Mythic
and increased chance to bypass fortification
  Critical Mastery Critical Focus (M), Critical Mastery Deal additional critical feats based on mythic tier Mythic
Dastardly Finish Dastardly Finish (APG) Coup de grace dazed and staggerednon-mythic foes Mythic
Dazzling Display Dazzling Display Use Dazzling Display faster and expend mythic power to Mythic
frighten opponents
Deadly Aim Deadly Aim Increase damage bonus Mythic
Death from Above Death from Above (UC) Increse critical threat modifier and make a trip combat Mythic
maneuver when charging from above
Deceitful Deceitful Gain an additional +2 bonus on Bluff and Disguise, and Mythic
expend mythic power to treat 1 of these checks as if you
Deepsight Deepsight (APG) Darkvision increases by 10' per mythic tier Mythic
Defensive Combat Training Defensive Combat Training, 4th mythic tier Add 1/2 mythic tier to CMD Mythic
Deflect Arrows Deflect Arrows Deflect additional attacks, and expend mythic power to Mythic
deflect rays
Deft Hands Deft Hand Gain an additional +2 bonus on Disable Device and Sleight of Mythic
Hand, and expend mythic power to treat 1 of these checks
as if you had rolled a 20.
Detect Expertise Detect Expertise(UM) Gain the benefit of Dectect Expertise immediately Mythic
Disruptive Disruptive Increase the DC to cast spells defensively within your Mythic
threatened area
Distance Thrower Str 17, Distance Thrower (UC) Throw weapons tiwed the normal range Mythic
Divine Interference Divine Interference (UM) Double or triple the penalty on your opponents's attack roll Mythic
Dodge Dodge Gain a +1 dodge bonus and expend mythic power to gain a Mythic
+10 dodge bonus against one attack
Dreadful Carange Dreadful Carnage (APG) Your carnage has a greater effect against non-mythic foes Mythic
and expend mythic power to frighten foes
Eagle Eyes Eagle Eyes (APG) Ignore Perception distance penalties Mythic
Eldritch Heritage Eldritch Heritage (UM) Gain increased bloodline powers Mythic
Elemental Channel Elemental Channel Affect any elemental subtype Mythic
Elemental Fist Elemental Fist (APG) Increasedamage and frequency of Elemental Fist Mythic
Elemental Focus Elemental Focus (APG) Increse the DC's and expend mythic power to force foes to Mythic
roll twice and take the lowest result when saving against
focus spells
Elven Accuracy Elven Accuracy (APG) Ignore concealment with bows Mythic
Endurance Endurance Increase bonus on checks and saves based on mythic tier Mythic
Eschew Materials Eschew Materials Cast spells without need for costly material components Mythic
Far Shot Far Shot Expend mythic power to ignore range increments Mythic
Fire Music Fire Music (UM) Fire Music ignores fire resistance base on tier Mythic
Fleet Fleet Land speed increases by 5' regardless of armor or Mythic
encumbrance
Furirous Focus Furious Focus (APG) Ignore Power Attack penalties when using Furiours Focus Mythic
Gnome Trickster Gnome Trickester (APG) Gain more spell-like-abilities and use your gnome spell-like Mythic
abilities more often
Gorgon's Fist Gorgon's Fist Daze target of your Gorgon's Fist attack Mythic
Great Fortitude Great Fortitude Roll twice and take the higher result on Fort saves against Mythic
non-mythic sources
Guided Hand Guided Hand (UC) Apply Wisdom bonus instead of Str or Dex bonus on favored Mythic
weapon damage
Heroic Defiance Heroic Defiance (APG) Once per day, attemp to negate the onset of a harmful Mythic
condition or affliction
Heroic Recovery Heroic Recovery (APG) Expend mythic power to save again against a condition or Mythic
affliction
Improved Bull Rush Improved Bull Rush Gain a bonus on bull rush based on mythic tier Mythic
Improved Channel Improved Channel Non-mythic creatures that take damage from your channel Mythic
roll twice on their saves and take the lower result
Improved Critical Improved Critical, base attack bonus +8 Increas the critical multiplier by 1 Mythic
Improved Dirty Trick Improved Dirty Trick (APG) Gain a bonus on dirty tricks based on your mythic tier Mythic
Improved Disarm Improved Disarm Gain a bonus on disarms based on mythic tier Mythic
Improved Drag Improved Drag (APG) Gain a bonus on drags based on mythic tier Mythic
Improved Familiar Improved Familiar Familiar's abilities improve based on mythic tier Mythic
Improved Grapple Improved Grapple Gain a bonus on grapples based on mythic tier Mythic
Improved Initiative Improved Initiative Increase bonus by mythic tier Mythic
Improved Overrun Improved Overrun Gain a bonus on overruns based on mythic tier Mythic
Improved Reposition Improved Reposition (APG) Gain a bonus on repositions based on mythic tier Mythic
Improved Steal Improved Steal (APG) Gain a bonus on steals bsed on mythic tier Mythic
Improved Stonecunning Improved Stonecunning (APG) Gain stone tell as a spell-like ability Mythic
Improved Sunder Improved Sunder Gain a bonus on sunders based on mythic tier Mythic
Improved Trip Improved Trip Gain a bonus on trips baed on mythic tier Mythic
Improved Unarmed Strike Improved Unarmed Strike Gain a bonus to damage based on mythic tier and expend Mythic
mythic power to overcome hardness
Intimidating Prowess Intimidating Prowess Gain a bonus on Intimidate against non-mythic creatures Mythic
based on mythic tier
Iron Will Iron Will When you make a Will save from a non-mythic source, roll Mythic
twice and take the higher result
Knockout Artist Knockout Artist (UC) Use d8s for sneak attacks with unarmed strike nonleathal Mythic
damage
Lightning Reflexes Lightning Reflexes When making a Reflex save from a non-mythic source, roll Mythic
twice and take the higher result
Lucky Hafling Lucky Hafling (APG) Increase the bonus based on tier and expend mythic power Mythic
to negate the effects of a successful save
Lunge Lunge When you hit with lunge, don't take an AC penalty against Mythic
that creature
Magical Aptitude Magical Aptiude Gain an additional +2 bonus on Spellcraft and Use Magic Mythic
Device, and expend mythic power to treat 1 of these checks
as if you rolled a 20
Manyshot Manyshot Fire 2 arrows with your first and second attack Mythic
Medusa's Wrath Medusa's Wraith Make a single attack to stagger your foe Mythic
Missile Shield Missile Shield (APG) Deflect a number of ranged attacks equal to 1/2 your mythic Mythic
tier
Mobility Mobility Gain a +6 bonus instead of a +4 and when an attack misses Mythic
move 5'
Monastic Legacy Monastic Legacy (UC) Add 1/2 your non-monk class levels to determine AC bonus Mythic
and expend mythic power to increase your unarmed strike
damage and AC bonus
Mounted Archery Mounted Archery When using your mount as cover, make a ranged weapon Mythic
attack as a standard action
Mounted Combat Mounted Combat Negate additional number of hits against your mount based Mythic
on mythic tier
Mythic Crafter Any item creation feat Create mythic maic items Mythic
Natual Spell Natural Spell Use spell completion and spell trigger items while in wild Mythic
shape
Nimble Moves Nimble Moves Ignore an amount of difficult terrain based on your tier Mythic
Penetrating Strike Penetrating Strike Ignore additional DR based on mythic tier Mythic
Persuasive Persuasive Gain an additional +2 bonus on Diplomacy and Intimidate Mythic
and expend mythic power to treat one of these checks as if
you rolled a 20
Pinpoint Targeting Pinpoint Targeting Use Pinpoint Targeting when ever you move Mythic
Point-Blank Shot Point-Blank Shot Gain greater bonuses with Point-Blank Shot Mythic
Power Attack Power Attack Power Attack damage increases based on tier Mythic
Powerful Shape Powerful Shape (UM) Apply the giant simple template to wild shape Mythic
Prophetic Visionary Prophetic Visonary (UM) Use argury at will Mythic
Quick Draw Quick Draw Draw any item as a free action, expend mythic power to Mythic
draw two items
Racial Heritage Racial Heritage (APG) Gain a single racial trait of your choice Mythic
Rapid Reload Rapid Reload Reload all weapons faster Mythic
Rapid Shot Rapid Shot Ignore the -2 penalty or make two additional attacks Mythic
Rhetorical Flourish Rhetorical Flourish (UC) Increse the bonuse on Diplomacy checks based on mythic Mythic
tier
Ride-By-Attack Ride-by-Attack Make additional attacks against successive targets after you Mythic
hit
Run Run Run faster and for longer Mythic
Saving Shield Saving Shield (APG) When you negate an attack, make attack of opportunity Mythic
against attacker
Scorpion Style Scorpion Style Add mythic tier to duration of slow your target Mythic
Selective Channeling Selective Channeling Increase the power of yoru channel based on the number of Mythic
creatures excluded
Self-Sufficient Self-Sufficient Gain an additional +2 bonus on Heal and Survival, and Mythic
expend mythic power to treat 1 of these checks as if you
rolled a 20
Shatter Defenses Shatter Defenses Target is flat-footed to all attacks Mythic
Shield Focus Shield Focus Add shield bonus and shield's enhancement bonus to Touch Mythic
AC
Shield Slam Shield Slam Those knocked into walls or other barriers take extra damage Mythic
Shot on the Run Shot on the Run Make two attacks during a move instead of one Mythic
Skill Focus Skill Focus Always take 10 or 20 even when rushed or threatened Mythic
Snatch Arrows Snatch Arrows Use snatched thrown weapons as an immediate attack Mythic
melee weapons
Sociable Sociable (APG) Increase the bonu on Diplomacy or gain the normal bonus Mythic
without an action
Spell Focus Spell Focus Increase the DC of Spell Focus and Greater Spell Focus Mythic
Spell Mastery Spell Mastery Prepare selected spells as a full-round action Mythic
Spell Penetration Spell Penetration Add 1/2 mythic tier to level checks to overcome SR Mythic
Spellbreaker Spellbreaker Non-mythic casters provoke attacks of opportunity when Mythic
casting defensively
Spirited Charge Spirited Charge Stagger those your mount charges Mythic
Spontaneous Metafocus Spontaneous Metafocus (UM) Change the spells of your metafocus each morning Mythic
Spring Attack Spring Attack, base attack bonus +6 Make first attack before moving Mythic
Stealthy Stealthy Gain an additional +2 bonus on Escape Artist and Stealth Mythic
and expend mythic power to treat one of these checks as if
you rolled a 20
Strike Back Strike Back Move toward the subject of your readied action attack Mythic
Strong Comeback Strong Comeback (UC) When rerolling, roll twice and take the higher result Mythic
Stunning Fist Stunning Fist Increase the DC of Stunning Fist based on mythic tier Mythic
Throw Anything Throw Anything Gain a +2 bonus on atttack and damage rolls with Mythic
Improvised thrown weapons and splash weapons
Toughness Toughness Gain twice as many hit points, and gain DR 10/epic below 0 Mythic
hit points
Trample Trample Mount can make two hoof attacks instead of one Mythic
Tripping Staff Tripping Staff (UM) Your CMD against trips is increased based on tier and those Mythic
who trip you and fail provoke an attack of opportunity from
you
Turn Undead Turn Undead Turning range increases by tier, and you can use Turn Mythic
Undead to destroy undead
Two-Weapon Defense Two-Weapon Defense Apply the enhancement bonus from your weapons to your Mythic
shield bonus
Two-Weapon Fighting Two-Weapon Fighting Expend mythic powre to negate penalties Mythic
Two-Weapon Rend Two-Weapon Rend Rend damage increases to 2d8 plus twice Str modifier Mythic
Undead Master Undead Master (UM) Add your mythic tier to your caster level to determine Mythic
number of undead animated
Unseat Unseat When unseated, your target takes falling damage based on Mythic
tier
Vital Strike Vital Strike Multiply all damage when you Vital Strike Mythic
Voice of the Sibyl Voice of the Sibyl (UM) Increase Blufff, Diplomacy, and Perform (oratory) skill bonus Mythic
based on mythic tier
Warrior Priest Warrior Priest (UM) Increase bonus on initiative and concentration checks based Mythic
on mythic tier
Weapon Finesse Weapon Finesse Use Dex modifier on both attack and damage rolls Mythic
Weapon Focus Weapon Focus Double the bonuses on attack rolls and expend mythic Mythic
power to gain higher bonus
Weapon Specialization Weapon Specialization Increase bonus to damage rolls based on mythic tier Mythic
Witch Knife Witch Knife (UM) Use your witch knife as a focus for all spells, not just patron Mythic
spells
 
Performance Feat       Perquisites Benefit Source
Dramatic Display* Dazzling Display Gain +2 on Performance checks, attack rolls, and combat Ultimate Combat
maneuver checks
Hero's Display* Dazzling Display Gain +2 on performance combat checks, may demoralize Ultimate Combat
opponents
Masterfull Display* Dazzling Display, any two performance feats Gain benefits of two performance feats Ultimate Combat
Mocking Dance* Acrobatics 4 ranks or Perform (Dance) 4 ranks May either move 5 feet without provoking attacks of Ultimate Combat
opportunity, or your speed with them
Murder's Circle* Dodge, Acrobatics 4 ranks When you make a performance combat check after a critical Ultimate Combat
move 5 feet
Savage Display* Dazzling Display Gain +2 on Performance checks and +1d6 on damage rolls Ultimate Combat
NOTES:* This is a combat feat and can be selected as a fighter bonus feat
 
Psionic Feats Prerequisite Benefit Source
Additional Terror Terror class feature Learn an additional terror Psionic Expand
Advanced Archer Path Point-Blank Shot, Precise Shot, Archer path class Gain bonus damage on ranged attack rolls, use bull rush Psionic Expand
feature, Manifester level 10th base attack bonus +6 when performing maneuver
Advanced Aesthetic Path Dodge, Psionic Dodge, Asetic path class feature, Gain bonus to both AC and saves, deflect attacks when Psionic Expand
manifested level 10th, base attack bonus +6 using maneuver
Advanced Assassin Path Deep Impact, Psionic Weapon, Assassin path class Deal sneak attack damage, stagger opponent when using Psionic Expand
feature, Manifester level 10th base attack bonus +6 maneuver
Advanced Brawling Path Improved Grapple, Improved Unarmed Strike, Gain bonus on grapple checks, deal lethal damage when Psionic Expand
Brawling Path class feature, manifested level 10th using maneuver
base attack bonus +6
Advanced Constructs Able to manifest astral construct Gain additional astral construct menu options Psionic Expand
Advanced Dervish Path Dex 15, Double Slice, Two-Weapon, Fighting Dervish Gain bonus to damage rolls, make multiple 5 foot steps Psionic Expand
path, class feature, manifested level 10th base attack when using maneuver
bonus +6
Advanced Feral Path Psionic Fist, Unavoidable Strike, Feral path class Gain bonus to damage rolls with natural attacks, deal Psionic Expand
feature, Manifester level 10th base attack bonus +6 damage when using maneuver
Advanced Infiltrator Path Deceitful, infiltrator path class feature, manifested Gain bonus to Bluff and Sense Motive checks, gain scent Psionic Expand
level 10th, base attack bonus +6 when using maneuver
Advanced Interceptor Path Combat Expertise, Interceptor path class feature, Grant deflection bonus to allies, make free disarm or trip Psionic Expand
manifested level 10th, base attack bonus +6 attempt when using maneuver
Advanced Mind Knight Wis 13, Psionic Meditation, Psionic Shot or Psionic Manifest both path powers at the same time, gain bonus on Psionic Expand
Weapon, Mind Knight path class feature manifested attack rolls when using maneuver
level 10th, base attack bonus +6
Advanced Survivor Path Con 13, Mind Over Body, Toughness, Survivor path Gain resistance to active energy type, apply bonus to Will Psionic Expand
class feature, manifested level 10th, base attack saves when using maneuver
bonus +6
Advanced Weaponmaster Path Combat Expertise, Improved Disarm, Weapon Focus Gain bonus to damage rolls, make free disarm attempts Psionic Expand
Weaponmaster path class feature manifested level when using maneuver
10th, base attack bonus +6
Aligned Attack Base attack bonus +6 Add alignment to attack for purposes of Damage Reduction♦ Psionic Unleash
Assassin's Shot Sniper combat style, sneak attack +1d6 1/rnd when making a successful sneak ranged attack you Psionics Augm.
can activate any one style ability that requires expending  
psionic focus without expending it.  
Assassin's Venom base attack bonus +3, Assassin Warrior Path, Gain a bonus on the save DC for prevenom and prevenom Psionics Augm.
prevenom or revenom weapon path power. weapon equal to the competence bonus granted by your
trance class feature.
Autonomous -- +2 bonus on Autohypnosis and Knowledge Psionic checks Psionic Unleash
rises to +4 when you have 10 ranks in either skill
Body Fuel -- Recover 2 power points by taking 1 point of ability burn Psionic Unleash
Boost Construct -- Give astral constructs one extra ability from current list Psionic Unleash
Broken Dreams Style Devastating touch, class feature, Improved Unarmed Deliver devastatingtouch through Unarmed attacks Psionic Expand
Strike, Intimidate 3 ranks
  Shattered Dreams Strike Devastating touch class feature, Improved Unarmed Make free Intimidate check after using devastatingtouch Psionic Expand
  Strike, Intimidate 6 ranks
  Nightmare Veil Devastating touch class feature, Improved Unarmed Gain concealment against shaken targets Psionic Expand
Strike, Broken Dream's style, Shattered Dream
strike, Intimidate 9 ranks
Burrowing Power Spellcraft 8 ranks Attack opponents that are on the other side of a wall Psionic Unleash
or wall of force ♦
Chain Power -- For +6 power points you can apply you psionic power to Psionic Unleash
others opponents within 30' doing 1/2 damage of the attack
Channel Rage Wild surge class feature, rage class feature When you choose to power a manifestation with only your` Psionic Augm.
wild surge, you may spend 1 round of your rage instead of
expending your psioinic focus.
Cloak Dance Perform (Dance) 2 ranks, Stealth 7 ranks Take a move action or a full round action for concealment Psionic Unleash
Combat Manifestation -- +4 bonus on concentration for psi powers while grappled or Psionic Unleash
manifesting defensively
Craft Cognizance Crystal Manifester level 3rd Can create a cognizance crystal that can manifest your Psionic Unleash
psionic powers
Craft Crystalline Focus Manifester level 3rd Create crystalline focus items Psionic Expand
Critical Refocus Improved Critical, Proficiency with weapon, base When you confirm a critical hit on an attack where you Psionic Agum.
attack bonus +8 expended your psionic focus you automatically regain your
psionic focus after determining the result of the attack
Cushion the Blow Wis 15, collective class feature, manifester level 6th Minimize damage of a single attack Psionic Expand
  Improved Cushion the Blow Wis 15, Cushion the Blow, Collective class feature Cushion the Blow works on an additional attack this turn Psionic Expand
manifester level 12th
  Greater Cushion the Blow Wis 17, Cushion the Blow, Improved Cushion the Cushion the blow works on all attacks until the beginning Psionic Expand
Blow, Collective class feature, manifester level 18th of your next turn
Deadly Throw Dex 15, Point Blank Shot, base attack bonus +3 Add Dex modifier to thrown weapon damage Psionic Expand
Deep Focus Psionic Body, Autohypnosis +4 Can psionically focus your subconscious with a psionic Psionic Agum.
focus.At any time when you need to expend your psionic
focus you can expend your subconscious psionic focus
instead.You may use your subconscious psionic focus at
any time and recover is just like recover of your normal focus
Deep Impact Str 13, Psionic Weapon, base attack bonus +6 Resolve a melee attack as a touch attack** Psionic Unleash
touch attack
Defensive Tactics Tactics class feature, armor training class feature Add your levels of tactician and fighter for purposes of your Psionic Augm.
tactics and armor training features
Delay Power -- Expend your psionic focus to delay a psionic attack Psionic Unleash
Dispelling Static Spellcraft 5 ranks If you make a successful targeted dispel check, you may Psionic Augm.
choose to have the effect unravel violently, lashing the
target of the dispel with psychic static that imposes a -1
penalty on saves vs. any power you manifest until the end of
your next turn.The penalty increases by -1 for each effect
dispelled.The target also loses psionic focus and can't
regain it for 1 round, except for a focus contained in a
psycrystal unless the psycrytals is the target of the dispel
Disciple of Fear Devastatingtouch class feature, terrors class feature Increase class level for devastating touch and terrors by 7 Psionic Expand
but not above hit die
Efficient Aid Heal 7 ranks, request aid class feature Surge blast deals elemental damage Psionic Expand
Elemental Blast Wild Surge +1, Surge Blast class feature Surge blast deals elemental damage Psionic Expand
Empower Power -- Expend your psionic focus to increase the variables by 50% Psionic Unleash
Empowered Shot Point-Blank Shot Double range of ranged weapons (♦) Psionic Expand
Endowed Mind -- +1 DC to any psionic power you manifest at the cost of 2 Psionic Unleash
power points
Enervation Fortitude Psychic enervation class feature When you suffer psychic enervation, the penalties are Psionic Expand
calculated as if your wilder level were reduced by half
Enhanced Steal Life Steal life class feature Spend power points to increase the save DC of steal life Psionic Expand
Enlarged Collective Manifester level 2rd, collective class feature The range of your collective is now long range (40-/lv+400') Psionic Augm.
Additionally the range of your collective becomes unlimited
at 12th level, planar at 16th level.At 19th level if a being is
removed from the collective due to dying or Wisdom loss
they remain in the collective for 24 hours and you don't suffer
any penalties for this period
Enlarge Power -- Increase range for powers; close to medium, medium to long Psionic Unleash
and long to 800+80 feet/level ♦
Expanded Collective Collective class feature Add additional members to collective Psionic Expand
Expanded Favored Weapon Favored weapon class feature, base attack bonus +6 Gain additional favored weapon group Psionic Expand
Expanded Knowledge Manifester level 3rd Add any psionic power up to 1 lower than the highest level Psionic Unleash
you can manifest
Expanded Strategies Strategy class feature Gain additional favored weapon group Psionic Expand
Extend Power -- Double a power's duration♦ Psionic Unleash
Extended Blast Surge Blast Increase surge blast range to 60 feet Psionic Unleash
Expanded Martial Power Martial Power class feature ♦ When using the martial power ability, you can manifest Psionic Augm.
any power you know, provided it is at least 1 level lower than
the highest level power you can manifest
Expansive Collective Collective class feature, spirit of many class feature When calculating the range and number of creatures which Psionic Augm.
may be joined to your collective, use your total HD instead
of your class level.
Extra Blade Skill Blade skill class feature, base attack bonus +6 Gain an additional blade skill Psionic Expand
Extra Power Known Manifester level 1st Learn an additional power known Psionic Expand
Extra Reconfiguration Astral suit class ability, reconfigure class ability Gain additional use of reconfigure Psionic Expand
Extra Strategy Strategy class feature Gain additional daily use of strategies Psionic Expand
Extra Terrors Terrors class feature Gain additional daily use of terrors Psionic Expand
Extra Transfer Transfer wound or sickening touch class feature Gain additional daily uses of transfer wounds or sickening Psionic Expand
touch
Fast Step Nomad's Step class feature Use nomad's step as a move action Psionic Expand
Favored Energy Ability to manifest any power that deals fire, cold, Deal additional damage with favored energy Psionic Expand
electricity or sonic damage, manifester level 3rd
Fear Mastery Psionic Endowment, devastating touch class feature Gain +1 insight bonus on terrors and powers with the fear Psionic Expand
descriptor. ♦ doubles your bonus
Fear's Reach Devastating touch class feature, Psionic Shot Your devastating touch ability may now also be used as a Psionic Augm.
ranged touch attack with close range (25'+5'/2levels)
Feral Combat Training Improved Unarmed Strike, Weapon Focus with Use Improved Unarmed Strike and subsequent feats with Psionic Expand
selected natural weapon, proficiency with selected natural attacks.According to the errata Feral Combat
weapon, base attack bonus +1 Training allows you to use the selected natural attack as if it
were a monk weapon
Fighter's Blade Enhanced mind blade Treat your class level as 4 levels higher to determine your Psionic Augm.
enhanced mind blade class feature and which blade skill you
can select, to a maximum of your character level.
First Aid Heal 7 ranks, Spellcraft 7 ranks, request aid feature Use request asa swift action Psionic Expand
Focused Precision Base attack bonus +7, Dex 17, Weapon Focus While maintaining psionic focus, you add your Dex modifier Psionic Augm.
(any crossbow or firearm).Style ability class to damage rolls made with a crossbow or firearm for which
feature you have the Weapon Focus feat.Damage from this feat is
precision-based damage, so creatures immune to
precision damage are immune to this extra damage
Focused Sunder Str 13, Power Attack, Improved Sunder Ignore 1/2 hardness of foe's weapon Psionic Unleash
Gravitic Stability Elocater level 1st Any time your movement speed would be reduced to 10' as a Psionic Augm.
result of using personal gravity or scorn earth (or being more
1' away from a stable surface), your speed is instead
reduced to 10' plus any bonuses to your movement.You do
not take any penalty for attacking while using scorn earth at
distances greater than 1' from the ground or a stable surface.
You gain a bonus to your CMD = to your elocater class level.
vs. any bull rush or trip attempt.
  Levitative Transport Elecoater level 5th, Gravitic Stability When you gain psionic focus, you may choose to share the Psionic Augm.
benefit of your personal gravity, scorn earth, and terminal
velocity abilites with all adjacent allies.When you move, all
affected allies move with you on your turn.Allies may move
around your freely on their own turns, but if any ally moves
more than 5' away from you, the effect ends immediately for
that ally.If you are attacked, you must make a
concentration check as if concentrating on a 2nd level power
to maintain this effect.If subjected to harsh environment
effects which would disrupt concentration check once per
hour of overland travel in such conditions.In addition, your
speed is no longer reduced to 10' when wearing medium or
heavy armor or carrying a medium load while using personal
gravity or scorn earth, although your base land speed is still
reduced as normal for such, unless you have an ability or
trait such as a fighter's armor training or a dwarf's slow and
steady.You may use personal gravity and scorn earth,
while heavily encumbered, but your movement speed is
reduced to 10' plus any applicable speed bonuses.
Ghost Attack Base attack bonus +3 Reduce penalties for attacking incorporeal enemies Psionic Unleash
Harmonic Resonance Collective class feature, Spellcraft 3 ranks Use powers known of members of your collective Psionic Expand
Hawkeye Far Shot, Point Blank Shot Gain bonus to Perception and increase range for precision- Psionic Expand
based attacks
Improved Cover Fire Cover fire class feature Gain a +1 bonus on attack rolls to activate your cover fire Psionic Augm.
class feature and the Reflex save DC increases by 1.When
you confirm a critical hit when using your cover fire ability,
you can expend your psionic focus as an immediate action;
if you do and the foe fails their Reflex save, they are stunned
for 1 round instead of staggered.You must choose to use
this ability before the Reflex save and critical confirmation
roll.
Improved Disengage Disengage class feature When you ♦ to activate your disengage class feature, you Psionic Augm.
may move 5' as a free action that doesn't provoke an attack
of opportunity.This movement doesn't provoke attacks of
opportunity and doesn't count as a 5' step.You may only
use this ability when leaving a threatened square.
Improved Disruption Disrupt pattern ability Deal additional damage with disrupt pattern Psionic Expand
Improved Metamorphosis Ability to manifest minor metamorphosis, Gain additional daily use of racial psi-like ability Psionic Expand
metamorphosis, greater metamorphosis, or true
metamorphosis
Improved Psi-Like Ability Racial psi-like ability Gain additional daily use of racial psi-like ability Psionic Expand
Inquisitor Wis 13 +10 bonus on Sense Motive checks to oppose Bluff Psionic Unleash
Insightful Terror Fearsome insight class feature, Intimidate 9 ranks Make Intimidate check to paralyze target for one round Psionic Expand
Intimidating Shot Point Blank Shot Make free Intimidate check if you make a successful ranged Psionic Expand
attack
  Staggering Shot Intimidating, Shot, Point-Blank Shot, base attack Ranged attacks stagger fearful creatures Psionic Expand
bonus +6
  Crippling Assault Intimidating Shot, Point Blank Shot, Staggering Paralyze targets with ranged attacks Psionic Expand
shot, base attack bonus 9+11
Intuitive Fighting Blind-Fight Add Wis modifier to danger rolls instead of Str modifier Psionic Expand
  Greater Intuitive Shot Wis 13, Intuitive Shot, Point-Blank shot, Psionic Shot Expend psionic focus to add Wis modifier to damage of Psionic Expand
base attack bonus +6 each attack in a full attack
Killer's Vitality Soulthief method, sneak attack +1d6 Any time you make a successful sneak attack against a Psionic Augm.
  living creature, you can expend your psionic focus to gain
Special:If your attack reduces the target to fewer 3 temporary hit points per die of sneak attack dealt.You
than 0 hit points, you gain double the temporary hit can divide these temporary hit points between yourself and
points. members of your collective in any ratio.
Knightmare Terrors class feature, cavaliere's charge class feature Your manifester level which granted you the terrors class Psionic Augm.
feature gain a +2 bonus as long as this bonus doesn't raise
your manifester level above your current HD.In addition, for
the purpose of terrors level requirements and order benefits
add your dread and cavalier levels together.In addition,
when declaring your challenge, you can make a free
Intimidate check against the target.
Knockdown Shot Dex 15, Point Blank Shot, Psionic Shot Expend psionic focus with a ranged attack to knock target Psionic Expand
prone
Master's Refuge Twofold master class feature Transfer mind to thrall on death Psionic Unleash
Maximize Power -- Maximize power's variables, numeric effects Psionic Unleash
Mental Leap Des 13 or Str 13, Acrobatics 2 ranks +10 bonus on Acrobatics check to jump Psionic Unleash
Metapsionic Mastery Manifester level 3rd, one metapsionic feat Apply multiple metapsionic feats to a single power, but Psionic Expand
increase the cost to use each metapsionic feat
Mind Blade Knight Mind knight warrior path, expanded path class feature As long as you maintain focus, you when weild a weapon Psionic Augm.
created by call weaponry, you may choose to forgoe some
or all of the mind knight trance bonus to attack and damage
rolls, and instead add equal value of weapon special abilities
to the weapon.These special abilities must be selected
from the soulknife's list of weapon special abilities, and your
effective soulknife level for determing which abilites you can
select is equal to 1/2 your psychic warrior special abilites to
apply, you must spend 8 hours in meditation to change the
selected special abililties, or to dismiss the special abilities
and keep the normal trance bonus.If you have levels in a
class that grants you a mind blade or similar weapon, you
may add those class levels to yoru psychic warrior levels to
determine your manifester level for call weaponry and your
mind knight trance bonus.
Mind Over Body -- Heal ability damage more quickly Psionic Unleash
Mixed Combat* Quick Draw, base attack bonus +6 Blend ranged and melee attacks without provoking attacks Psionic Expand
of opportunity
Modified Blast Surge blast class feature, manifester level 3rd Gain augmentation options for sure blast Psionic Expand
Nomad's Jujmp Aerial acrobatics class ability, nomad's step class Your levels of elocator stack with your levels of nomad for the Psionic Agum.
ability purposes of determining the range of nomad's step.In
addition, when you use nomad's step, you may split your
distance traveled into 2 steps and determine your L.O.S. at
the end of the first step.The total distance traveled must not
exceed your maximum range for nomad's step and you may
preform no other actions during the steps.
One Pattern Disrupt pattern class feature, Knowledge (Arcane) +5, Your target no longer needs to match your active creature Psionic Augm.
Knowledge (dungeoneering) +5, Knowledged (Nature) type to deal full damage with your disrupt pattern ability.If
+5, Knowledge (Planes) +5, Knowledge (Psioinics) your target doesn't match your active creature type, you
+5, Knowledge (Religion) +5 inflict and extra 1 point of damage per dice of damage dealt
with disrupt pattern.This extra damage is not multiplied on
a critical hit.
Open Door Mindlock class feature More easily use mindlock on creature you previously Psionic Expand
mindlocked
  Multiple Connections Open Door, Mindlock class feature Attune to multiple creatures for Open Door Psionic Expand
Opportunity Power -- Marks attack of opportunity with touch powers ♦ Psionic Unleash
Overchannel -- Take damage to increase your manifester level Psionic Unleash
  Talented Overchannel Take no damage from overchanneling some powers Psionic Unleash
Penetrating Fear Terrors class feature 10th level dread Use terrors on those normally immune to fear ♦ Psionic Expand
Persistent Focus Wis 13, Psionic Meditation, Autohypnosis +4    
       
       
       
       
       
       
       
       
               
Piranha Strike* Weapon Finesse, base attack bonus +1 Gain additional damage with light weapons by sacrificing Psionic Expand
accuracy
Power Channeler -- Channel power through a melee attack Psionic Expand
Power Penetration -- Gain bonus to overcome power resistance Psionic Unleash
  Greater Power Penetration Power Penetration Gain bonus to overcome power resistance Psionic Unleash
Power Perfection Spellcraft +15, or at least 3 metapsonic feats Pick 1 power which you have the ability to manifest. Psionic Augm.
Whenever you manifest that power you may apply any 1
metapsionic feat you have to that power without expending
psionic focus or affecting its level or mainfesting time, as
long as the total power point cost of any power, including
the metapsionic feat cost and any augumentation, doesn't
exceed 17 power points.In addition, if you have other feats
which allow you to apply a set numerical bonus to any
aspect of this power 2x the bonus granted by that feat
when applied to this power.
Power Specialization Weapon Focus (Ray), manifester level 4th Gain bonus damage to damaging powers (♦) Psionic Unleash
  Greater Power Specialization Power Specialization Increased bonus damage to damaging powers Psionic Unleash
Psicrystal Affinity Maifester level 1st Obtain a psicrystal Psionic Unleash
  Improved Psicrystal Psicrystal Affinity Enhance your psicrystal Psionic Unleash
  Psicrystal Containment Pscrystal Affinity, manifester level 3rd Your psicrystal can hold a psionic focus Psionic Unleash
Psionic Body -- +2 hit points for each psionic feat you have Psionic Unleash
  Psionic Stamina Psionic Body, soulknife level 3 As long as you maintain psionic focus, you gain a +1 bonus Psionic Augm.
  to your Fort saves for each psionic feat you have (including
  this one), to a maximum bonus of 1/3 of your soulknife class
  level (round down, minimum 1).You can expend your
  psionic focus as an immediate action to also add your Wis
  bonus to the Fort saves instead of your Con bonus until the
  beginning of your next turn.
Psionic Bull Rush Improved Bull Rush Deal damage with using bull rush Psionic Expand
Psionic Critical Improved Critical Deal additional damage when you score a critical hit Psionic Expand
Psionic Disarm Improved Disarm Deal damage when you successfully disarm Psionic Expand
Psionic Dodge Dex 13, Dodge +1 dodge bonus to AC Psionic Unleash
Psionic Endowment -- +1 bonus to power's save ♦ Psionic Unleash
  Greater Psionic Endowment Psionic Endowment +2 bonus to power's save Psionic Unleash
Psionic Fist Str 13 Unarmed attack or natural weapon deals extra damage Psionic Unleash
  Greater Psionic Fist Psionic Fist, base attack bonus +6 Unarmed attack or natural weapon deals extra damage Psionic Unleash
  Unavoidable Strike Psionic Fist, base attack bonus +6 Resolve unarmed attack or natural weapon attack as a Psionic Unleash
touch attack ♦
Psionic Meditation Wis 13, Autohypnosis 4 ranks Become psionically focused as a move action Psionic Unleash
Persistent Focus Wis 13, Psionic Meditation, Autohypnosis +4 Coose 1 psionic ability or psionic feat that requries Psionic Augm.
maintaining psionic focus.From this point on, you are
always considered psionically focused even if you expend
your psionic focus on any other ability.
Psionic Overrun Str 13, Improved Overrun, Power Attack, base attack Deal damage when you perform an overrun Psionic Expand
+1
Psionic Precise Shot Dex 19, Improved Precise Shot, Point-Blank Shot, Ignore some barriers with a ranged attack Psionic Expand
base attack bonus +11
Psionic Shield Bash Improved Shield Bash, Shield Proficiency Cause creature to be shaken after using shield bash Psionic Expand
Psionic Shot Pont Blank Shot Ranged weapon deals extra damage (♦) Psionic Unleash
  Fell Shot Psionic Shot, base attack bonus +6 Resolve unarmed attack or natural weapon attack as a Psionic Unleash
touch attack ♦
  Return Shot Fell Shot Become psionically focused as a move action ♦ Psionic Unleash
  Greater Psionic Shot Psionic Shot, base attack bonus +6 Ranged weapon deals extra damage (♦) Psionic Unleash
Psionic Sunder Str 13, Improved Sunder, Power Attack, base attack Deal damage when you perform a sunder Psionic Expand
bonus +1
Psionic Talent Having a psionic power point reserve Gain additional power points Psionic Unleash
  Deep Impact Psionic Weapon, base attack bonus +6 Resolve melee attack as a touch attack Psionic Unleash
  Greater Psionic Weapon Psionic Weapon, base attack bonus +6 Melee weapon deals extra damage Psionic Unleash
Psionic Unarmed Strike Dex 13, Wis 13, Improved Unarmed Strike, Stunning Unarmed strikes ignore some barriers Psionic Expand
fist
Psychic Baston -- Gain resistance to ability damage Psionic Unleash
Pyromaniac Bomb 2d6 class feature, fire lash class feature Add your alchemist and pyrokineticist levels together to Psionic Augm.
determine the damage done by your bombs and the
number of bombs you can create each day.Additionally,
when you apply your weapon afire ability to your bombs, all
creatures in the splash area also take the extra damage from
your weapon afire ability.
Quick Suit Astral suit class feature, reconfigure class feature You can form your astral suit as a free action 1/turn. Psionic Augm.
Normal:forming an astral suit is a swift action for astral skin
a standard action for astral armor, and a full round for
juggernaut.
Quicken Power -- Manifest powers as a swift action ♦ Psionic Unleash
Raging Hulk Rage power class feature, astral suit class feature For the purpose of level requirements for rage powers or Psionic Augm.
astral suit customizations, add your levels of barbarian and
aegis together.DR from either class stacks.In addition,
any time you enter a rage, you can activate augment suit as
a free action.
Rapid Augmentation Augment suit class feature You can activate your augment suit class feature as a Psionic Augm.
      swift action.
      Normal:Activating augment suit is a standard action.
Rapid Draw Alter blade skill, quick draw class feature, base You may form your mind blade as a free action an  
    bonus+6 additional number of times per round equal to your Wis  
      modifier (minimum +1).  
      Normal:You may form your mind blade as a free action  
      once per round  
Ready Response -- Act during the surprise round ♦ Psionic Expand
Rebounding Throw Point Blank Shot, base attack bonus +1 Rebound a successful thrown attack ♦ Psionic Expand
Resonance Mastery Psicrystal imprinter 5th, any metapsionic feat When you use the psicrystal resonance class feature, Psionic Augm.
choose any single metapsionic feat that you posses that
increases the power point cost of a power by your psicrystal
imprinter level -3 or less.Feats which reduce manifesting
time may not be chosen.Instead of gaining one of the
normal benefits of psicrystal resonance, you may choose to
instead apply the effects of that metapsionic feat to the
power being manifested.The power is treated as if
manifested with the selected metapsionic feat but the power
being manifested.The power is treated as if manifested with
the selected metapsionic feat, but the power point cost is
not increased nor are you required to expend your psionic
focus.Instead, the manifestation time is increased.If the
power has a manifestation time of less than 1 round;
otherwise, increase the manifesting time by 1 full round.If
the metapsionic feat would normally increase the power cost
of the power by more than 2 power points, add 1 round to the
manifesting time for every 2 power points that the
metapsionic feat would have increased the power cost
beyond the first 2.
Returning Throw Point Blank Shot, base attack bonus +1 Weapons return if maintaining focus (♦) Psionic Expand
Ricochet Point Blank Shot base attack bonus +6 Redirect thrown attacks Psionic Expand
Scribe Tattoo Manifeser level 3rd Create psionic tattoos' Psionic Unleash
  Merge Designs Scribe Tattoo, pattern designs class feature Can wear and extra psionic tattoo, your psionic powers can Psionic Expand
  be determined from your tattoos
Scholary Discipline Arcane school, discipline class feature Your psion manifesting level and wizard caster level gain a Psionic Augm.
+2 bonus as long as this bonus doesn't raise your
manifester level or caster level above your current HD.
Soul Warrior Enhanced mind blade +2, warror's path class feature Your manifester level which granted you the warrior's path Psionic Augm.
      class feature gains a +2 bonus as long as this bonus doesn't
      raise your manifester level above your current HD.Your
      soulknife level gains a +2 bonus, up to a maximum of your
      HD, for the purpose of your mind blade, enhancement class
      feature.In addition, any time you perform a path maneuver
      while wielding your mind blade, you gain a +1 bonus to
      attack rolls with your mind blade for until the end of your
      next turn.
Speed of Thought Wis 13 +10 feet to speed in light or medium armor (♦) Psionic Unleash
  Psionic Charge Dex 13, Speed of Thought Charge while taking erratic course to foe ♦ Psionic Unleash
Split Headed Lash Fire lash class feature, Knowledge Psionics +10, By expending your psionic focus as part of a full attack, you Psionic Augm.
Point Blank Shot, Precise Shot, Weapon Focus can split your fire lash into 2 separate heads for the first
(Whip) attack.The fire lash returns to normal for the remaining
attacks.Each head's attack is rolled separately and need
not be at the same target.If attacking multiple targets,
these targets must be within 10' of each other and both must
be within 15' of the pyrokineticist.Any extra damage dice
that would have applied to the fire lash attack are applied to
both heads, including damage from the sources such as
sneak attack and psychic strike.
Split Psionic Ray Any other manifester metapsionic feat Split one ray attack into two ♦ Psionic Unleash
Surging Aura Wild surge +1 Wild surge grants bonus to allies Psionic Unleash
  Master of All Forms Swift Shapeshifter Manifest shapechanging powers more quickly Psionic Unleash
Student of the Astral Suit Invigorating suit class feature Treat your class level as 4 higher to determine your number Psionic Augm.
of customization points and which customizations you can
select for your astral suit, to a maximum of your character
level.
Swift Shapeshifter Manifest metamorphosis Manifest metamorphosis powers as a move action Psionic Unleash
Telepathic Link Manifester level 3rd, ability to manifest mindlink As long as you maintain psionic focus, you may maintain a Psionic Augm.
telepathic connection between yourself and other willing
creatures.Creatures so connected may communicate with
you and each other telepathically, even if they do not share a
common language.As a standard action, you may add any
number of creatures in L.O.S. to this link; however the link
may never contain more creatures than your key ability
modifier (minimum +1).You are always a member of the link
and don't count against this limit.You may remove any
number of creatures from the link as a free action, and any
creature within the link may remove itself as a free action,
and any creture within the link may remove itself as a free
action.Any creatures in the link which moves beyond
medium range (100'+10'/level) from your or falls unconscious
or dies is automatically removed from the link
Special:You may take this feat multiple times.Each
additional time, the maximum number of creatures in the link
is increased by 2.
Terror Mastery 8 terrors known Activate 2 terrors in a single action Psionic Expand
Tomb Raider Trapmaker class feature, favored terrain Add your levels of cryptic and ranger together for the Psionic Augm.
(subterranean) class feature. purposes of your trapfinding and favored terrain class
features.In addition, you can add your favored terrain
(subterranean) bonus to Disable device checks when in
subterranean terrain.
Touch of Terror Devastating touch class feature Deal additional damage with devastating touch Psionic Expand
Toughened Suit Astral suit class feature Any time you form your astral suit, you can choose to pay 1 Psionic Augm.
power point as part of the action to form the astral suit to
gain 1 temporary hit point per aegis level you possess.
These temporary hit points last until your astral suit is
dismissed, destroyed, or otherwise ends.
Twin Power -- Manifest power twice ♦ Psionic Unleash
Twin Throw Dex 17, Point-Blank Shot, Two-Weapon Fighting, Throw multiple weapons at the same time Psionic Expand
base attack bonus +6
Unconditional Power -- Manifest powers as a swift action ♦ Psionic Unleash
Unlocked Talent Wild Talent Gain 1st level power and power points Psionic Expand
  Access Psionic Talent Manifester level 1st or Unlocked Talent Gain 5 psionic talents Psionic Expand
Unwilling Participant Collective class feature Add unwilling creatures to collective Psionic Expand
Up the Walls Wis 13 Run on walls and ceilings (♦) Psionic Unleash
Urban Tracking -- Track creatures by gathering information Psionic Expand
Widen Power -- Double power's area ♦ Psionic Unleash
Wild Talent -- Gain psionic ability and 2 power points Psionic Unleash
Wildblood Mage Bloodline arcana, wild surge +1 Your wilder manifester level gains a +2 bonus as long as this Psionic Augm.
bonus doesn't raise your manifester level above your current
HD.Your sorcerer caster level gains a +2 bonus as long as
this bonus doesn't raise your caster level above your current
HD.In addition, you can use your wild surge on spells,
increasing your caster level the wild surge amount, and your
bloodline arcana is applied to applicable powers.
Wounding Attack Base attack bonus +8 Wound opponents with your attack ♦ Psionic Unleash
Notes:♦ equals a need to have and expend your psionic focus,(♦) equals a need to be psionically focused to use the feat
 
Metapsionic Feats Prerequisites Benefit Source
Burning Power -- Acid and fire powers deal additional damage ♦ Psionic Expand
Concussive Power -- Disorient creatures with sonic powers ♦ Psionic Expand
Dazing Power -- Daze creature with mind-affecting power ♦ Psionic Expand
Echoing Power -- Manifest power an additional time later in that same day ♦ Psionic Expand
Ectoplasmic Power -- Power fully affects incorporeal and ethereal creatures ♦ Psionic Expand
Explosive Power Manifester level 3rd Power explodes on impact, damaging nearby creatures ♦ Psionic Expand
Flaring Power -- Dazzle creatures with fire, light and electricity powers ♦ Psionic Expand
Focused Power -- Focus a power on a single creature ♦ Psionic Expand
Hustle Power -- Manifest a power as a move action ♦ Psionic Expand
Lingering Power -- Cause power to affect creatures again the next round ♦ Psionic Expand
Merciful Power -- Power deals nonlethal damage (♦) Psionic Expand
Network Power Collective class feature, manifester level 3rd Treat power as if it has the network descriptor ♦ Psionic Expand
Persistent Power -- Cause creature targeted to make additional save against Psionic Expand
power ♦
Piercing Power -- Power reduces power resistance ♦ Psionic Expand
Redirect Power -- Send a failed power against an additional target ♦ Psionic Expand
Rime Power -- Entangle creatures with cold powers ♦ Psionic Expand
Selective Power Spellcraft 10 ranks Protect allies from powers ♦ Psionic Expand
  Malleable Power Selective Power, Spellcraft 10 ranks Shape effect of power to exclude area ♦ Psionic Expand
Shared Power -- Grant allies effects of powers ♦ Psionic Expand
Sickening Power -- Sicken creatures with power ♦ Psionic Expand
Thundering Power -- Deafen creatures with power ♦ Psionic Expand
.Toppling Power -- Knock creatures prone with force powers ♦ Psionic Expand
Notes:♦ equals a need to have and expend your psionic focus,(♦) equals a need to be psionically focused to use the feat
 
Style Feat         Perquisites Benefit Source
Boar Style* Improved Unarmed Strike, Intimidate 3 ranks Unarmed strikes deal bludgeoning or piercing damage Ultimate Combat
  Boar Ferocity* Boar Style, Intimidate 6 ranks Add piercing damage to unarmed attacks, and demoralize Ultimate Combat
opponents
  Boar Shred* Boar Ferocity, Intimidate 9 ranks Unarmed attacks cause bleed damage Ultimate Combat
Crane Style* Dodge, Improved Unarmed Strike, base attack bonus Take -2 penalty when fighting defensively Ultimate Combat
+2 or monk level 1
  Crane Wing* Crane Style, base attack bonus +5 or monk level 5 May deflect one attack, you may make an attack of Ultimate Combat
opportunity
  Crane Riposte* Crane Wing, base attack bonus +8 or monk level 7 When you deflect an attack, you may make an attack of Ultimate Combat
opportunity
Djinni Style* Con 13, Wis 15, Elemental Fist**, base attack bonus Gain 1 additional use of Elemental Fist per day, and bonus Ultimate Combat
+9 or monk level 5th to electricity damage
  Djinni Spirit* Con 15, Djinni Style, base attack bonus +11 or monk Gain 1 additional use of Elemental Fist per day, and Ultimate Combat
level 11th electricity resistance  
  Djinni Spin* Wis 17, Djinni Spirit, base attack bonus +13 or monk Use Elemental Fist to surround yourself with electricity Ultimate Combat
level 11th  
Earth Child Style* Wis 13, Improved Unarmed Strike, Acrobatics 3 Defensive training AC increases to +6 against giants Ultimate Combat
ranks defensive training racial trait, dwarf or gnome
  Earth Child Topple* Earth Child Style, Improved Trip, Acrobatics 6 ranks You may trip a giant of up to Huge size Ultimate Combat
  Earth Child Binder* Earth Child Topple, Greater Trip, Stunning Fist, You can trip a giant of any size, you use Stunning Fist after Ultimate Combat
Acrobatics 9 ranks the attack of opportunity against a standing giant has hit
Efreeti Style* Con 13, Wis 15, Elemental Fist**, Improved Unarmed Gain +1 use of Elemental Fist per day and a bonus on fire Ultimate Combat
Strike, base attack bonus +9 or monk level 5th damage
  Efreeti Stance* Con 15, Efreeti Style, base attack bonus +11 or Gain +1 use of Elemental Fist per day and a bonus on fire Ultimate Combat
monk level 9th damage
  Efreeti Touch* Wis 17, Efreeti Stance, base attack bonus +13 or Can emit a cone of fire that may light opponents on fire Ultimate Combat
monk level 11th
Janni Style* Acrobatics 3 ranks, Perform (Dance) 3 ranks, Take only -1 AC penalty when charging, flanking, opponents Ultimate Combat
Improved Unarmed Strike gain +1 attack bonus against you
  Janni Tempest* Janni Style, Acrobatics 5 ranks, Perform (Dance) 8 After successful unarmed attack, gain +4 on combat Ultimate Combat
ranks maneuver checks to bull rush or trip
  Janni Rush* Janni Tempest, Acrobatics 8 ranks, Perform (Dance) Always count as having a running start for jumping and deal Ultimate Combat
8 ranks double damage on a jumping charge
Kirin Style Improved Unarmed Strike, Knowledge (Arcana) 6 May make Knowledge check against opponent as swift Ultimate Combat
ranks, Knowledge (Dungeoneering, Local, Nature, action to gain bonuses
Planes or Religion) 3 ranks
  Krin Strike Int 13, Kirin Style, Knowledge (Arcana) 9 ranks, Gain +2 insight bonus to identify a creature Ultimate Combat
Knowledge (Dungeoneering, Local, Nature, Planes or
Religion) 3 ranks  
  Kirin Path Kirin Strike, Knowledge (Arcana) 12 ranks, You may take 10 to identify a creature using Knowledge Ultimate Combat
Knowledge (Dungeoneering, Local, Nature, Planes or (Local, Nature, Planes or Religion)
Religion) 5 ranks  
Mantis Style* Stunning Fist, Heal 3 ranks Gain +1 use of Stunning Fist per day, and increase Ultimate Combat
stunning fist DC by +2
  Mantis Wisdom* Mantis Style, heal 6 ranks Treat half your non-monk levels as monk levels for Stunning Ultimate Combat
Fist effects
  Mantis Torment* Mantis Wisdom, Heal 9 ranks Gain +1 use of Stunning Fist per day, and may dazzle and Ultimate Combat
stagger, then fatigue an opponent
Marid Style* Con 13, Wis 15, Elemental Fist**, Improved Unarmed Gain +1 use of Elemental Fist per day and deal cold damage Ultimate Combat
Strike, base attack bonus +9 or monk level 9th
  Marid Spirit* Con 15, Marid Style, base attack bonus +11 or monk Gain +1 use of Elemental Fist per day and cold resistance Ultimate Combat
level 9th
  Marid Coldsnap* Wis 17, Marid Spirit, base attack bonus +13 or monk Unleash a 30-foot line of frigid water Ultimate Combat
level 11th
Monkey Style* Wis 13, Acrobatics 5 ranks, Climb 5 ranks, Improved Add Wisdom bonus on Acrobatics checks, and take no Ultimate Combat
Unarmed Strike penalty for attacking while prone
  Monkey Moves* Monkey Style, Acrobatics 8 ranks, Climb 8 ranks Add Wisdom bonus on Climb checks, and climb and crawl Ultimate Combat
  at half speed
  Monkey Shine* Monkey Moves, Stunning Fist, Acrobatics 11 ranks After successful Stunning Fist, you may enter an adjacent Ultimate Combat
Climb 11 ranks square
Panther Style* Wis 13, Combat Reflexes, Improved Unarmed Strike Retaliate against opponents that take attacks of Ultimate Combat
  opportunity against you
  Panther Claw* Wis 15, Panther Style Retaliate as a free action instead of as a swift action Ultimate Combat
  Panther Parry* Panther Claw Retaliatory attacks are resolved before the attack Ultimate Combat
Shaitan Style* Con 13, Wis 15, Elemental Fist**, base attack bonus Gain +1 use of Elemental Fist per day, and deal acid Ultimate Combat
+9 or monk level 5th damage
  Shaitan Skin* Con 15 Shaitan Style, base attack bonus +11 or Gain +1 use of Elemental Fist per day, and acid resistance Ultimate Combat
monk level 9th
  Shaitan Earthblast* Wis 17 Shaitan Skin, base attack bonus +13 or Unleash a 20-foot column of acid Ultimate Combat
monk level 11th
Snake Style* Improved Unarmed Strike, Acrobatics 1 rank, Sense Gain +2 on Sense Motive checks and deal piercing damage Ultimate Combat
Motive 3 ranks with unarmed attacks
  Snake Sidewind* Snake Style, Acrobatics 3 ranks, Sense Motive 6 Gain a bonus to avoid being knocked prone, and use Sense Ultimate Combat
ranks Motive check to confirm critical hits
  Snake Fang* Combat Reflexes, Snake Sidewind, Snake Style If opponent misses you, make an attack of opportunity Ultimate Combat
Acrobatics 6 ranks, Sense Motive 9 ranks as an immediate action
Snapping Turtle Style* Improved Unarmed Strike, base attack bonus +1 or Gain +1 shield bonus to AC when at least one hand is free Ultimate Combat
monk level 1st
  Snapping Turtle Clutch* Improved Grapple Snapping Turtle Style, base attack Your shield bonus applies to your CMD and touch AC Ultimate Combat
bonus +3 or monk level 3rd
  Snapping Turtle Shell* Snapping Turtle Clutch, base attack bonus +5 or AC bonus increases by 2, and opponents receive -4 on Ultimate Combat
monk level 5th critical confirmations
Tiger Style* Improved Unarmed Strike, base attack bonus +3 or Gain +2 to CMD against bull rush, overrun and trip, and deal Ultimate Combat
monk level 3rd slashing damage
  Tiger Claws* Tiger Style, base attack bonus +6 or monk level 5th Make a single attack with both hands and combine the Ultimate Combat
  results
  Tiger Pounce* Power Attack, Tiger Claws, base attack bonus +9 or May apply the penalty from Power Attack to AC Ultimate Combat
monk level 8th
NOTES:* This is a combat feat and can be selected as a fighter bonus feat
 
Teamwork Feats       Perquisites Benefits Source
Allied Spellcaster Caster level 1st +2 bonus on level checks to overcome spell resistance Adv. Players
Back to Back Perception 3 ranks Gain +2 to AC against flanking opponents Ultimate Combat
  Improved Back to Back Back to Back, Perception 5 ranks Grant adjacent ally +2 to AC against flanking opponents Ultimate Combat
Broken Wing Gambit* Bluff 5 ranks Grant opponent bonus to hit you, but opponent's attack Ultimate Combat
provokes attacks of opportunity
Cavalry Formation* Mounted Combat May share space with other mounts, charge through space Ultimate Combat
occupied by allied mount.
Combat Medic Heal 5 ranks May take 10 and not provoke attacks of opportunity when Ultimate Combat
using Heal
Coordinated Charge* At least two other teamwork feats, base attack bonus You may charge the same foes when an ally does Ultimate Combat
+10
Coordinated Defense* -- +2 bonus to CMD Adv. Players
Coordinated Maneuvers* -- +2 bonus on combat maneuver checks Adv. Players
Duck and Cover -- Take ally's result on Reflex saving throw Adv. Players
Enfilading Fire Point-Blank Shot, Precise Shot, 1 other teamwork When ally flanks opponent, you gain +2 on ranged attack Ultimate Combat
feat rolls against opponent
Ensemble Perform 5 ranks Nearby performers can aid your perform check Ultimate Combat
Escape Route* -- You do not provoke attacks of opportunity when moving Ultimate Combat
through spaces adjacent to allies
Feint Partner* Bluff 1 rank When ally successfully feints, opponents lose Dex bonus Ultimate Combat
against your next attack
  Improved Feint Partner* Combat Reflexes, Feint Partner, base attack bonus When ally successfully feints, you gain attack of opportunity Ultimate Combat
+6 against opponent
Lookout* -- Act in surprise round if ally can act Adv. Players
Outflank* Base attack bonus +4 Gain +4 bonus on attack rolls with flanking Adv. Players
Pack Attack base attack bonus +1 Ally's attack allows you to take a 5-foot step Ultimate Combat
Paired Opportunists* -- +4 bonus on attacks of opportunity Adv. Players
Precise Strike* Dex 13, base attack bonus +1 Deal +1d6 points of precision damage with melee attacks Adv. Players
Seize the Moment Combat Reflexes, Improved Critical When ally confirms a critical threat, you gain an attack of Ultimate Combat
opportunity
Shake it Off -- Gain +1 to all saving throws per adjacent ally Ultimate Combat
Shield Wall* Shield Proficiency Increase your shield bonus to AC Adv. Players
Shielded Caster -- +4 bonus on concentration attacks Adv. Players
Stealth Synergy -- Take the highest roll made by you and your allies on Stealth Ultimate Combat
checks
Swap Places* -- Switch places with an adjacent ally Adv. Players
Tandem Trip* -- When you make a trip against an opponent threatened by Ultimate Combat
any ally, roll twice and take the higher result
Target of Opportunity Point-Blank Shot, base attack bonus +6 When an ally hits with a ranged attack, you may make an Ultimate Combat
attack as an immediate action
Team Pickpocketing Bluff 1 rank, Sleight of Hand 1 rank When ally makes a Bluff check, you can pick opponent's Ultimate Combat
pocket as an immediate action
NOTES:* This is a combat feat and can be selected as a fighter bonus feat