Cleric Domains
A, B, C , D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z
THE ABYSS (Planar Handbook) (Must be Chaotic Evil)
Once per day, as a free action, you may channel the furious power of the demons. This power grants you a +4 bonus to Strength but also gives you a -2 penalty to Armor Class. The effect lasts for 5 rounds and cannot be ended prematurely. This is a supernatural ability. Add intimidate to your list of cleric class skills.
1    Align Weapon or Cause Fear
2    Bull's Strength or Death's Knell
3    Babau Slime or Summon Monster III
4    Balor Nimbus or Poison
5    Slay Living or Summon Monster V
6     Bull's Strength, Mass or Harm
7    Destruction or Summon Monster VII
8     Finger of Death or Bodak's Glare
9    Implosion or Summon Monster IX
Used by: Blibdoolpoolp, Diirinka, Great Mother, Hruggek, Lolth, Merrshaulk
 
ARBOREA (Planar Handbook) (Must be Chaotic Good)
Once per day, as a free action, you can channel the glory of the eladrin to grant yourself a morale bonus on weapon damage rolls and saves against charm and fear effects. This bonus is equal to your Cha bonus (if any) and lasts for 1 minute. This is a supernatural ability. Add Survival to your list of cleric class skills
1    Endure Elements
2    Aid or Eagle's Splendor
3    Heroism or Summon Monster III
4    Neutralize Poison or Opalescent Glare
5    Break Enchantment or Summon Monster V
6    Heroes' Feast or Eagle's Splendor, Mass
7    Spell Turning or Summon Monster IV
8    Heroism, Greater or Mind Blank
9    Freedom or Summon Monster IX
Used by: Corellon Larethian
 
AIR DOMAIN
Granted Power: Turn/destroy earth creatures as a cleric does undead, rebuke or bolster air creatures as cleric does undead. Use 3+Chr bonus per day
1    Obscuring Mist
2    Wind Wall
3    Gaseous Form
4    Air Walk
5    Control Winds
6    Chain Lighting
7    Control Weather
8    Whirlwind
9    Elemental Swarm
Used by: Bahamut, Chronepsis, Obad-Hai, Rill Cleverthrush, Sheela Peryrol, Tuilviel Glithien
 
ANIMAL DOMAIN
Granted Power: Speak with animals as per the spell 1/day, Knowledge (Nature) is a class skill.
1    Calm Animals
2    Hold Animal
3    Dominate Animal
4    Summon Nature's Ally IV
5    Commune with Nature
6    Antilife Shell
7    Animal Shapes
8    Summon Nature's Ally VII
9    Shapechange
Used by: Duthila, Ehlonna, Hleid, Kithin, Manethak the Wise Hunter, Obad-Hai
 
BALANCE DOMAIN (Spell Compendium) (must have a Neutral component to your alignment)
One per day, as a free action, you can add your Wis modifier to your AC, for 1 round per cleric level.
1    Make Whole
2    Calm Emotions
3    Clarity of Mind (S. Comp.)
4    Dismissal
5    Sanctuary, Mass (S. Comp.)
6    Banishment
7    Word of Balance (S. Comp.)
8    Protection from Spells
9    Weighed in the Balance (S. Comp.)
 
BATOR (Planar Handbook) (Must be Lawful Evil)
You have the supernatural ability to see perfectly in darkness of any kind, even that created by a deeper darkness spell.
1    Bane or Disguise Self
2    Darkness or Fox's Cunning
3    Detect Thoughts or Summon Monster III
4    Deeper Darkness or Suggestion
5    Spell Resistance or Summon Monster V
6    Dominate Person or Fox's Cunning, Mass
7    Repulsion or Summon Monster VII
8    Demand or Spell Turning
9    Imprisonment or Summon Monster IX
Used by: Kurtulmak, Sekolah, and Tiamat
 
BESTIAL DOMAIN (Book of Vile Darkness)
Gain the scent extraordinary ability.
1    Magic Fang
2    Bull's Strength
3    Greater Magic Fang
4    Claws of the Savage
5     Charm Monster
6    Hold Monster
7    Whirlwind of Teeth
8    Spread of Savagery
9    Were-Doom
Used by: Karaan, Yeenoghu
 
BLACKWATER DOMAIN (Stormwreck)
You are immune to pressure damage from descending into even the greatest of oceanic depths.
1    Cause Fear
2    Pressure Sphere
3    Evard's Black Tentacles
4    Transformation of the Deeps
5    Blackwater Tentacle
6     Blackwater Taint
7    Dark Tide
8    Maelstrom
9    Doom of the Seas
Used by: Blibdoolpoolp, Sekolah, Yeathan
 
CAVERN DOMAIN (Spell Compendium) (must be a dwarf or a gnome)
Gain the stonecunning ability (PHB 15). If you already have stonecunning, your racial bonus on checks to notice unusual stonework increases to +4.
1    Detect Secret Doors
2    Darkness
3    Meld into Stone
4     Leomund's Secure Shelter
5     Passwall
6    Find the Path
7    Maw of Stone
8    Earthquake
9    Imprisonment
 
CELERITY DOMAIN (Spell Compendium)
Your land speed increases by 10'. This benefit is lost of you wearing medium or heavy armor or carrying a medium or heavy load.
1    Expeditious Retreat
2    Cat's Grace
3    Blur
4    Haste
5    Tree Stride
6    Wind Walk
7    Cat's Grace, Mass
8    Blink, Greater (S. Comp.)
9    Time Stop
Used by: Ehlonna, Fhrlanghn, Iborighu, Olidammara
 
CELESTAL DOMIAN (Book of Exalted Deeds) (Must be Lawful Good)
Gain the supernatural ability to smite evil once per day. Add +4 bonus to your melee attack roll and your cleric level to your damage. You must declare the smite before making the attack, and the attempt is wasted if the target is not evil.
1    Vision of Heaven
2    Consecrate
3    Blessed Sight
4    Lesser Planar Ally
5    Heavenly Lighting
6    Call Faithful Servants
7    Heavenly Lighting Storm
8     Holy Aura
9    Gate
Used by: Bahamut, Heironeous, Moradin, Yondalla
 
CHAOS DOMAIN
Granted Power: Cast Chaos spells at one level higher
1    Protection From Law
2    Shatter
3    Magic Circle against Law
4    Chaos Hammer
5    Dispel Law
6    Animate Objects
7    Word of Chaos
8    Cloak of Chaos
9    Summon Monster IX
Used by: Alobal Lorfiril, Corellon Larethian, Dallah Thaiun, Deep Sashelas, Elebrin Liothiel, Erythnul, Gelf Darkhearth, Gruumsh, Hanali Celanil, Hanseath, Hlal, Hleid, Kord, Loth, Olidammara, Sheanine Moonbow, Sheyanna Flaxenstrand, The Glutton, Tuilviel Glithien
 
CHARM DOMAIN (Spell Compendium)
Can boost your Cha by +4 points once per day. Activating this power is a free action and lasts for 1 minute.
1    Charm Person
2    Calm Emotions
3    Suggestion
4    Good Hope
5    Charm Monster
6    Geas/Quest
7    Insanity
8    Demand
9     Dominate Monster
 
 
CITY DOMAIN (Races of Destiny)
Add Gather Information and Knowledge (Local) to your list of cleric class skills.
1    Rooftop Strider
2    City Lights
3    Winding Alleys
4    Commune with City
5    Skyline Runner
6    City Stride
7    Urban Shield
8    City's Might
9    Animate City
Used by Olidammara and Urbanus
 
COLD DOMAIN (Complete Divine)
Granted Power: You can turn or destroy fire creatures as a cleric does with undead. You can rebuke, bolster cold creatures as a cleric with undead. Usable 3+Chr Bonus per day.
1    Chill Touch
2    Chill Metal
3    Sleet Storm
4    Ice Storm
5    Wall of Ice
6    Cone of Cold
7    Control Weather
8    Polar Ray
9    Obedient Avalanche (C. Divine)
Used by: Iborighu, Nerull
 
COMMUNITY DOMAIN (Complete Divine)
Granted Power: Use Calm Emotions as a spell-like ability once per day, Gain +2 bonus on Diplomacy Checks
1    Bless
2    Status
3    Prayer
4    Tongues
5    Rary's Telepathic Bond
6    Hero's Feast
7    Refuge
8    Mordenkainen's Magnificent Mansion
9    Heal, Mass
Used by: Corellon Larethian, Garl Glittergold, Lendys, Mother Myra, Yondalla
 
COMPETITION DOMAIN (Complete Divine)
Granted Power: +1 bonus to all opposed checks you make
1   Remove Fear
2   Zeal (C. Divine)
3   Prayer
4   Divine Power
5   Righteous Might
6    Zealot Pact (C. Divine)
7    Regenerate
8    Moment of Prescience
9    Visage of the Deity, Greater (C. Divine)
Used by: Kord, Naki-Uthal The Brave Climber
 
CORRUPTION DOMAIN (Book of Vile Darkness)
Once per day, you can attack an objects and ignore its hardness rating.
1    Doom
2    Blindness/Deafness
3    Contagion
4    Morality Undone
5    Feeblemind
6    Pox
7    Insanity
8    Befoul
9    Despoil
Used by Demogorgon
 
COURAGE DOMAIN (Complete Warrior)
You radiate an aura of courage that grants all allies within 10' (including yourself) a +4 morale bonus on saving throws against fear effects. This supernatural ability functions while you are conscious, but not if you are unconscious or dead.
1    Remove Fear
2    Aid
3    Cloak of Bravery
4    Heroism
5    Valiant Fury
6    Heroes' Feast
7    Heroism, Greater
8    Lion's Roar
9    Cloak of Bravery, Greater
Used by: Heironeous, Yondalla
 
CRAFT DOMAIN (Spell Compendium)
You cast conjuration (creation) spells at +1 caster level and gain Skill Focus as a bonus feat for 1 Craft skill of your choic
1    Animate Rope
2    Wood Shape
3    Stone Shape
4    Minor Creation
5    Wall of Stone
6    Fantastic Machine (Spell Compendium)
7    Major Creation
8    Forcecage
9    Fantastic Machine, Greater (Spell Compendium)
 
 
CREATION DOMAIN (Complete Divine)
Granted Power: Cast Conjuration (Creation) spells at 1 level higher.
1    Create Water
2    Minor Image
3    Create Food and Water
4    Minor Creation
5    Major Creation
6    Heroes' Feast
7    Permanent Image
8    True Creation (C. Divine)
9    Pavilion of Grander (C. Divine)
Used by: Garl Glittergold, Moradin, Yondalla
 
DARKNESS DOMIAN (Book of Vile Darkness)
Gain the Blind-Fight feat
1    Darkvision
2    Darkbolt
3    Deeper Darkness
4    Damning Darkness
5    Evard's Black Tentacles
6    Wall of Force
7    Shadow Walk
8    Utterdark
9    Screen
Used by: Falazure, Graz'zt, The Xammux
 
DEATH DOMAIN
Granted Power: Use death touch 1/day, when touch roll 1d6 per cleric level if the roll over is equal to or over the touched creature's hit points then creature dies (no save).
1    Cause Fear
2    Death Knell
3    Animate Undead
4    Death Ward
5    Slay Living
6    Create Undead
7    Destruction
8    Create Greater Undead
9    Wail of the Banshee
Used by: Falazure, Iborighu, Kithin, Kuliak, The Dead Goddess, Nerull, Valkuna, Wee Jas
 
DEATHBOUND DOMAIN (Spell Compendium)
Your limit for creating undead animated with spells increases to 3 times your caster level instead of the normal 2 times caster level.
1    Chill of the Grave (Spell Compendium)
2    Blade of Pain and Fear (Spell Compendium)
3    Fangs of the Vampire King (Spell Comp.)
4    Wither Limb (Spell Compendium)
5    Revive Undead (Spell Compendium)
6    Awaken Undead (Spell Compendium)
7    Avasculate (Spell Compendium)
8    Avascular Mass (Spell Compendium)
9    Wall of the Banshee
 
 
DEMONIC DOMAIN (Book of Vile Darkness)
Gain +1 divine bonus on attack and damage rolls for unarmed strikes and attacks with natural weapons.
1    Demonflesh
2    Demoncall
3    Demon Wings
4    Dimensional Anchor
5    Lesser Planar Binding
6    Planar Binding
7    Fiendish Clarity
8    Utterdark
9    Gate
Used by: Graz'zt and Yeenoghu
 
DESTINY DOMAIN (Cityscape)
Once per day as an immediate action, you can grant a willing creature within 30' the ability to reroll an attack, save, ability check, or skill check. You must be able to see the creature to be affected. You cannot use this power on yourself. This is a supernatural ability.
1    Omen of Peril
2    Augury
3    Delay Death
4    Bestow Curse
5    Stalwart Pact
6    Warp Destiny
7    Bestow Curse, Greater
8    Moment of Prescience
9    Choose Destiny
Used by: Heironeous, Glautru, Istus, Lyris, Vecna, Zarus
 
DESTRUCTION DOMAIN
Granted Power: Can smite 1/day; +4 to hit, +1 per cleric level damage.
1    Inflict Light Wounds
2    Shatter
3    Contagion
4    Inflict Critical Wounds
5    Inflict Light Wounds, Mass
6    Harm
7    Disintegrate
8    Earthquake
9    Implosion
Used by: Bidbdoolpoolp, Cas, Gelf Darkhearth, Hextor, Loth, Roknar, St. Cuthbert, Tharmekhul, The Glutton, Timat, Vanua, The Harbinger of Woe
 
DIABLOLIC DOMAIN (Book of Vile Darkness)
Once per day you can add your class level as a bonus on Bluff, Diplomacy, Intimidate or Sense Motive Checks.
1    Devil's Tail
2    Devil's Eye
3    Devil's Ego
4    Hellfire
5    Lesser Planar Binding
6     Planar Binding
7    Hellfire Storm
8    Demand
9    Gate
Used by: Asmodeus, Baalzebul, Mammon and Mesphistopheles
 
DOMINATION DOMAIN (Complete Divine)
Granted Power: gain the Spell Focus (Enchantment) feat.
1    Command
2    Enthrall
3    Suggestion
4    Dominate Person
5    Greater Command
6    Geas/Quest
7    Suggestion, Mass
8    True Domination (C. Divine)
9    Monstrous Thrall (C. Divine)
Used by: Gruumsh, Hextor, St. Cuthbert, Wee Jas and Zuoken
 
DRAGON DOMAIN (Draconomicon)
Add Bluff and Intimidate to your list of cleric class skills
1    Magic Fang
2    Resist Energy
3    Magic Fang, Greater
4    Voice of the Dragon
5    True Seeing
6    Stoneskin
7    Dragon Ally
8    Suggestion, Mass
9    Dominate Monster
Used by: Aasterinan, Bahamut, Chronepsis, Falazure, Hlal, Io, Lendys, Tamara, Timat
 
DREAD DOMAIN
Granted Power: You can force opponents to take damage they have dealt to you. Once per day you can make a melee touch attack on the target and deal damage equal to the damage the target dealt to you in the last round to a maximum of 5 hit points per caster level.
1    Bestow Wound
2    Rage
3    Vampiric Touch
4    Pronouncement of Fate
5    Fire in the Blood
6    Cloak of Hate
7    Pact of Return
8    Mantle of Pure Spite
9    Imprison Soul
 
 
DREAM DOMAIN
Granted Power: You are immune to Fear effects
1    Sleep
2    Augury
3    Deep Slumber
4    Phantasmal Killer
5    Nightmare
6    Dream Sight
7    Scrying Greater
8    Power Word Stun
9    Weird
Used by: Zuoken
 
DROW DOMAIN (Spell Compendium) (must be Drow)
Gain Lightning Reflexes as a bonus feat.
1    Cloak of Dark Power (Spell Compendium)
2    Clairaudience/Clairvoyance
3    Suggestion
4    Discern Lies
5    Spiderform (Spell Compendium)
6    Dispelling Screen, Greater (Spell Compendium)
7    Word of Chaos
8    Planar Ally, Greater
9    Gate
 
DWARF DOMAIN (Spell Compendium)
Gain Great Fortitude as a bonus feat.
1    Magic Weapon
2    Bear's Endurance
3    Glyph of Warding
4    Magic Weapon, Greater
5    Fabricate
6    Stone Tell
7    Dictum
8    Protection from Spells
9    Elemental Swarm
 
 
EARTH DOMAIN
Granted Power: Turn/Destroy Air Creatures as cleric turns undead. Rebuke/bolster Earth Creatures as a cleric does undead. Usable 3+Chr modifier per day.
1    Magic Stone
2    Soften Earth and Stone
3    Stone Shape
4    Spike Stones
5    Wall of Stone
6    Stoneskin
7    Earthquake
8    Iron Body
9    Elemental Swarm
Used by: Callarduran Smoothands, Moradin, Naki-Uthal The Brave Climber, Obad-Hai, Roknar, Thautam, Urogalan
 
ELF DOMAIN (Spell Compendium) (must be an Elf or Half Elf)
Gain the Point Blank Shot feat.
1    True Strike
2    Cat's Grace
3    Snare
4    Tree Stride
5    Commune with Nature
6    Find the Path
7    Liveoak
8    Sunburst
9    Antipathy
 
 
ELYSIUM (Planar Handbook) (Must be Neutral Good)
Gain the supernatural ability to smite evil with a single melee attack once per day. You add your Cha bonus (if any) to your attack roll and deal an extra 1 point of damage per class level. This smite attack is treated as good-aligned for the purpose of overcoming DR.
1    Charm Person or Protection from Evil
2     Entrall or Planar Tolerance
3    Magic Circle Against Evil or Mantle of Good
4    Charm Monster or Holy Smite
5    Dispel Evil or Cure Light Wounds, Mass
6    Find the Path or Mind Fog
7    Control Weather or Holy Word
8    Holy Aura or Sunburst
9    Heal, Mass or Moment of Prescience
 
 
ENDURANCE DOMAIN (Book of Exalted Deeds)
You can perform a feat of endurance, which is the supernatural ability to gain an enhancement bonus to Constitution equal to one-half your level. Activating the power is a fee action, the power lasts for 1 minute, and is usable once per day.
1    Endure Elements
2    Bear's Endurance
3    Refreshment
4    Sustain
5    Stoneskin
6    Mass Bear's Endurance
7    Globe of Invulnerability
8    Spell Turning
9    Iron Body
Used by: Pelor
 
ENTROPY DOMAIN (Hordes of the Abyss)
Once per day, as a standard action, you can channel a bolt of Abyssal entropy as a ranged touch attack, dealing 1d8 points of damage per cleric level you possess. Half the damage is sonic damage, and half is unholy damage that cannot be reduced by sonic resistance or immunity.
1    Cause Fear
2    Vision of Entropy
3    Ray of Exhaustion
4    Fear
5    Waves of Fatigue
6    Disintegrate
7    Insanity
8    Scintillating Pattern
9    Abyssal Rift
Used by: Dagon, Obox-ob
 
ENVY DOMAIN (Spell Compendium)
Add Bluff to your list of cleric class skills. In addition, you cast spells that damage or drain ability scores or bestow negative levels at +1 caster level.
1    Disguise Self
2    Ray of Enfeeblement
3    Touch of Idiocy
4    Vampiric Touch
5    Crushing Despair
6    Magic Jar
7    Limited Wish
8    Simulacrum
9    Wish
 
 
EVIL DOMIAN
Granted Power: cast spells as if 1 level higher
1    Protection from Good
2    Desecrate
3    Magic Circle against Good
4    Unholy Blight
5    Dispel Good
6    Create Undead
7    Blasphemy
8    Unholy Aura
9    Summon Monster IX
Used by: Bidbdoolpoolp, Erythnul, Falazure, Gruumsh, Hextor, Ilsensine, Kurtulmak, Laduguer, Loth, Nerull, Roknar, The Glutton, Timat, Vecna
 
FAMILY DOMAIN (Spell Compendium)
Once per day, as a free action, you can protect a number of creatures equal to your Cha modifier (minimum 1) with a +4 dodge bonus to AC. This ability lasts for 1 round per level. An affected creature loses this protection if it moves more than 10' from you. You can affect yourself with this ability.
1    Bless
2    Shield Other
3    Helping Hand
4    Imbue with Spell Ability
5    Rary's Telepathic Bond
6     Heroes' Feast
7    Refuge
8    Protection from Spells
9    Prismatic Sphere
 
 
FATE DOMAIN (Complete Warrior)
Gain the uncanny dodge ability allowing you to retain your Dex bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. However, you still lose your Dex bonus to AC if immobilized. If you have another class that gives you uncanny dodge, your cleric levels add to the that class's level for determining when you gain improved uncanny dodge class feature.
1    True Strike
2    Augury
3    Bestow Curse
4    Status
5    Mark of Justice
6    Geas/Quest
7    Vision
8    Mind Blank
9    Foresight
Used by: Nerull, Obad-Hai
 
FEY DOMAIN (Book of Exalted Deeds)
Gain +4 bonus on saving throws against the spell-like abilities of feys.
1    Faerie Fire
2    Charm Person
3    Inspired Aim
4    Blinding Beauty
5    Tree Stride
6    Hero's Feast
7    Liveoak
8    Unearthly Beauty
9    Summon Nature's Ally IX
 
 
FIRE DOMAIN
Granted Power: Turn/Destroy Water Creatures as cleric turns undead. Rebuke/bolster Fire Creatures as a cleric does undead. Usable 3+Chr modifier per day.
1    Burning Hands
2    Produce Flame
3    Resist Energy
4    Wall of Fire
5    Fire Shield
6    Fire Seeds
7    Fire Storm
8    Incendiary Cloud
9    Elemental Swarm
Used by: Garyx, Kithin, Obad-Hai, Sheyanna Flaxenstrand, Tharmekhul, Vanua, The Harbinger of Woe
 
FORCE DOMAIN (Complete Divine)
Granted Power: Once per day you can reroll any damage roll for a weapon, spell, or ability and take the better of the two results
1    Mage Armor
2    Magic Missile
3    Blast of Force (C. Divine)
4    Otiluke's Resilient Sphere
5    Wall of Force
6    Repulsion
7    Forcecage
8    Otiluke's Telekinetic Sphere
9    Bigby's Crushing Hand
Used by: Tharizdun
 
FURY DOMAIN (Hordes of the Abyss)
Once per day, as a free action, you can designate a single creature or object as the target of your fury. You gain +2 profane bonus on attack rolls against the designated creature or object and deal an extra 2 points of damage with each successful strike upon it. These bonuses persist until you select a new target for your attacks.
1    Cause Fear
2    Vision of Entropy
3    Ray of Exhaustion
4    Fear
5    Waves of Fatigue
6    Disintegrate
7    Insanity
8    Scintillating Pattern
9    Abyssal Rift
Used by: Baphomet, Kostchtchie, Yeenogu
 
GLUTTONY DOMAIN (Spell Compendium)
For a time per day of 1 round per cleric level you possess, you can increase your size as if you were affected by the enlarge person spell. Activating the power or ending it is a free action.
1    Goodberry
2    Death Knell
3    Create Food and Water
4    Vampiric Touch
5    Baleful Polymorph
6    Heroes' Feast
7    Stone to Flesh
8    Bite of the King (Spell Compendium)
9    Trap the Soul
 
 
GLORY DOMIAN (Complete Divine)
Granted Power: Turn undead with +2 bonus and +1D6 damage if damage is done.
1    Disrupt Undead
2    Bless Weapon
3    Searing Light
4    Holy Smite
5    Holy Sword
6    Bolt of Glory (C. Divine)
7    Sunbeam
8    Crow of Glory (C. Divine)
Used by: Heironeous, Pelor
 
GNOME DOMAIN (Spell Compendium) (must be a gnome)
You can cast illusion spells at +1 caster leve
1    Silent Image
2    Gembomb
3    Minor Image
4    Minor Creation
5    Hallucinatory Terrain
6    Fantastic Machine
7    Screen
8    Otto's Irresistible Dance
9    Summon Nature's Ally IX
 
 
GOOD DOMAIN
Granted Power: Cast good spells at 1 level higher.
1    Protection From Evil
2    Aid
3    Magic Circle against Evil
4     Holy Smite
5    Dispel Evil
6    Blade Barrier
7    Holy Word
8    Holy Aura
9    Summon Monster IX
Used by: Aasterinan, Alobal Lorfiril, Arvoreen, Bahamut, Callarduran Smoothands, Corellon Larethian, Cyrollalee, Deep Sashelas, Ehlonna, Elebrin Liothiel, Garl Glittergold, Hanali Celanil, Heironeous, Hleid, Hlal, Kord, Moradin, Mother Myra, Mya, Pelor, Sheanine Moonbow, Sheyanna Flaxenstrand, Tamara, Tuilviel Glithien, Yondalla
 

GREED DOMAIN(Draconomicon)
You gain a +2 competence bonus on Appraise, Open Lock, and Slight of Hand check

1    Cheat
2    Entice Gift
3    Knock
4    Fire Trap
5    Fabricate
6    Guards and Wards
7    Teleport Object
8    Phantasmal Thief
9    Sympathy
Used by: Timat
 
HADES (Planar Handbook) (must be Neutral Evil)
Gain the supernatural ability to smite good with a single melee attack once per day. You add your Cha bonus (if any) to your attack roll and deal an extra 1 point of damage per class level. This smite attack is treated as evil aligned of the purpose of overcoming DR. At 5th level and every 5 levels thereafter, you can use this smite attack 1 additional time per day.
1    Doom or Protection from Good
2    Resist Planar Alignment
3    Magic Circle against Good or Mantle of Evil
4    Contagion or Unholy Blight
5    Crushing Despair or Dispel Good
6     Mind Fog or Waves of Fatigue
7    Blasphemy or Plane Shift
8    Unholy Aura or Waves of Exhaustion
9    Energy Drain or Gate
 
HAFLING DOMAIN (Spell Compendium) (must be a Hafling)
Once per day for 10 minutes, you add your Cha modifier to your Climb, Jump, Move Silently and Hide checks. Activating this ability is a free action.
1    Magic Stone
2    Cat's Grace
3    Magic Vestment
4    Freedom of Movement
5    Mordenkainen's Faithful Hound
6    Move Earth
7    Shadow Walk
8    Word of Recall
9    Foresight
 
 
HATRED DOMAIN (Lords of Madness)
Choose 1 foe; against that foe you gain a +2 profane bonus on attack rolls, saving throws, and AC for 1 minute. This supernatural ability is usable once per day as a free action.
1    Doom
2    Scare
3    Bestow Curse
4    Song of Discord
5    Righteous Might
6    Forbiddance
7    Blasphemy
8    Antipathy
9    Wail of Banshee
Used by: Ghaunadaur, the Great Mother
 
HEALING DOMAIN
Granted Power: You cast healing spells at one caster level high
1    Cure Light Wounds
2    Cure Moderate Wounds
3    Cure Serious Wounds
4    Cure Critical Wounds
5    Cure Light Wounds, Mass
6    Heal
7    Regenerate
8    Cure Critical Wounds, Mass
9    Heal, Mass
Used by: Aasterinan, Callarduran Smoothands, Hleid, Mother Myra, Mya, Pelor, Sheyanna Flaxenstrand, Tamara, Theleya, the Fertile One
 
HERALD DOMAIN (Book of Exalted Deeds)
Intimidate is a class skill. You gain +4 sacred bonus on Diplomacy and Intimidate checks.
1    Detect Chaos
2    Zone of Truth
3    Detect Thoughts
4    Discern Lies
5    True Seeing
6    Geas/Quest
7    Dictum
8    Shield of Law
9    Imprisonment
Used by Aasterinan
 
 
HUNGER DOMAIN (Spell Compendium)
You gain a bite attack, if you are Small, your bite deals 1d4 points of damage; Medium 1d6 or Large 1d8. You are proficient with your bite, and considered armed. If you already have a natural bite attack, use the higher of the two damage values. This is considered a secondary attack.

1    Ghoul Light (Spell Compendium)
2    Ghoul Glyph (Spell Compendium)
3    Ghouls Gesture (Spell Compendium)
4    Enervation
5    Ghoul Gauntlet (Spell Compendium)

6    Eyes of the King (Spell Compendium)
7    Field of Ghouls (Spell Compendium)
8    Bite of the King (Spell Compendium)
9    Energy Drain
 
ILLUSION DOMAIN (Spell Compendium)
You cast all illusions spells at +1 caster level.
1    Silent Image
2    Minor Image
3    Displacement
4    Phantasmal Killer
5    Persistent Image
6    Mislead
7    Project Image
8    Screen
9    Weird
 
 
INQUISTION DOMAIN (Complete Divine)
Granted Power: +4 bonus on all Dispel Magic checks.
1    Detect Chaos
2    Zone of Truth
3    Detect Thoughts
4    Discern Lies
5    True Seeing
6    Geas/Quest
7    Dictum
8    Shield of Law
9    Imprisonment
Used by: Heironeous and Zuoken
 
JOY DOMAIN(Book of Exalted Deeds)
Gain a +4 sacred bonus on Diplomacy checks.
1    Vision of Heaven
2    Elation
3    Distilled Joy
4    Good Hope
5    Chaav's Laugh
6    Heroism Greater
7    Starmantle
8    Sympathy
9    Otto's Irresistible Dance
 
KNOWLEDGE DOMAIN
Granted Power: Add all Knowledge skills to your list of class skills
1    Detect Secret Doors
2    Detect Thoughts
3    Clairaudience/Clairvoyance
4    Divination
5    True Seeing
6    Find the Path
7    Legend Lore
8    Discern Location
9    Foresight
Used by: Boccob, Dallah Thaiun, Deep Sashelas, Ilsensine, Io, Manethak the Wise Hunter, Mother Myra, Mya, Rill Cleverthrush, Sheanine Moonbow, Vecna, Zuoken
 
LAW DOMAIN
Granted Power: cast spells at one caster level higher
1 Protection from Chaos
2 Calm Emotions
3 Magic Circle Against Chaos
4 Order's Wraith
5 Dispel Chaos
6 Hold Monster
7 Dictum
8 Shield of Law
9 Summon Monster IX
Used by: Arvoreen, Cyrollalee, Heironeous, Ilsensine, Kurtulmak, Laduguer, Lendys, Moradin, St. Cuthbert, Timat, Urogalan, Valkuna, Vandria Gilmadrith, Wee Jas, Yondalla
 
LIBERATION DOMAIN (Complete Divine)
Granted Power: Reroll a failed saving roll, one round later, once per use of Charm, Compulsion or Fear effect cast upon you.
1    Omen of Peril (C. Divine)
2    Undetectable Alignment
3    Rage
4    Freedom of Movement
5    Break Enchantment
6    Dispel Magic
7    Refuge
8    Mind Blank
9    Unbinding
 
 
LIMBO (Planar Handbook) (must be Chaotic Neutral)
Gain the supernatural ability to smite law with a single melee attack once per day. You add your Cha bonus (if any) to your attack roll and deal an extra 1 point of damage per class level. This smite attack is treated as chaotic-aligned for the purpose of overcoming DR.
1    Lesser Confusion or Protection from Law
2    Entropic Shield or Resist Planar Alignment
3    Magic Circle against Law or Mantle of Chaos
4    Chaos Hammer or Perinach
5    Baleful Polymorph or Dispel Law
6    Animate Objects or Insanity
7    Song of Discord or Word of Chaos
8    Cloak of Chaos or Otto's Irresistible Dance
9    Perinach Planar or Shapechange
 
 
LUCK DOMAIN
Granted Power: Allowed to reroll one roll per day (prior to application of it), but must take the results of the reroll.
1    Entropic Shield
2    Aid
3    Protection from Energy
4    Freedom of Movement
5    Break Enchantment
6    Mislead
7    Spell Turning
8    Moment of Prescience
9    Miracle
Used by: Bahamut, Brandobaris, Dallah Thaiun, Fhrlanghn, Kord, Kurtulmak, Manethak the Wise Hunter, Olidammara, Thautam
 
LUST DOMIAN (Spell Compendium)
Once per day, as a free action, you gain an enhancement bonus to Cha equal to your cleric level for 1 round, this is a supernatural ability.
1    Charm Person
2    Invisibility
3    Clairaudience/Clairvoyance
4    Planar Ally, Lesser
5    Scrying
6    Symbol of Persuasion
7    Refuge
8    Sympathy
9    Trap the Soul
 
 
MADNESS DOMIAN(Complete Divine)
Granted Power: -1 from all Wisdom based skill checks and all Will saves, However once per day you can see and act with clarity of true madness: + 1/2 your level to a single Wisdom based skill check or Will save.
1    Confusion, Lesser
2    Touch of Madness (C. Divine)
3    Rage
4    Confusion
5    Bolts of Bedevilment (C. Divine)
6    Phantasmal Killer
7    Insanity
8    Maddening Scream (C. Divine)
9    Weird
Used by: Erythnul, Loth, Vecna
 
MAGIC DOMAIN
Granted Power: Use scrolls, wands and other magical devices with spell completion or spell trigger as wizard of 1/2 level (unless also a wizard)
1    Nystul's Magic Aura
2    Identify
3    Dispel Magic
4    Imbue with Spell Ability
5    Spell Resistance
6    Antimagic Field
7    Spell Turning
8    Protection from Spells
9    Mordenkainens' Disjunction

Used by: Alobal Lorfiril, Boccob, Hanali Celanil, Ilsensine, Io, Kuliak, The Dead Goddess, Laduguer, Rill Cleverthrush, Thautam, Theleya, the Fertile One, Timat, Vecna, Wee Jas

 
MECHANUS (Planar Handbook) (must be Lawful Neutral)
Gain the supernatural ability to smite chaos with a single melee attack once per day. You add your Cha bonus (if any) to your attack roll and deal and extra 1 point of damage per class level. This smite attack is treated as lawful-aligned or purposes of DR. At 5th level and every 5 levels thereafter, you can use this smite attack 1 additional time per day.
1    Command or Protection from Chaos
2    Calm Emotions or Mechanus Mind
3    Magic Circle against Chaos or Mantle of Law
4    Discern Lies or Order's Wraith
5    Dispel Chaos or Mark of Justice
6    Hold Monster or Wall of Gears
7    Dictum or Hold Person, Mass
8    Iron Body or Shield of Law
9    Call Marut or Mordenkainen's Disjunction
 
 
MENTALISM DOMAIN (Spell Compendium)
Once per day, as a standard action, you can generate a mental ward, granting a creature you touch a resistance bonus on its next Will saving throw equal to your level +2. The mental ward is an abjuration effects with a duration of 1 hour, this is a spell-like ability.
1    Confusion, Lesser
2    Detect Thoughts
3    Clairaudience/Clairvoyance
4    Modify Memory
5    Mind Fog
6    Rary's Telepathic Bond
7    Antipathy
8    Mind Blank
9    Astral Projection
 
 
METAL DOMAIN (Spell Compendium)
Gain Martial Weapon Proficiency and Weapon Focus as bonus feats for either the light hammer or the warhammer (your choice).
1    Magic Weapon
2    Heat Metal
3    Keen Edge
4    Rusting Grasp
5    Wall of Iron
6    Blade Barrier
7    Transmute Metal to Wood
8    Iron Body
9    Repel Metal or Stone
 
 
MIND DOMAIN (Complete Divine)
Granted Power: +2 bonus on Bluff, Diplomacy and Sense Motive checks.
1    Comprehend Languages
2    Detect Thoughts
3    Lesser Telepathic Bond (S. Comp.)
4    Discern Lies
5    Rary's Telepathic Bond
6    Probe Thoughts
7    Brain Spider
8    Mind Blank
9    Weird
Used by: Boccob, Ilsensine, Olidammara, Wee Jas, Zuoken
 
MOON DOMAIN (Spell Compendium)
Turn or destroy lycanthropes as a good cleric turns or destroys undead. You can use this ability a number of times per day equal to 3+ your Cha modifier.
1    Divine Favor
2    Spiritual Weapon
3    Visage of the Deity, Lesser (C. Divine)
4    Weapon of the Deity (C. Divine)
5    Righteous Might
6    Visage of the Deity (C. Divine)
7    Blasphemy/Holy Word
8    Holy Aura/Unholy Aura
9    Visage of the Deity, Greater (C. Divine)
 
 
MYSTICISM DOMAIN (Complete Divine)
Granted Power: Once per day you get a +1 to all your saving throws for 1 round.
1   Divine Favor
2   Spiritual Weapon
3   Visage of the Deity, Lesser (C. Divine)
4   Weapon of the Deity (C. Divine)
5   Righteous Might
6    Visage of the Deity (C. Divine)
7    Blasphemy/Holy Word
8    Holy Aura/Unholy Aura
9    Visage of the Deity, Greater (C. Divine)
 
 
NOBILITY DOMAIN (Sandstorm)
Once per day, you can inspire allies that hear you speak for 1 round. Each such ally against a +1 morale bonus on saving throws, attack rolls, ability checks, skill checks, and damage rolls. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Cha modifier (min. 1 round).
1    Divine Favor
2    Enthrall
3    Magic Vestment
4    Discern Lies
5    Command, Greater
6    Geas/Quest
7    Repulsion
8    Demand
9    Storm of Vengeance
Used by: Heironeous, Pelor, Tem-Et-Nu
 

OCEAN DOMAIN (Stormwreck)
You have the supernatural ability y to breathe water as if under the effect of a water breathing spell, for up to 10 rounds per level. The effect occurs automatically as soon as needed and lasts until it is no longer needed or the duration expires. The duration need not be in consecutive rounds, it can be used as need in increments as short as 1 round.

1    Endure Elements
2    Sound Burst
3    Water Breathing
4    Freedom of Movement
5    Wall of Ice

6    Otiluke's Freezing Sphere
7   Waterspout
8    Malestorm
9    Elemental Swarm
Used by: Deep Sashelas
 
OOZE DOMAIN (Hordes of the Abyss)
You can rebuke or command oozes as an evil cleric rebukes or commands undead. This ability is usable a number of times per day equal to 3+ your Cha modifier.
1    Grease
2    Web
3    Poison
4    Rusting Grasp
5    Oozepuppet
6    Transmute Rock to Mud
7    Slime Wave
8    Befoul
9    Implosion
Used by: Juiblex, Zuggtmoy
 
ORACLE DOMAIN
Granted Power: You cast divination spells as if 2 levels higher
1    Identify
2    Augury
3    Divination
4    Scrying
5    Commune
6    Legend Lore
7    Scrying, Greater
8    Discern Location
9    Foresight
Used by: Boccob
 
ORC DOMAIN (Spell Compendium) (must be an orc or half-orc)
Gain the, supernatural power, to smite with a single melee attack with a bonus on the damage roll equal to your cleric level (if you hit). You must declare the smite before making the attack. It is useable once per day. If used against a dwarf of an elf, you get a +4 bonus on the smite attack roll.
1    Cause Fear
2    Produce Flame
3    Prayer
4    Divine Power
5    Prying Eyes
6    Eyebite
7    Blasphemy
8    Cloak of Chaos
9    Power Word Kill
 
 
PACT DOMAIN(Complete Divine)
Granted Power: Add Appraise, Intimidate and Sense Motive you your list of class skills
1    Command
2    Shield Other
3    Speak with Dead
4    Divination
5    Stalwart Pact (C. Divine)
6    Zealot Pact (C. Divine)
7    Renewal Pact (C. Divine)
8    Death Pact (C. Divine)
9    Gate
 
 
PAIN DOMAIN (Book of Vile Darkness)
You convert damage that you deal in one blow per day into healing for yourself, up to 1 point of damage per level.
1    Angry Ache
2    Sadism
3    Wrack
4    Liquid Pain
5    Thousand Needles
6    Pox
7    Wave of Pain
8    Symbol (pain only)
9    Eternity of Torture
Used by: Cas, Rallaster and Scahrossar
 
PESTILENCE DOMAIN (Complete Divine)
Granted Power: Immune to disease, although you can still carry one
1    Doom
2    Summon Swarm
3    Contagion
4    Poison
5    Plague of Rats (C. Divine)
6    Cure of Lycanthropy
7    Scourge
8    Create Greater Undead
9    Otyugh Swarm (C. Divine)
Used by: Nerull
 
PLANNING DOMAIN (Complete Warrior)
Gain Extend Spell as a bonus feat.
1    Deathwatch
2    Augury
3    Clairaudience/Clairvoyance
4    Status
5    Detect Scrying
6    Hero's Feast
7    Scrying, Greater
8    Discern Location
9    Time Stop
Used by: Boccob, Vecna, Wee Jas
 
PLANT DOMAIN
Granted Power: Rebuke/Command plant creatures as a cleric does undead, use this ability 3+Chr bonus times per day.
1    Entangle
2    Barkskin
3    Plant Growth
4    Command Plants
5    Wall of Thorns
6    Repel Wood
7    Animate Plants
8    Control Plants
9    Shambler
Used by: Duthila, Ehlonna, Elebrin Liothiel, Kithin, Obad-Hai, Sheela Peryrol, Theleya, the Fertile One
 
PLEASURE DOMIAN (Book of Exalted Deeds)
You are immune to any effect that damages or drains your Charisma
1    Remove Fear
2    Lastai's Caress
3    Heart's Ease
4    Remove Fatigue
5    Eagle's Splendor Mass
6    Celestial Blood
7    Empyreal Ecstasy
8    Spread of Contentment
9    Sublime Revelry
 
PORTAL DOMAIN (Spell Compendium)
You can detect an active or inactive portal as if it were a normal secret door (Search DC 20).
1    Summon Monster I
2    Analyze Portal
3    Dimensional Anchor
4    Dimension Door
5    Teleport
6    Banishment
7    Etherealness
8    Maze
9    Gate
 
PRIDE DOMAIN (Spell Compendium)
Whenever you roll a 1 on a saving throw, you can immediately reroll the save. You must keep the result of the second roll, even if it is another 1.
1    Hypnotism
2    Eagle's Splendor
3    Heroism
4    Divine Power
5    Reduce Person, Mass
6    Forbiddance
7    Heroism, Greater
8    Spell Immunity, Greater
9    Charm Monster, Mass
 
 
PROTECTION DOMAIN
Granted Power: Generate a Protective Ward, granting touched person a saving bonus equal to your cleric level on their next saving roll provided it happens in 1 hour. This power is useable once per day.
1    Sanctuary
2    Shield Other
3    Protection from Energy
4    Spell Immunity
5    Spell Resistance
6    Anitmagic Field
7    Repulsion
8    Mind Blank
9    Prismatic Sphere
Used by: Arvoreen, Bahamut, Callarduran Smoothands, Corellon Larethian, Deep Sashelas, Fhrlanghn, Garl Glittergold, Hanali Celanil, Kavaki, The Ram-Lord, Laduguer, Moradin, Mother Myra, St. Cuthbert, Tuilviel Glithien, Urogalan, Vandria Gilmadrith, Yondalla
 
PUFIFICATION DOMAIN (Complete Divine)
Granted Power: Cast abjuration spells as if one level higher
1    Nimbus of Light (C. Divine)
2    Deific Vengeance (C. Divine)
3    Recitation (C. Divine)
4    Castigate (C. Divine)
5    Dance of the Unicorn (C. Divine)
6    Fires of Purity (C. Divine)
7    Righteous Wraith of the Faithful (C. D.)
8    Sunburst
9    Visage of the Deity, Greater (C. Divine)
 
RENEWAL DOMAIN (Spell Compendium)
If you fall below 0 hit points, you regain a number of hit points equal to 1d8+ your Cha modifier. This supernatural ability functions once per day. If an attack brings you to -10 hit points or lower, you die before this power takes effect.
1    Charm Person
2    Restoration, Lesser
3    Remove Disease
4    Reincarnate
5    Atonement
6 vHeroes' Feast
7    Restoration, Greater
8    Polymorph Any Object
9    Freedom
 
RETRIBUTION DOMAIN (Spell Compendium)
Once per day, if you have been harmed by someone in combat, you can make a strike of vengeance with a melee or ranged weapon against that foe on your next action. If the strike hits, you deal maximum damage. This is a supernatural ability.
1    Shield of Faith
2    Bear's Endurance
3    Speak with Dead
4    Fire Shield
5    Mark of Justice
6    Banishment
7    Spell Turning
8    Discern Location
9    Storm of Vengeance
 
RUNE DOMAIN (Spell Compendium)
You gain Scribe Scroll as a bonus feat.
1    Erase
2    Secret Page
3    Glyph of Warding
4    Explosive Runes
5    Planar Binding, Lesser
6    Glyph of Warding, Greater
7    Drawmij's Instant Summons
8    Symbol of Death
9    Teleportation Circle
 
 
SEAFOLK DOMAIN (Stormwreck)
You gain Expert Sswimmer or Rapid Swimming (your choice) as a bonus feat.
1    Quickswim
2    Fins to Feet
3    Scales of the Sealord
4    Siren's Call
5    Commune with Nature
6    Airy Water
7    Megalodon Empowerment
8    Depthsurge
9    Foresight
Used by: Aventernus, Eadro, Whale Mother
 
SCALYKIND DOMAIN (Spell Compendium)
Rebuke or command animals (reptilian creatures and snakes only) as an evil cleric rebukes or commands undead. You can use this ability a number of times per day equal to 3+ your Cha modifier.
1    Magic Fang
2    Animal Trance*
3    Magic Fang, Greater
4    Poison
5    Animal Growth*
6 Eyebite
7 Creeping Doom**
8 Animal Shapes*
9 Shapechange
* Composed of tiny snakes
**Affects only ophidian and reptilian creatures
 
 
SKY DOMAIN (Races of the Wild)
Your fly speed (or glide speed) improves by 5'.
1    Raptor's Sight (Races of the Wild)
2    Summon Dire Hawk (Races of the Wild)
3    Enduring Flight (Races of the Wild)
4    Aerial Alacrity (Races of the Wild)
5    Control Winds
6    Wind Walk
7    Reverse Gravity
8    Mastery of the Sky (Races of the Wild)
9    Summon Devoted Roc (Races of Wild)
Used by: Duthila, Tuilviel Glithien
 
SLIME DOMAIN (Spell Compendium)
Rebuke or command oozes as an evil cleric rebukes or commands undead. You can use this ability a number of times equal to 3+ your Cha modifier.
1    Grease
2    Melf's Acid Arrow
3    Posion
4    Rusting Grasp
5    Evard's Black Tentacles
6    Transmute Rock to Mud
7    Destruction
8    Power Word Blind
9    Implosion
 
SLOTH DOMAIN (Spell Compendium)
You are closest to your god while lazing and relaxing. You take no penalties to AC against melee attacks while prone.
1    Touch of Fatigue
2    Unseen Servant
3    Deep Slumber
4    Slow
5    Symbol of Sleep
6    Waves of Fatigue
7    Shadow Walk
8    Waves of Exhaustion
9    Astral Projection
 
SPELL DOMAIN (Spell Compendium)
Gain a +2 bonus on Concentration and Spellcraft checks.
1    Mage Armor
2    Silence
3    Anyspell (Spell Compendium)
4    Rary's Mnemonic Enhancer
5    Break Enchantment
6    Anyspell, Greater (Spell Compendium)
7    Limited Wish
8    Antimagic Field
9    Mordenkainen's Disjunction
 
SPIDER DOMAIN (Spell Compendium)
Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this ability a number of times per day equal to 3+ your Cha modifier.
1    Spider Climb
2    Summon Swarm
3    Phantom Steed*
4    Giant Vermin
5    Insect Plague
6    Spider Curse (Spell Compendium)
7    Stone Spiders (Spell Compendium)
8    Creeping Doom
9    Spider Shapes (Spell Compendium)
 
 
SPITE DOMAIN (Heroes of Horror, Deity: Cas)
Sympathetic Strike: 1/day you can make a melee touch attack on the target and deal damage equal to the damage the target dealt to you in the last round to a maximum of 5hp/divine caster level.
1    Bestow Wound (H. Horror)
2    Rage
3    Vampiric Touch
4    Pronouncement of Fate (H. Horror)
5    Fire in the Blood (H. of Horror)
6    Cloak of Hate (H. Horror)
7    Pact of Return (H. Horror)
8    Mantle of Pure Spite (H. Horror)
9    Imprison the Soul (H. Horror)
*Has a vermin shape.
Used by: Cas
 
STORM DOMAIN (Stormwreck)
Gain resistance to electricity 5.
1    Entropic Shield
2    Gust of wind
3    Call Lightning
4    Sleet Storm
5    Ice Storm
6    Call Lightning Storm
7    Control Weather
8    Whirlwind
9    Storm of Vengeance
Used by: Ishtishia, the Mockery, Procan, Umberlee
 
STRENGTH DOMAIN
Granted Power: 1/day for 1 round you can perform a feat of strength enhancing your strength by 1 point per level.
1    Enlarge Person
2    Bull's Strength
3    Magic Vestments
4    Spell Immunity
5    Righteous Might
6    Stoneskin
7    Bigby's Grasping Hand
8    Bigby's Clenched Fist
9    Bigby's Crushing Hand
Used by: Cas, Garyx, Gruumsh, Hanseath, Io, Kavaki, The Ram-Lord, Kord, Naki-Uthal The Brave Climber, Pelor, St. Cuthbert, Tamara, The Glutton, Zuoken
 
SUFFERING DOMAIN (Spell Compendium)
You can use a pain touch, as a spell-like ability, once per day. Make a melee touch attack against a living creature, which bestows on that creature a -2 penalty to Str and Dex for 1 minute on a successful attack. This ability does not affect creatures that have immunity to extra damage from critical hits.
1    Bane
2    Bear's Endurance
3    Bestow Curse
4    Enervation
5    Feeblemind
6    Harm
7    Eyebite
8    Symbol of Pain
9    Horrid Wilting
 
 
SUMMONER DOMAIN (Complete Divine)
Granted Power: +2 to your level for all Conjuration (summoning or calling) spells
1    Summon Monster I
2    Summon Monster II
3    Summon Monster III
4    Lesser Planar Ally
5    Summon Monster V
6    Planar Ally
7    Summon Monster VII
8    Greater Planar Ally
9    Gate
 
 
SUN DOMAIN
Granted Power: Once per day you can do a great turning; destroying all undead that would be normally only turned.
1    Endure Elements
2    Heat metal
3    Searing Light
4    Fire Shield
5    Flame Strike
6    Fire Seeds
7    Sunbeam
8    Sunburst
9    Prismatic Sphere
Used by: Ehlonna, Elebrin Liothiel, Pelor, Tamara
 
TEMPTATION DOMAIN (Hordes of the Abyss)
Select a gender. As long s you wear no armor, you gain a +2 circumstance bonus on Cha based checks opposed by creatures of this gender. Furthermore, each save DC for any mind-affecting spells or abilities you use against this gender increases by 1.
1    Charm Person
2    Beckoning Call
3    Suggestion
4    Charm Monster
5    Dominate Person
6    Mass Suggestion
7    Soul Link
8    Sympathy
9    Dominate Monster
Used by: Graz'zt, Malcanther, Pazuzu
 
TIME DOMAIN (Spell Compendium)
You gain Improved Initiative as a bonus feat.
1    True Strike
2    Gentle Repose
3    Haste
4    Freedom of Movement
5    Permanency
6    Contingency
7    Legend Lore
8    Foresight
9    Time Stop
 
TRADE DOMAIN (Spell Compendium)
Once per day, as a spell-like ability and as a free action, you can use detect thoughts affecting 1 subject and lasting a number of minutes equal to your Cha bonus (minimum 1 minute).
1    Message
2    Gembomb (Spell Compendium)
3    Eagle's Splendor
4    Sending
5    Fabricate
6    True Seeing
7    Mordenkainen's Magnificent Mansion
8    Mind Blank
9    Discern Location
 
 
TRAVEL DOMAIN
Granted Power: Can act as if with Freedom of Movement for 1round per level once per day. Add Survival to your list of class skills.
1    Longstrider
2    Locate Object
3    Fly
4    Dimension Door
5    Teleport
6    Find the Path
7    Teleport, Greater
8    Phase Door
9    Astral Projection
Used by: Aasterinan, Brandobaris, Duthila, Fhrlanghn, Hanseath, Io, Kuliak, The Dead Goddess, Mother Myra, Rill Cleverthrush, Sheanine Moonbow
 
TRICKERY DOMAIN
Granted Power: Add Bluff, Disguise and Hide to your list of class skills.
1    Disguise Self
2    Invisibility
3    Nondetection
4    Confusion
5    False Vision
6    Mislead
7    Screen
8    Polymorph Any Object
9    Time Stop
Used by: Alobal Lorfiril, Boccob, Brandobaris, Dallah Thaiun, Erythnul, Garl Glittergold, Hlal, Kavaki, The Ram-Lord, Kurtulmak, Loth, Naki-Uthal The Brave Climber, Nerull, Olidammara, Roknar, Timat, Vanua, The Harbinger of Woe
 
TYRANNY DOMAIN (Complete Warrior)
Add +1 to the save DC of any compulsion spell you cast.
1    Command
2    Enthrall
3    Discern Lies
4    Feat
5    Command, Greater
6    Geas/Quest
7    Bigby's Grasping Hand
8    Charm Monster, Mass
9    Dominate Monster
Used by Timat
 
UNDEATH DOMAIN (Spell Compendium)
You gain Extra Turning as a bonus feat.
1    Detect Undead
2    Desecrate
3    Animate Dead
4    Death Ward
5    Circle of Death
6    Create Undead
7    Control Undead
8    Create Greater Undead
9    Energy Drain
 
VILE DARKNESS DOMAIN (Revision of Darkness Domain) (Lords of Madness)
Gain the Blind-Fight feat.
1    Darkvision
2    Darkbolt
3    Deeper Darkness
4    Damning Darkness
5    Evard's Black Tentacles
6    Wall of Force
7    Shadow Walk
8    Utterdark
9    Screen
Used by: the Patient One
 
WAR DOMAIN
Granted Power: Free Martial Weapon Proficiency with Deity's favorite weapon and Weapon (Focus) with the same weapon.
1    Magic Weapon
2    Spiritual Weapon
3    Magic Vestment
4    Divine Power
5    Flame Strike
6    Blade Barrier
7    Power Word Blind
8    Power Word Stun
9    Power Word Kill
Used by: Arvoreen, Chronepsis, Corellon Larethian, Gelf Darkhearth, Gruumsh, Hanseath, Heironeous, Hextor, Iborighu, Kavaki, The Ram-Lord, Kuliak, The Dead Goddess, Kurtulmak, Lendys, Tharmekhul, Vandria Gilmadrith, Zuoken
 
WATER DOMAIN
Granted Power: Able to turn or destroy fire creatures as a cleric can with undead. Able to rebuke or bolster water creatures as a cleric with undead. Use these abilities 3+Chr bonus per day.
1    Obscuring Mist
2    Fog Cloud
3    Water Breathing
4    Control Water
5    Ice Storm
6    Cone of Cold
7    Acid Fog
8    Horrid Wilting
9    Elemental Swarm
Used by: Bidbdoolpoolp, Deep Sashelas, Erythnul, Obad-Hai, Valkuna
 
WEALTH DOMAIN (Dracnomicion)
Add Apprise to your list of cleric class skills
1    Alarm
2    Obscure Object
3    Glyph of Warding
4    Detect Scrying
5    Leomund's Secret Chest
6    Forbiddance
7    Sequester
8    Discern Location
9    Antipathy
Used by: Io
 
WEATHER DOMAIN (Complete Divine)
Granted Power: Rain and Snow don't penalize your Spot and Search checks. You can move through snow-covered and icy terrain at your normal move. Wind effects, whether natural or magical, affect you as if you were one size category larger.
1    Obscuring Mist
2    Gust of Wind
3    Call Lightning
4    Ice Storm
5    Blinding Winds (C. Divine)
6    Cloudwalkers (C. Divine)
7    Control Weather
8    Whirlwind
9    Whirlwind, Greater (C. Divine)
Used by: Fhrlanghn, Obad-Hai
 
WINTER DOMAIN (Frostburn)
Granted Power: During the winter season, you gain a +2 sacred bonus on all Wisdom-based skill checks.
1   Snowsight (Frost)
2    Snow Walk (Frost)
3    Winter's Embrace (Frost)
4    Ice Storm
5    Blizzard (Frost)
6    Death Hail (Frost)
7    Control Weather
8    Summon Giants (Frost Giants only)
9    Fimbulwinter (Frost)
Used by: Hleid
 
WINDSTORM DOMIAN (Spell Compendium)
Inclement weather has less of an effect on you. Rain and snow don't penalize your Spot and Search checks. You can move through snow-covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger.
1    Obscuring Mist
2    Binding Winds
3    Call Lightning
4    Ice Storm
5    Arc of Lightning (Spell Compendium)
6    Cloudwalker
7    Control Weather
8    Whirlwind
9    Whirlwind, Greater (Spell Compendium)
 
 
WRATH DOMIAN (Book of Exalted Deeds)
Once per day, you may make a free attack of opportunity against any opponent that damages you with a melee attack. This ability doesn't allow you to make more than one attack of opportunity in a round.
1    Doom
2    Energize Potion
3    Affliction
4    Radiant Shield
5    Righteous Might
6    Vengeance Halo
7    Righteous Smite
8    Last Judgment
9    Storm of Vengeance
 
Notes:
If you only choose an alignment and worship no god then you may pick Domains that match your alignment. You must have DM permission to not worship a God (remember in D&D the Gods are real and miracles happen every day).
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