Dan Pathfinder Bloodrager Spell List

1st,   2nd,   3rd4th

1st Level Spells
Blade Lash (Adv. Class Guide)
Blurred Movement (Adv. Class Guide)
Bouncing Body (Monster Codex)
Break (Adv. Players’)
Burning Hands
Cause Fear
Cheetah’s Spirit (Heroes of the Wild)
Chill Touch
Color Spray
Corrosive Touch
Ear-Piercing Scream (Ul. Magic)
Endure Elements
Enlarge Person
Expeditious Excavation (Adv. Players’)
Face of the Devourer (Inner Sea Gods)
Feather Fall
Firebelly (Inner Sea Gods)
Flare Burst (Adv. Players’)
Frostbite (Ul. Magic)
Hydraulic Push (Adv. Players’)
Ice Armor (Inner Sea Gods)
Icicle Dagger (Ul. Magic
Infernal Healing (inner Sea World Guide)
Line in the Sand (Adv. Class Guide)
Mage Armor
Magic Missile
Magic Weapon
Marid’s Mastery (Race—Undine)
Mirror Strike (Ul. Combat)
Mudball (Race—Goblin)
Phantom Blood (Adv. Class Guide)
Protection from Chaos/Evil/Good/Law
Ray of Enfeeblement
Ray of Sickening (Ul. Magic)
Reduce Person
Returning Weapon (Ul. Combat)
Shadow Weapon (Ul. Combat)
Shocking Grasp
Spiked Armor (Inner Sea World Guide)
Stone Fist (Adv. Players’)
Stone Shield (Race—Oread)
Strong Wings (Race—Strix)
Sundering Shards (Adv. Class Guide)
Thunderstomp (Adv. Class Guide)
Touch of Bloodletting (Inner Sea Gods)
Touch of Gracelessness (Adv. Players’)
Touch of the Sea (Adv. Players’)
Tracking Mark (Inner Sea Gods)
True Strike
Unerring Weapon (Ul. Combat)
Wave Shield (Adv. Class Guide)
Web Bolt (Race—Drow)
Windy Escape (Race—Sylph)
Winter Feathers (Race—Tengu)

2nd Level Spells
Ablative Barrier (Ul. Combat)
Acid Arrows
Adhesive Blood (Adv. Class Guide)
Animal Aspect (Ul. Combat)
Arcane Disruption (Adv. Class Origins)
Bear’s Endurance
Blood Armor (Adv. Class Guide)
Blood Blaze (Race—Orc)
Boiling Blood (Ul. Magic)
Brow Gasher (Ul. Combat)
Bullet Shield (Ul. Combat)
Bull’s Strength
Burning Gaze (Adv. Players’)
Cat’s Grace
Daze Monster
Death From Below (Race—Gnome)
Defensive Shock (Ul. Magic)
Delay Pain (Ul. Magic)
Disgiguring Touch (Ul. Magic)
Divine Trident (Inner Sea Gods)
Dust of Twilight (Adv. Players’)
Eagle’s Splendor
Elemental Touch (Adv. Players’)
Extreme Flexibility (Adv. Class Guide)
Fire Breath (Adv. Players’)
Flaming Sphere
Frigid Touch (Ul. Magic)
Ghoul Touch
Gusting Sphere
Imbue with Elemental Might (Race—Sulis)
Instant Weapon (Melee Toolkit)
Ironskin (Monster Codex)
Mirror Image
Molten Orb (Adv. Race Guide)
Protection from Arrows
Reaper’s Coterie (Melee Toolkit)
Resist Energy
Scale Spike (Web)
Scorching Ray
See Invisible
Slipstream (Adv. Players’)
Sonic Scream (Adv. Class Guide)
Spider Climb
Steal Breath (Race—Catfolk)
Steal Size (Giant Hunter’s Handbook)
Stone call (Adv. Players’)
Stone Discus (Adv. Class Guide)
Touch of Idiocy
Tremor Blast (Inner Sea Gods)
Unshakable Chill (Ul. Magic)
Vine Strike (Melee Toolkit)
Wild Instinct (Heroes of the Wild)

3rd Level Spells
Air Breathing (Monster Codex)
Air Geyser (Adv. Class Guide)
Animal Aspect, Greater (Ul. Combat)
Aqueous Orb (Adv. Players’)
Beast Shape I
Blade Snare (Inner Sea Gods)
Blood Biography (Adv. Players’)
Blood Salvation (Adv. Class Origins)
Blood Scent (Race-Orc)
Burrow (Ul. Magic)
Burst of Speed (Ul. Combat)
Chain of Perdition (Ul. Combat)
Channel Vigor (Inner Sea Gods)
Cloak of Winds (Adv. Players’)
Countless Eyes (Ul. Magic)
Draconic Reservoir (Adv. Players’)
Elemental Aura (Adv. Players’)
Eruptive Pustules (Ul. Magic)
Excruciating Deformation (Ul. Magic)
Fire Trail (Race—Goblin)
Firestream (Race—Ifrit)
Flame Arrow
Force Hook Charge (Ul. Magic)
Force Punch (Ul. Magic)
Fractions of Heal and Harm (Inner Sea Gods)
Gloomblind Bolts (Race—Fetchling)
Hold Person
Hostile Levitation (Ul. Combat)
Howling Agony (Ul. Magic)
Hydraulic Torrent (Adv. Players’)
Keen Edge
Lightining Bolt
Locate Weakness (Ul. Combat)
Magic Weapon
Monstrous Physique I (Ul. Magic)
Pain Strike
Paragon Surge (Race—Half-Elf)
Phantom Steed|
Protection from Energy
Raging Rubble (Race—Oread)
Ray of Exhausting
Resinous Skin (Ul. Combat)
Runic Overload (Giant Hunter’s Handbook)
Silver Darts (Adv. Class Guide)
Sky Swim (Inner Sea Gods)
Sleet Storm
Stinking Cloud
Thunderstomp, Greater (Adv. Class Guide)
Trial of Fire and Acid (Monster Codex)
Twilight Knife (Adv. Players’)
Undead Anatomy (Ul. Magic)
Vampiric Touch
Vermin Shape I (Ul. Magic)
Versatile Weapon (Adv. Players’)
Vision of Hell (Ul. Magic)
Water Breathing
Wind Wall

4th Level Spells
Absorbing Inhalation (Race—Sylph)
Ball Lightning (Adv. Players’)
Baphmoet’s Blessing (Inner Sea Gods)
Beast Shape II
Bestow Curse
Black Tentacles
Calcific Touch (Adv. Players’)
Caustic Blood (Inner Sea Gods)
Crushing Despair
Detonate (Adv. Players’)
Dimensional Blade (Melee Toolkit)
Dragon’s Breath (Adv. Players’)
Earth Glide (Race—Svirfneblin)
Elemental Body
Enlarge Person, Mass
False Life, Greater (Ul. Magic)
Fire Shield
Firefall (Adv. Players’)
Flaming Sphere, Greater (Adv. Class Guide)
Gjhost Wolf (Race—Half-Orc)
Hellmouth Lash (Race)
Ice Storm
Monstrous Physique II (Ul . Magic)
Moonstruck (Adv. Players’)
Pellet Blast (Ul. Combat)
Phantasmal Killer
Reduce Person, Mass
Ride the Waves (Ul. Magic)
River of the Wind (Adv. Players’)
Sadomasochism (Inner Sea Gods)
Scale Spikes, Greater (Web)
Shocking Image (Ul. Combat)
Telekinetic Charge (Ul. Magic)
Vermin Shape (Ul. Magic)
Vitriolic Mist (Ul. Magic)
Volcanic Storm (Ul. Magic)
Wall of Fire
Wall of Ice
Wall of Sound (Ul. Magic)
Wreath of Blades (Ul. Combat)


Table of Contents
Pathfinder Table of Contents
(Adv. Class Guide) = Advanced Class Guide
(Adv. Player's) = Advanced Player's Guide
(Race-Xxx) = Advanced Race Guide-Race Name
(C. Adv.) = Complete Adventurer
(C. Divine) = Complete Divine
(Monster Codex) = Monster Codex
(S. Comp.) = Spell Compendium

(Ul. Combat) = Ultimate Combat
(Ul. Magic) = Ultimate Magic
Inquisitors have access to all spells on their spell list.