Allowed Races

 

The list of possible races is huge, since any monster can--through Savage Species--be turned into a player race. The game starts at second level so if you pick a monster race with powers or abilities you will have to suffer a lower

level because of the level adjustment. And if your level adjustment is over +1 you will have to delay some of your racial features. You must fill out the racial template before advancing in any other character class, prestige class or other method. If you chose to play a race that is listed as a monster in the books then you will be treated as a monster by society. You will be feared, not trusted and depending on your selection even hated. After all these races are designed to be foes for the players to defeat. They are meant to be destroyed by the "good guys" whatever your definition of the good guys is.

 

If you want to play an accepted race then pick a humanoid; Dwarf, Elf, Gnome, Hafling, Half-Elf, or Half-Orc. You may still be disliked by some other races, but you will be in the majority in some areas and you will not be unique. If you play a monster race or one of the other types of humanoids then you will be in a very small minority and probably not well accepted by the majority of civilization, you may even be unique (the only member of you species that has joined this humanoid civilization). You WILL face some sort of racial prejudice and automatic distrust, if you don't want to face that then pick a standard race. The races listed below are given as examples of possible player character races, they are merely a starting point for what you could play. It is all up to what the DM is willing to allow (trust the player with). If you pick one of the suggested races below you will NOT be unique, you will have a home somewhere, there will exist a point in space in the campagin where your kind will be considered normal. Typically in these situations the "accepted races" will be considered alien by the community that accepts you. If your alignment differs from the general racial alignment of your species then you might have problems.

 

For example if you chose to play a Troll (a level +5 adjustment race) then you will be hated by the majority of the inhabitants of the currently dominant civilization. That is because Trolls are normally chaotic evil and are well known as monsters. There will be other trolls in the world, but it is possible that you are the only troll of your alignment and character class for that generation. There is no troll homeland they are normally native only to cold mountains Most trolls that you meet will not like you since I don't allow player characters to be evil. If you play a githyanki there is a githyanki civilization in the astral plane, where the Lich Queen rules. If you are of a compatible alignment; usually evil, then you will be accepted in that community. There is no githyanki civilization or homeland currently in the game world. That species will not be accepted anywhere, until they are able (or allowed) to prove themselves. It is possible that you could become the source of a new civilization for your kind, but you would have to build it yourself and find like minded githyanki. That is the problem with a non-standard (found in the Player's Handbook) race it is the limit that allows you to gain the extra powers and abilities of your alien race and still be a balanced character; you may not be popular, you may be hunted, you may even be killed on sight--it all depends on where you go. You will NOT be accepted anywhere, expect where you have proved yourself or where you have a homeland.. You may not even be accepted in your racial homeland. If you are say a githyanki with a good alignment. It is possible that you may be only githyanki that ever existed that was not evil; it all depends on your character history and what the DM is allowing you to do with it (get away with).

 

Race (Book)
Stat Adjustment
Base Move
Level Adjustment
Size
Asherati (Sand.) None
30'
+0
Medium
Aventi (Storm.) None
30'
+0
Medium
Bhuka (Sand.) -2 Str, +2 Dex
30'
+0
Medium
Catfolk (R. of W.) +4 Dex, +2 Cha
40'
+1
Medium
Centaur (R. of W.) +8 Str, +4 Dex, +4 Con, -2 Int,+2 Wis
50'
+2
Medium
Darfellan (Storm.) +2 Str, -2 Dex
20'
+0
Medium
Dromite (Ex. Psi.) -2 Str, -2 Wis, +2 Cha.
20'
+1
Small
Drow (D. of U.) +2 Dex, +2 Int, -2 Con, +2 Cha
30'
+2
Medium
Duergar (Ex. Psi.) +2 Con, -4 Cha
20'
+1
Medium
Dwarf (PHB) +2 Con, -2 Cha
20'
+0
Medium
Dwarf, Badlands (Sand.) +2 Con, -2 Cha
20'
+0
Medium
Dwarf, Dream (R. of S.) +2 Con, -2 Dex
20'
+0
Medium
Dwarf, Glacier (Frost.) +2 Con, -2 Cha
20'
+0
Medium
Dwarf, Seacliff (Storm.) +2 Con, -2 Cha
20'
+0
Medium
Elan (Ex. Psi.) -2 Cha
30'
+0
Medium
Elf (PHB) +2 Dex, -2 Con
30'
+0
Medium
Elf, Painted (Sand.) +2 Dex, -2 Int
30'
+0
Medium
Elf, Snow (Frost.) +2 Dex, -2 Cha
30'
+0
Medium
Feral Gargun (R. of S.) +4 Str, +2 Dex, +4 Con, -2 Int, -2 Cha
30'
+2
Medium
Githyanki +2 Dex, +2 Con, -2 Wis
30'
+2
Medium
Githzerai +6 Dex, -2 Int, +2 Wis
30'
+2
Medium
Goliaths (R. of S.) +4 Str, -2 Dex, +2 Con
30'
+1
Medium
Gnoll (R. of W.) +4 Str, +2 Con, -2 Int, -2 Cha
30'
+1
Medium
Gnome (PHB) +2 Con, -2 Str
20'
+0
Small
Gnome, Chaos (R. of S.) -2 Str, -2 Dex, +2 Con, +2 Cha
20'
+1
Small
Gnome, Ice (Frost.) +2 Con, -2 Str
20'
+0
Small
Gnome, Wavecrest (Storm.) -2 Str, +2 Con
20'
+0
Small
Gnome, Whisper (R. of S.) -2 Str, +2 Dex, +2 Con, -2 Cha
20'
+0
Small
Hadozee (Storm.) +2 Dex, -2 Cha
30'
+0
Medium
Half-Giant (E. Psi.) +2 Str, +2 Con, -2 Dex
30'
+1
Medium
Half-Elves (PHB) None
30'
+0
Medium
Half-Orcs (PHB) +2 Str, -2 Int, -2 Cha
30'
+0
Medium
Half-Orc, Scablands (Sand.) +2 Str, -2 Int, -2 Cha
30'
+0
Medium
Haflings (PHB) +2 Dex, -2 Str
20'
+0
Small
Haflings Shoal (Storm.) +2 Dex, -2 Str 20' +0 Medium
Haflings, Tundra (Frost.) +2 Dex, -2 Str
20'
+0
Small
Humans (PHB) None
30'
+0
Medium
Illumian (R. of Destiny) None 30' +0 Medium
Killoren (R. of W.) None
30'
+0
Medium
Kobold (R. of Dr.) -4 Str, +2 Dex, -2 Con
30'
+0
Small
Lizard Men (MM1) +2 Str, +2 Con, -2 Int
30'
+1
Medium
Maenad (Ex. Psi.) None
30'
+0
Medium
Neanderthal (Frost.) +2 Str, +2 Con, -2 Dex, -2 Int
30'
+0
Medium
Raptor (R. of W.) None
30'
+0
Medium
Spellscales (R. of Dr.) -2 Con, +2 Cha
30'
+0
Medium
Stonechild (R. of S.) +8 Str, +8 Con, +2 Int, -2 Cha
30'
+4
Medium
Uldra (Frost.) -2 Str, +2 Con, +2 Wis
30'
+1
Small
Xeph (Ex. Psi.) +2 Dex, -2 Str
30'
+0
Medium

Base Move = Movement per round

Level Adjustment = How many levels behind the starting level of player characters

Size = Medium or Large Creature, a Goliath can be considered Large when they wish so qualifiying them to use larger weapons or certian feats.

 

Race (Book)
Vision
Race Type
Favored Class

Natural AC Bonus

Sleep Spell
Asherati (Sand.) Normal Humaonid Rogue
+1
Normal
Aventi (Storm.) Normal Humaonid Any
+0
Normal
Bhuka (Sand.) Normal/Glare Resistant Humaonid Druid
+0
Normal
Catfolk (R. of W.) Low-Light Humanoid Ranger
+1
Normal
Centaur (R. of W.) Darkvision 60' Humanoid Ranger
+1
Normal
Darfellan (Storm.) Normal/Echolocation Humanoid Barbarian
+0
Normal
Dromite (Ex. Psi.) Compound Humanoid Wilder
+1 size
Normal
Drow (D. of U.) Darkvison 120' Humanoid Wizard
+0
Normal
Duergar (Ex. Psi.) Darkvison 120' Humanoid Fighter
+0
Normal
Dwarf (PHB) Darkvision 60' Humanoid Fighter
+0
Normal
Dwarf, Badlands (Sand.) Darkvision 60' Humanoid Fighter
+0
Normal
Dwarf, Dream (R. of S.) Darkvision 90' Humanoid Druid
+0
Normal
Dwarf, Glacier (Frost.) Normal Humanoid Fighter
+0
Normal
Dwarf, Seacliff (Storm.) Darkvision 60' Humanoid Fighter
+0
Normal
Elan (Ex. Psi.) Normal Aberration Psion
+0
Normal
Elf (PHB) Low-Light Humanoid Wizard
+0
Immune
Elf, Painted (Sand.) Low-Light Humanoid Druid
+0
Immune
Elf, Snow (Frost.) Low-Light Humanoid Wizard
+0
Immune
Feral Gargun (R. of S.) Darkvision 60' Humanoid Barbarian
+2
Normal
Githyanki Darkvision 60' Humanoid Fighter
+0
Normal
Githzerai Darkvision 60' Humanoid Monk
+0
Normal
Goliaths (R. of S.) Normal Humanoid Barbarian
+0
Normal
Gnoll (R. of W.) Darkvision 60' Humanoid Ranger
+1
Normal
Gnome (PHB) Low-Light Humanoid Bard
+1 size
Normal
Gnome, Chaos (R. of S.) Low-Light Humanoid Sorcerer
+1 size
Normal
Gnome, Ice (Frost.) Normal Humanoid Bard
+1 size
Normal
Gnome, Wavecrest (Storm.) Low-Light Humanoid Bard
+1 size
Normal
Gnome, Whisper (R. of S.) Low-Light/Darkvision 60' Humanoid Rogue
+1 size
Normal
Hadozee (Storm.) Normal Humanoid Rogue
+0
Normal
Half-Giant (E. Psi.) Low-Light Giant Psychic Warrior
+0
Normal
Half-Elves (PHB) Low-Light Humanoid Any
+0
Immune
Half-Orcs (PHB) Darkvision 60' Humanoid Barbarian
+0
Normal
Half-Orc, Scablands (Sand.) Low-Light Humanoid Barbarian
+0
Normal
Haflings (PHB) Normal Humanoid Rogue
+1 size
Normal
Haflings Shoal (Storm.) Normal Humanoid Rogue +1 size Normal
Haflings, Tundra (Frost.) Normal Humanoid Ranger
+1 size
Normal
Humans (PHB) Normal Humanoid Any
+0
Normal
Illumian (R. of Destiny) Normal Humanoid Any +0 Normal
Killoren (R. of W.) Low-Light Fey Druid
+0
Immune
Kobold (R. of Dr.) Darkvision 60' Dragon Sorcerer
+1
Normal
Lizard Men (MM1) Normal Humanoid Druid
+5
Normal
Maenad (Ex. Psi.) Normal Humanoid Wilder
+0
Normal
Neanderthal (Frost.) Normal Humanoid Barbarian
+0
Normal
Raptor (R. of W.) Low-Light Humanoid Cleric
+0
Normal
Spellscales (R. of Dr.) Low-Light Dragon Sorcerer
+0
Normal
Stonechild (R. of S.) Darkvision 60' Outsider Fighter
+0
Normal
Uldra (Frost) Low-Light/Darkvison 120' Fey Druid
+1 size
Normal
Xeph (Ex. Psi.) Darkvision 60' Humanoid Soulknife
+0
Normal

Vision = the type of vision the race has.

Race = The racial type listed in the Monster Manuals. It is important becuase Elan are an Aberration therefore they are immune to some spells like charm person.

Favored Class = If the character multiclasses then they suffer an experience point penalty if their character classes differ by more than one point, excpet for the favored class.

Natural AC Bonus = Some races have a tougher hide, or gain an AC adjustment due to size.

Sleep = Some races are immune to the Sleep Spell, they don't sleep, but instead fall into a Trance each night, a character in trance cannot be performing guard duty.

 

Race (Book)
Notes
Asherati (Sand.)

Sandswim/Natural Dryness/Body Lamp/Water Vulnerabiltiy

Aventi (Storm.) Amphibious/Water Power
Bhuka (Sand.) Sure Feet/Water Sense/Heat Endurance
Catfolk (R. of W.) +2 on Listen and Move Silently
Centaur (R. of W.) Begins with 4 HD of monstrous humanoid
Darfellan (Storm.) Hold Breath/Natural Attack
Dromite (Ex. Psi.) Blind Fight/Scent/Naturally Psionic/Males only Adventure
Drow (D. of U.) Light Sensitivity/SR/Immune to Sleep/Paralysis/Spells
Duergar (Ex. Psi.) Light Sensitivity/Immunities/Stonecunning/Psi-Like Ability
Dwarf (PHB) Stonecunning/Stablity/+2 vs. Poison/+4 AC vs. Giants/+2 vs. Poison
Dwarf, Badlands (Sand.) Waterwise/Can go without Water/Heat Endurance
Dwarf, Dream (R. of S.) Stonecunning/Stability/Dream Sight/Spell Power
Dwarf, Glacier (Frost.) Icecunning/Cold Tolerant/+2 Appraise and Craft checks for snow/ice
Dwarf, Seacliff (Storm.) Strong Swimmers
Elan (Ex. Psi.) Natural Psionic/Resilience/Repletion/Trance/Resistance
Elf (PHB) +2 on Listen, Search and Spot/Auto chance to see secret doors
Elf, Painted (Sand.) +2 on Listen, Search and Spot/Auto chance to see secret doors
Elf, Snow (Frost.) Immune to Sleep and Paralysis/Trance
Feral Gargun (R. of S.) Mountain Movement/Resist Cold/Acclimated
Githyanki Naturally Psionic/Power Resistant/Psi-Like Ability/Power Resist
Githzerai Naturally Psionic/Power Resistant/Psi-Like Ability/Power Resist
Goliaths (R. of S.) Powerful Build/Mountain Move/Acclimated to Heights
Gnoll (R. of W.) Begins with 2 HD of humanoid
Gnome (PHB) +1 DC for illusions/Spells/+2 AC vs. Giants/+2 Listen/+4 Dodge
Gnome, Chaos (R. of S.) +1 Level when using Chaos spells
Gnome, Ice (Frost.) Spells
Gnome, Wavecrest (Storm.) Spells/+1 vs. locathah and shaugin
Gnome, Whisper (R. of S.) Anti-Giant bonuses/Spells
Hadozee (Storm.) Glide 20' per 5' fall/+4 on Balance and Climb
Half-Giant (E. Psi.) +2 vs. Fire/Powerful Build/Naturally Psionic/Psi-Like Ability
Half-Elves (PHB) +1 Listen, Search and Spot Check/+2 Diplomacy and Gather Information
Half-Orcs (PHB) None
Half-Orc, Scablands (Sand.) Go without water/Heat Endurance
Haflings (PHB) +1 to all Saves/+2 save vs. Fear/+2 Climb, Jump and Move Silently
Haflings Shoal (Storm.) +8 to Swim check and can take 10 on Swim checks if in threat
Haflings, Tundra (Frost.) +2 Jump, Move Silently and Survival
Humans (PHB) None
Illumian (R. of Destiny) Head surrounded by glowing sigils that give them power
Killoren (R. of W.) Cold Iron Anathema/Nature's Might/+2 vs. enchantment spells
Kobold (R. of Dr.) Light Sensitive/+2 Craft (Trapmaking)/+1 Natural AC
Lizard Men (MM1) Hold Breath
Maenad (Ex. Psi.) Naturally Psionic/Pis-Like Abilities/Outburst
Neanderthal (Frost.) Illiteracy/Primitive Weap./Climate Tolerant/+2 Listen, Spot Survival
Raptor (R. of W.) Fly 5HD 40'/Glide/Pact with Wind Lords/Unerring Direction
Spellscales (R. of Dr.) Blood Quickening
Stonechild (R. of S.) Immune to Acid and Poison/Magic Stone
Uldra (Frost.) Cold Resistance 5/Frosty Touch/Spells
Xeph (Ex. Psi.) Naturally Psionic/Burst/+1 Save vs. Psionics and Magic

Notes = Notes specific to the race, see the racial description in the books for more details.

Race (Book)
Automatic Languages
Asherati (Sand.) Asherati, Bhuka, Goblin, Giant
Aventi (Storm.) Elven, Shauagin
Bhuka (Sand.) Bhuka, Draconic, Goblin
Catfolk (R. of W.) Draconic, Feline, Gnoll, Halfing, Sylvan
Centaur (R. of W.) Elven, Gnome, Hafling, Sylvan
Darfellan (Storm.) Aquan, Darfellan
Dromite (Ex. Psi.) Dwarven, Gnome, Goblin, Terran
Drow (D. of U.) Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin, Undercommon
Duergar (Ex. Psi.) Draconic, Dwarven, Giant, Goblin, Orc, Terran, Undercommon
Dwarf (PHB) Dwarven, Giant, Gnome, Goblin, Orc, Terran, Undercommon
Dwarf, Badlands (Sand.) Dwarven, Giant, Gnome, Goblin, Orc, Terran, Undercommon
Dwarf, Dream (R. of S.) Draconic, Dwarven, Elven, Gnome, Terran, Undercommon
Dwarf, Glacier (Frost.) Dwarven, Giant, Gnome, Goblin, Orc, Terran, Undercommon
Dwarf, Seacliff (Storm.) Dwarven
Elan (Ex. Psi.) Elan
Elf (PHB) Draconic, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan
Elf, Painted (Sand.) Elven
Elf, Snow (Frost.) Draconic, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan
Feral Gargun (R. of S.) Gol-Kaa
Githyanki Abyssal, Celestial, Draconic, Gith, Infernal, Undercommon
Githzerai Abyssal, Celestial, Draconic, Gith, Slaad, Undercommon
Goliaths (R. of S.) Dwarven, Giant, Gol-Kaa, Gnoll, Terran
Gnoll (R. of W.) Draconic, Elven, Gnoll, Goblin, Orc
Gnome (PHB) Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Orc
Gnome, Chaos (R. of S.) Gnome
Gnome, Ice (Frost.) Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Orc
Gnome, Wavecrest (Storm.) Gnome
Gnome, Whisper (R. of S.) Gnome
Hadozee (Storm.) Aquan, Elven, Hafling
Half-Giant (E. Psi.) Draconic, Giant, Gnoll, Ignan
Half-Elves (PHB) Elven
Half-Orcs (PHB) Abyssal, Draconic, Giant, Gnoll, Goblin, Orc
Half-Orc, Scablands (Sand.) Orc
Haflings (PHB) Dwarven, Elven, Gnome, Hafling, Goblin, Orc
Haflings, Shoal (Storm.) Dwarven, Elven, Gnome, Hafling, Goblin, Orc
Haflings, Tundra (Frost.) Dwarven, Elven, Gnome, Hafling, Goblin, Orc
Humans (PHB) Only Common (Middle Sorish in the Campaign)
Illumian (R. of Destiny) Common, Illumian, any--love languages.
Killoren (R. of W.) Aquan, Auran, Elven, Gnome, Ignan, Sylvan, Terran
Kobold (R. of Dr.) Draconic, Undercommon
Lizard Men (MM1) Aquan, Draconic, Goblin, Gnoll, Orc
Maenad (Ex. Psi.) Aquan, Draconic, Dwarven, Elven, Goblin, Maenad
Neanderthal (Frost.) Dwarven, Giant, Orc
Raptor (R. of W.) Draconic, Elven, Gnome, Goblin, Orc, Sylan
Spellscales (R. of Dr.) Draconic, Dwarven, Elven, Gnome, Hafling
Stonechild (R. of S.) Celestial, Dwarven, Ignan, Terran
Uldra (Frost.) Sylvan
Xeph (Ex. Psi.) Draconic, Elven, Gnoll, Goblin, Hafling, Sylvan, Xpeh
 
Automatic = All races speak common naturally, these addtional languages are also spoken by that race.

Notes: The books from which the material is drawn.

(D. of U.) = Drow of the Underdark

(D. of U.) = Drow of the Underdark
(Ex. Psi.) = Expanded Psionic
(Frost.) = Frostburn
(PHB) = Player's Handbook

(R. of Destiny) = Races of Destiny
(R. of Dr.) = Races of the Dragon
(R. of S.) = Races of Stone
(R. of W.) = Races of the Wild
(Sand.) = Sandstorm
(Storm.) = Stormwrack

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