Common Poisons

Blasphemix: (p 111) refined ichor of demon, devil or other fiend; lose ability to cast divine spells for 10 rounds, if fail save DC 15+spell level. Make second save or suffer -1 to caster level for 12 hours.
Bloodwine: (L. M. 75) Thick, crimson positoxin includes garlic, making it particularly harmful to vampires and other undead with a vulnerability to garlic. Such creatures take a -2 penalty on their Fort saves to resist damage. Though normally delivered by injury, it can also be consumed by a living creature to deliver it to a vampire or similar blood draining creature via ingestion. A single dose, if consumed by a living creature remains in the bloodstream for 12 hours. Any undead creature draining blood from a creature that has ingested bloodwine must make a Fort save as if they had been injured by a weapon bearing the positoxin, though the save DC drops to 9.
Boneshard Paste: (L. M. 74) This positoxin includes bone fragments in its recipe, giving it a pale color.
Celestial Essence: (L. M. 74) This viscous golden substance seems almost to shine with an inner radiance.
The Calling: (Drow 94) This lumpy black paste is magically infused with spider eggs and can be hidden in a dish of food in which it is detectable only with a successful DC 20 Profession (Cook) check. If it is consumed and if the victim fails the initial save, a swarm of spiders hatches within the victim's stomach, dealing the initial damage. The swarm is then digested and destroyed without further harm, unless the second save is failed. In that case it bursts forth from the victim's nose and mount, dealing the secondary damage and coalescing as a spider swarm (MM1 239), attacking everyone in the are. This poison can be created with a DC 28 Craft (Poisonmaking) check and a summon swarm spell.
Darklight Brew: (Drow 94) Darklight ore (Drow 154) is powdered and cut with a mild acid to create this poison. The radiation of the ore is diminished greatly in this process, but its effect becomes acute when it is introduced into the bloodstream. The blindness from the poison lasts for 1 hour. It can be made with a DC 28 Craft (Poisonmaking) check.
Elemetal Rime: (p112) save vs. 16 DC or suffer vulnerability to fire for 10 rounds and take 1d4 primary and secondary Dexterity damage.
Fish Glue: (Drow 94) The body oil of captured kuo-toas is used to create this poison, which is named for the rigidity it causes in the joints of the victim and its characteristic fishy smell. The sickness form the poison lasts for 1 hour. It can be created with a DC 18 Craft (Poisonmaking) check.
Goodbye Kiss: (p112) can be added to food or coat a needle, pass DC 15 save or become exhausted for 1 hour. Fail both saves fall unconscious for 1 hour.
Gorgon's Hair: (p112) Contact poison, but it doesn't affect those who ingest it for 24 hours. It acts as a contact poison with save with DC 16 or suffer 1d6 Strength damage and secondary 1d4 Strength damage.
Gravedust: (L. M. 74) This gray-brown powder derives its name from its resemblance to the grime common to tombs and other long enclosed areas.
Illithid Mindscorch: (Drow 94) The brain matter of recently slain illithids can be distilled, capturing some of its psionic potential and creating this extremely rare poison. Though it is a liquid in its basice form, it is ineffective unless reduced to an aerosol and absorbed through the nasal passages of the victim. It can be created with a DC 27 Craft (Poisonmaking) check, though the DC is reduce by 5 if the creator has ranks in Knowledge (Psionics) or Psicraft, or has levels in a psionic character class. Illithids immediately try to devour the brains of anyone they catch with this substance.
Lichbane: (L. M. 74) This bone-white unguent is equally dangerous to all spellcasting undead as well as to those that depend on mental ability scores for their special attacks. The initial damage is permanent drain.
Liquid Mortality: (L. M. 75) This potent oil is thought by most undead creatures to be merely myth. Unlike other positoxins, it can reduce the target's ability score to 0. Any undead creature whose Strength is reudced to 0 by this positoxin is utterly destroyed.
Psychotropic Rot: (Drow 94) Distilled violet fungus and other chemicals can be mixed together to create this insidious toxin. It can be created with a DC 17 Craft (Poisonmaking) check
Roach Paste: (Drow 94) This brown paste is made from the crushed bodies of the carrion-eating giant roaches found in the Underdark. It is known for its horrendous smell. It can be created with a DC 15 Craft (Poisonmaking) check. The nauseas form the poison lasts for 1 round. The disease it transmits is filth fever (DMG 293).
Salvo: 1 Plus the cost of the poison (p112) save vs. DC 15 or take 1d4 primary and secondary damage to a random stat.
Sleep: (MMI p 103) Save vs. DC 13 or fall unconscious for 1 minute, pass second save or remain unconscious for 2d4 minutes (since this is not magical it works on elves as well).
Slowswarming: (Drow 95) Unlike swarming spiderbite, this poison is for those drow caught in the acts of treachery or blasphemy. It is usually administered to a prisoner over several days; each dose creates a slower and more agonizing biting sensation similar to that caused by swarming spiderbite, but also disfigures the body with horrific red boils. It can be created with a DC 18 Craft (Posionmaking) check and a poison spell.
Siren's Breath: (p 112) Gas that requires a save DC 18 or suffer +5 penalty on Sense Motive checks and on Will saves against enchantment spells and effects for 10 rounds.
Slow Death: p(113) save vs. DC 14 or take 1d6 damage each round until a successful saving roll is made.
Slow Taint: (Drow 95) This poison reduces the target's speed by 10' on a failed save. The secondary damage reduces speed by another 10'. The target's speed cannot be reduced below 5'. The poison can be created with a DC 18 Craft (Poisonmaking) check and a slow spell. Its effect has a duration of 1 hour.
Snowflake Lichen: (Frost 16) A magical plant that resembles snow, commonly found on rocky surfaces. It's slow acting drain of heat numbs the fingers and feet of those passing over it, causing climbers to slip and fall, and sometimes causing mounts or wanderers to freeze and die in large areas of snowflake lichen. Any creature within 10' takes 1d6 points of cold damage per round. Walking on, or climbing over snowflake lichen causes Dex damage, creatures with booted feet or gloved hands are entitled to a +2 circumstance bonus on the save.
Sunlight Oil: (L. M. 74) A thin, slippery liquid, sunlight oil lasts only 24 hours in conditions other than bright light.
Swarming Spiderbite: (Drow 95) Usually taken to ensure an honorable death (or to avoid torture) by drow defeated in battle, the effect of this poison is like the biting mouths of venomous spiders starting from the extremities and advancing throughout the body. It can be created with a DC 26 Craft (Poisonmaking) check and a poison spell.
Underdark Blight: (Drow 94) Running a chemical solution over certain rare ores and minerals found in the Underdark creates this poison; it is effective at removing spell resistance. Lost spell resistance returns at the same rate and by the same means as ability score damage. Underdark Blight can be created with a DC 20 Craft (Poisonmaking) check.
Zealot's Blade: (p 113) Using the blood of the victim (specified creature as per Ranger's list p 47 table 3-14) save vs. DC 14 or take 1d4 primary and secondary Constitution damage. If the wrong poison is used on the wrong creature then they get +5 to their saving roll.
Note: You must be licensed to legally carry, purchase or sell poison (100 gp).

Poison Type (DC) Initial Damage Secondary Damage Price


Ingested (DC 13) 1 Con 1d8 Con 120 gp
Balor Bite Contact (DC 25) 1d6 Str 1d6 Con 1,000 gp
Basilisk Breath

Inhaled (DC 17 )
Affects outsiders immune to poison

1d6 Con 1d6 Con 2,500 gp
Bebilith Venom Injury (DC 20) 1d6 Con 2d6 Con 900 gp
Black Lotus Extract Contact (DC 20) 3d6 Con 3d6 Con 4,500 gp
Blasphemix Injury (DC 22) Problems casting Problems casting 750 gp
Bloodwine Injury (DC 11) 1d4 Cha 2d4 Cha 250 gp
Blue Anemone Oil Contact (15)† 1d4 Str + 1d4 Dex Blindness 400 gp
Blue Whinnis Injury DC (14) 1 Con Unconsciousness 120 gp
Boneshard Paste Contact (DC 13) 1 Str (drain) 1d4 Str (drain) 750 gp
Bonespear Injury (DC 25) 2d4 Str + 2d6 Dex 2d4 Str +2d4 Dex 3,100 gp
Burning Angel Wing Inhaled (DC 18) 1d6 Cha 2d6 Cha 2,800 gp
The Calling Ingested (DC 20) 2d6 Con 2d6 Con 2,000 gp
Carrion Crawler Brain Juice Contact (DC 13) Paralysis 0 200 gp
Celestial Essence Injury (DC 14) 1d6 Wis 2d6 Wis 400 gp
Centipede, Tiny Injury (DC 11) 1 Dex 1 Dex 40 gp
Centipede, Small Injury (DC 11) 1d2 Dex 1d2 Dex 90 gp
Centipede, Medium Injury (DC 13) 1d3 Dex 1d3 Dex 110 gp
Centipede, Large Injury (DC16) 1d4 Dex 1d4 Dex 150 gp
Centipede, Huge Injury (DC 18) 1d6 Dex 1d6 Dex 210 gp
Centipede, Gargantuan Injury (DC 26) 1d8 Dex 1d8 Dex 950 gp
Centipede, Colossal Injury (DC 23) 2d6 Dex 2d6 Dex 900 gp
Chilblain Brain Juice Injury (DC 12) 1 Dex 1d4 Dex 110 gp
Cone Snail Venom Injury (DC 12) 1d4 Con 1d6 Con + paralysis 120 gp
Conflagration Ooze Contact (DC 19) 1d4 Con+2d4 hp 1d4 Con+2d4 hp 850 gp
Creeping Nullscourge Injury (DC 20) 5 SR 5 SR 1,000 gp
Dark Reaver Powder Ingested (DC 18) 2d6 Con 1d6 Con + 1d6 Str 300 gp
Daylight Brew Injury (DC 23) 2d6 Con +1d6 Str Blinded 1,500 gp
Deathblade Injury (DC 20) 1d6 Con 2d6 Con 1,800 gp
Poison Type (DC) Initial Damage Secondary Damage Price

Injury (DC 21)
Affects outsiders immune to poison, SR returns at the rate of 1 point/day

1 SR 1d3 SR 1,000 gp
Dragon Bile Contact (DC 26) 3d6 Str 0 1,500 gp
Drow Sleep Poison Injury (DC 13) Sleep 1 round Sleep 2d4 hours 75 gp
Elemental Rime Injury (DC 16)

1d4 Dex vulnerable to fire

1d4 Dex 200 gp
Eyeblast Injury (DC 22) Blindness Blindness 500 gp
Fine Coral Extract Contact (DC 13) Nauseated 1d4 Dex 150 gp
Fish Glue Injury (DC 14) 1d4 Dex Sickened 100 gp
Goodbye Kiss Injected or Injury (DC 15) Exhaustion Exhaustion/Sleep 350 gp
Gorgon's Hair Contact (DC 16) 1d6 Str 1d4 Str 300 gp
Gravedust Contact (DC 10) 1 Dex (drain) 1d4 Dex (drain) 100 gp
Greenblood Oil Injury DC 13 1 Con 1d2 Con 100 gp
Greensickness Inhaled (DC 33) 1d6 Str 1d4 Con 4,000 gp
Ice Toad Bile Contact DC 12 1d4 Str Unconscious 1d4 hours 250 gp
Icegaunt Dust Inhaled (DC 14) 1d6 Con 2d4 Con + 2d4 Dex 1,1500 gp
Id Moss Ingested DC 14 1d4 Int 2d6 Int 125 gp
Illithid Mindscorch Inhaled (DC 22) 1d6 Int 1d6 Int 1,000 gp
Insanity Mist Inhaled (DC 15) 1d4 Wis 2d6 Wis 1,500 gp
Ishentav Inhaled (DC 13) 1d6 Str 1d6 Str 500 gp
Lich Dust Ingested (DC 17) 2d6 Str 1d6 Str 250 gp
Lichbane Injury DC 14 1 Int +1 Wis +1Cha (drain) 1d4 Int+1d4 Wis+1d4 Cha 650 gp
Lifebane Injury (DC 20) 1d6 Con 1d6 Con 2,000 gp
Liquid Mortality Injury (DC 20) 1d4 Str (drain) 2d4 Str (drain) 1,250 gp
Malyss Root Paste Contact (DC 16) 1 Dex 2d4 Dex 500 gp
Megapede Injury (DC 44) 2d6 Con +1d4 Dex 2d6 Con +1d4 Dex 24,000 gp
Mist of Nourn Inhaled (DC 25) 1d8 Con 1d8 Con 7,000 gp
Nitharit Contact (DC 13) 0 3d6 Con 650 gp
Oil of Taggit Ingested (DC 15) 0 Unconsciousness 90 gp
Poison Type (DC) Initial Damage Secondary Damage Price
Pit Fiend Injury (DC 27) 1d6 Con Death 30,000 gp
Psychotropic Rot Injected (DC 15) 1d4 Wis 3d18 hp 125 gp
Purple Worm, Colossal Injury (DC 27) 1d6 Str 2d6 Str 1,400 gp
Roach Paste Injury (DC 12) Nausea for 1 round Disease (Filth Fever) 50 gp
Salvo Injury (DC 15) 1d4 ability 1d4 ability 100 gp
Sasson Juice Contact (DC 18) 1d4 Dex 1d4 Dex 6,000 gp
Sasson Leaf Residue Contact (DC 16) 2d12 hp 1d6 Con 300 gp
Scorpion, Tiny Injury (DC 11) 1d2 Str 1d2 Str 90 gp
Scorpion, Small Injury (DC 11 1d3 Str 1d3 Str 100 gp
Scorpion, Medium Injury (DC 15 1d4 Str 1d4 Str 175 gp
Scorpion, Large Injury (DC 16) 1d6 Str 1d6 Str 200 gp
Scorpion, Huge Injury (DC 26) 1d8 Str 1d8 Str 1,200 gp
Scorpion, Gargantuan Injury (DC 23) 1d8 Con 1d8 Con 3,300 gp
Scorpion, Colossal Injury (DC 33) 1d10 Con 1d10 Con 9,900 gp
Sea Snake Venom Injury (DC 16) 1d6 Con 1d6 Con 1,100 gp
Sekolah's Judgment Ingested (DC 18) 1d6 Con + nausea 2d6 rounds 3d6 Con 3,000 gp
Shadow Essence Injury (DC 17) 1 Str (perm.) 2d6 Str 250 gp
Shrieking Terror Saliva Injury (DC 19) Unable to heal --- 5,000 gp
Siren's Breath Inhaled (DC 18) vulnerable to enchantment/charm Special 1,300 gp
Sleep (Drow) Injury (DC 13) Sleep 1 minute Sleep 2d4 minutes 300 gp
Slow Death Injury (DC 14) 1d6 hp/round n/a 100 gp
Slow Taint Contact (DC 15) 10' move 10' move 250 gp
Snow Spider Blood Contact (DC 13) Paralysis 0 750 gp
Snowflake Lichen Powder Inhaled (DC 11) 1 Str 1 Dex 75 gp
Spider, Tiny Injury( DC 11) 1d2 Str 1d2 Str 90 gp
Spider, Small Injury (DC 11) 1d3 Str 1d3 Str 100 gp
Spider, Medium Injury (DC 13) 1d4 Str 1d4 Str 150 gp
Poison Type (DC) Initial Damage Secondary Damage Price
Spider, Large Injury (DC 16) 1d6 Str 1d6 Str 175 gp
Spider, Huge Injury (DC (22) 1d8 Str 1d8 Str 1,000 gp
Spider, Gargantuan Injury(DC 20) 2d6 Str 2d6 Str 850 gp
Spider, Colossal Injury (DC 28) 2d8 Str 2d8 Str 1,900 gp
Stonefish Venom Injury (DC 14) 1d8 Dex 1d4 Con 180 gp
Striped Toadstool Ingested (DC 11) 1 Wis 2d6 Wis + 1d4 Int 180 gp
Sufferfume Inhaled (DC 20) -1 to all scores -1 to all scores 1,200 gp
Sunlight Oil Contact (DC 16) 1d3 Str (drain) 1d3 Dex+1d3 Str (drain) 1,300 gp
Svaklor Injury (DC 24) Paralysis 1d4 Con 3,500 gp
Svaklor, Greater Injury (DC 34) Paralysis 1d6 Con 8,000 gp
Swarming Spiderbite Injested (DC 22) 1d6 Con 2d6 Con 1,800 gp
Terinav Root Contact (DC 16) 1d6 Dex 2d6 Dex 750 gp
Ungol Dust Inhaled DC 15 1 Cha 1d6 Cha + (1 Cha Perm) 1,000 gp
Underdark Blight Contact (DC 20) 1 SR 1 SR 300 gp
Uthanyk Inhaled (DC 19) 1d6 Str 1d6 Str 2,000 gp
Vilestar Contact (DC 24) 2d6 Str (vile) 2d6 Str (vile) 6,000 gp
Wasp, Giant Poison Injury (DC 18) 1d6 Dex 1d6 Dex 210 gp
White Pudding Essence Inhaled DC 13 1d2 Wis 1d2 Wis + 1d2 Int 500 gp
Wooly Mammoth Eye Juice Injury (DC 14) 1d2 Str+ 1d2 Dex 1d4 Str 140 gp
Wyvern, Huge Injury (DC 19) 2d6 Con 2d6 Con 4,000 gp
Wyvern, Gargantuan Injury (DC 21) 2d6 Con 2d6 Con 5,000 gp
Yellow Urchin Extract Inhaled* DC 15 1d4 Dex + 1d4 Wis 1d6 Dex + 1d8 Wis 800 gp
Yeti Oil Injury DC 15 1d4 Dex 1d4 Dex 100 gp
Zealot's Blade Injury (DC 14) 1d4 Con 1d4 Con 350 gp

* A character who makes the save is nauseated for 1d6 rounds

perm = permenant drain of stat points.

† The DC value of Blue Anemone Oil is not given in the Stormwreck book so the DM assigned a value.

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