Dan's Shaman Spell List
0th, 1st,  2nd,  3rd,  4th,  5th,  6th, 7th, 8th, 9th

0th Level Spells
Arcane Mark
Bleed
Create Water
Dancing Lights
Daze
Detect Magic
Detect Poision
Guidance
Know Direction
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Stabilize
Touch of Fatigue
Virtue

1st Level Spells

Aspect of the Nightingale (Inner Sea Gods)
Bane
Blend (Race-Elf)
Burning Hands
Calm Animals
Charm Person
Chill Touch
Comprehend Language
Cure Light Wounds
Dancing Lantern (Adv. Player's)
Darting Duplicate (Melee Toolkit)
Detect Animals or Plants
Detect Chaos/Evil.Good/Law
Detect Undead
Discern Next of Kin (Adv. Class Guide)
Doom
Dream Feast (Inner Sea Gods)
Endothermic Touch (Monster Codex)
Endure Elements
Entangle
Frostbite (Ul. Magic)
Gentle Breeze (Adv. Class Guide)
Goodberry
Hairline Fractures (Inner Sea Gods)
Haze of Dreams (Inner Sea Gods
Heightened Awareness (Adv. Class Guide)
Hex Vulnerability (Adv. Class Guide)
Hide from Animals
Hydraulic Push (Adv. Player's)
Inflict Light Wounds
Magic Stone
Magic Weapon
Monkey Fish (Adv. Class Guide)
Obscuring Mist
Pass without Trace
Poisoned Egg (Inner Sea Gods)
Produce Flame
Protection from Chaos/Evil/Good/Law
Read Weather (Inner Sea Gods)
Remove Fear
Sense Spirit Magic (Adv. Class Guide)
Sleep
Spiked Armor (Inner Sea World Guide)
Spirit Call (Adv. Class Origins)
Stone Shield (Race-Oread)
Thorn Javelin (Adv. Class Guide)
Twisted Futures (Giant Hunter's Handbook)
Unbreak. Heart (Inner Seas World Guide)
Wave Shield (Adv. Class Guide)

2nd Level Spells
Aid
Alter Self
Amplify Stench (Monster Codex)
Animal Messenger
Animal Purpose (Adv. Class Guide)
Animate Dead
Augury
Barkskin
Bear's Endurance
Beastspeak (Adv. Class Guide)
Bull's Strength
Buoyancy (Pirates of the Inner Sea)
Burdened Thoughts (Giant Hunter's Hand.)
Burning Gaze
Calm Emotions
Commune with Birds (Race-Tengu)
Cure Moderate Wounds
Darkness
Delay Poison
Eagle Eye (Adv. Player's)
Enthrall
False Life
Flame Blade
Focused Scrutiny (Adv. Class Guide)
Fog Cloud
Gentle Repose
Ghostbane Dirge (Adv. Player's)
Glide (Adv. Player's)
Hold Person
Imbue with Elemental Might (Race-Sulis)
Inflict Moderate Wounds
Levitate
Life Pact (Adv. Class Guide)
Owl's Wisdom
Remove Paralysis
Resist Energy
Restoration, Lesser
Scale Spikes (Web)
Secret Speech (Inner Sea Gods)
Shared Sacrifice (Inner Sea Gods)
Sickening Entanglement (Adv. Class Guide)
Spiritual Weapon
Summon Swarm
Touch of Bloodletting
Tree Shape
Vine Strike (Melee Toolkit)
Warp Wood
Web Shelter
Wood Shape

3rd Level Spells
Air Breathing (Monster Codex)
Anchored Step (Adv. Class Guide)
Animate Dead (Ul. Magic)
Aura Sight (Adv. Class Guide)
Bestow Curse
Blindness/Deafness
Call Lightning
Clairaudience/Clairvoyance
Create Food and Water
Daylight
Deep Slumber
Deeper Darkness
Dispel Magic
Dominate Animal
Fins to Feet (Race-Merfolk)
Fly
Font of Spirit Magic (Adv. Class Guide)
Harrowing (Inner Sea World Guide)
Inflict Serious Wounds
Lover's Vengeance (Inner Seas Wor. Guide)
Magic Circle against Chaos/Evil/Good/Law
Magic Vestment
Mantle of Calm (Adv. Class Guide)
Mindlocked (Adv. Class Guide)
Nauseating Trail (Adv. Class Guide)
Pierce Disguise (Adv. Class Guide)
Polymorph Familiar (Adv. Class Guide)
Protection from Energy
Remove Blindness/Deafness
Remove Curse
Scale Spikes, Greater (Web)
Sky Swim (Inner Seas Gods)
Sleet Storm
Speak with Dead
Speak with Haunt (Adv. Class Guide)
Stench of Prey (Adv. Class Guide)
Stinking Cloud
Stone Shape
Stricken Heart (Adv. Class Guide)
Thorny Entanglement (Adv. Class Guide)
Transfer Regeneration (Monster Codex)
Trial of Fire and Acid (Monster Codex)
Ward of the Season (Race-Elf)
Water Breathing
Water of Maddening (Inner Sea World)
Wind Wall
Ball Lightning (Adv. Player's)
Bloody Arrows (Ranged Tactics Toolkit)
Command Plants
Control Water
Cure Critical Wounds
Curse of Burning Sleep (Adv. Class Guide)
Detect Scrying
Dismissal
Divination
Divine Power


Table of Contents
Pathfinder Table of Contents

4th Level Spells
Earth Glide (Race-Svirfneblin)
False Life, Greater (Ul. Magic)
Familiar Melding (Ul. Magic)
Fear
Giant Vermin
Ice Storm
Imbue with Spell Ability
Inflict Critical Wounds
Magic Weapon, Greater
Neutralize Poison
Persistent Vigor (Adv. Class Guide)
Planar Ally, Lesser
Poison
Rain of Frogs (Ul. Magic)
Reincarnate
Repel Vermin
Restoration
Ride the Waves (Ul. Magic)
Sands of Time (Ul. Magic
Scrying
Sending
Slowing Mud (Adv. Class Guide)
Solid Fog
Spike Stones
Spit Venom
Thorn Body (Adv. Player's)
Tongues
Transplant Visage (Inner Seas Gods)
Wandering Star Motes (Adv. Player's)

5th Level Spells
Ancestral Memory (Inner Sea World Guide)
Animal Growth
Baleful Polymorph
Blight
Break Enchantment
Breath of Life
Call Lightning Storm
Commune
Control Winds
Cure Light Wounds, Mass
Curse, Major (Ul. Magic)
Dispel Chaos/Evil/Good/Law
Dominate Person
Empathy Conduit (Familiar Folio)
Feast on Fear (Adv. Class Guide)
Flame Strike
Ghostbane Dirge, Mass (Adv. Player's)
Grove of Respite (Adv. Player's)
Hex Glyph, Greater (Adv. Class Guide)
Hunter's Blessing (Inner Sea Gods)
Imbue Hex (Adv. Class Origins)
Inflict Light Wounds, Mass
Insect Plague
Overland Flight
Rest Eternal (Adv. Player's)
Soulswitch (Familiar Folio)
Stoneskin
True Seeing
Vengeful Stinger (Inner Sea Gods)
Wall of Fire
Wall of Thorns

6th Level Spells
Antilife Shell
Awaken (Animal Archive)
Banishment
Bull's Strength
Cone of Cold
Create Undead
Cure Moderate Wounds, Mass
Dispel Magic, Greater
Eagle's Splendor, Mass
Find the Path
Fire Seeds
Flesh to Stone
Inflict Moderate Wounds, Mass
Owl's Wisdom, Mass
Planar Ally
Raise Dead
Slay Living
Snake Staff (Adv. Player's)
Stone to Flesh
Wall of Stone

7th Level Spells
Animate Plants
Cloak of Dreams (Adv. Player's)
Control Weather
Creeping Doom
Cure Moderate Wounds, Mass
Fairy Ring Retreat (Adv. Class Guide)
Inflict Serious Wounds, Mass
Liveoak
Plane Shift
Regenerate
Restoration, Greater
Scrying, Greater
Stone Tell
Sunbeam
Transport Via Plants
Vision
Vortex (Adv. Player's)
Wind Walk

8th Level Spells
Animal Shapes
Blood Mist (Ul. Magic)
Circle of Clarity (Ul. Magic)
Create Greater Undead
Cure Critical Wounds, Mass
Destruction
Discern Location
Earthquake
Fire Storm
Horrid Wilting
Inflict Critical Wounds, Mass
Irresistible Dance
Planar Ally, Greater
Resurrection
Stormbolts (Adv. Player's)
Sunburst
Symbol of Dispelling (Inner Sea Gods)
Whirlwind
Elemental Swarm
Energy Drain
Etherealness
Foresight
Heal, Mass
Polar Midnight (Ul. Magic)
Shambler
Shapechange
Soul Bind
Storm of Vengeance
Tsunami (Adv. Player's)
Winds of Vengeance (Adv. Player's)

9th Level Spells
Elemental Swarm
Energy Drain
Etherealness
Foresight
Heal Mass
Polar Midnight (Ul. Magic)
Shambler
Shapechange
Soul Bind
Storm of Vengeance
Tsunami (Adv. Player's)
Wail of Vanshee
Winds of Vengeance
Wail of the Banshee


Notes:

(Adv. Class Guide) = Advanced Class Guide
(Adv. Players) = Advanced Players
(Race-Xxx)=) = Advanced Race Guide--Race Name
(C. Adv.) = Complete Adventurer
(C. Arcane) = Complete Arcane
(C. Divine) = Complete Divine
(Monster Codex) = Monster Codex
(Planar) = Planar Handbook
(S. Comp.) = Spell Compendium
(S. Species) = Savage Species

(Ul. Combat) = Ultimate Combat
(Ul. Magic) = Ultimate Magic
1 = Can only be learned by members of the Mage's Guild
2 = Can be learned by any Magus